SKILL.md
Produce Game 2D Map Assets
Run the packaged extract and preview scripts; read each script's --help first. Do not freehand the atlas contract. A pretty atlas with wrong collision, seams, or layer names is not engine-ready.
- [extract prop pack](scripts/extractproppack.py)
- [compose layered preview](scripts/composelayeredpreview.py)
Open [map pipeline selection](references/map-pipeline-selection.md) to choose the map, visual, and collision model. Open [layered map contract](references/layered-map-contract.md) or [prop pack contract](references/prop-pack-contract.md) for the selected shape. Open [tileset and prop QC](references/tileset-and-prop-qc.md) for seam and collision checks. See [script source](references/source.md) for license.
Use produce-game-2d-sprites for character and VFX sheets. Use produce-product-assets for marketing art.