sylphxai/skills

produce-game-2d-map-assets

Produce engine-ready 2D tilesets, prop packs, layered maps, collision metadata, and composed previews. Use when the user asks for tiles, a tilemap, terrain, Tiled/Godot/Unity 2D maps, or seam-checked atlas props. Do not use for character animation sheets or store key art.

First seen Aug 22, 2026

Installation

$ npx skills add sylphxai/skills --skill produce-game-2d-map-assets

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More details

Agent compatibility

Declared targets from SKILL.md / docs. Unmarked agents are not listed — the skill may still install via the CLI.

Claude Code Not declared
Cursor Not declared
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GitHub Copilot Not declared
Windsurf Not declared
Gemini CLI Not declared
Cline Not declared
OpenCode Not declared

Repository health

Stars 1
License LICENSE
Default branch main
Open issues 0
Status Active

Package contents

Files included with this skill beyond the listing page.

  • skill md SKILL.md 1,194 B
  • docs SUMMARY.md 306 B

History

  1. First seen on skills.sh
  2. First recorded snapshot · 1 installs

SKILL.md

Produce Game 2D Map Assets

Run the packaged extract and preview scripts; read each script's --help first. Do not freehand the atlas contract. A pretty atlas with wrong collision, seams, or layer names is not engine-ready.

  • [extract prop pack](scripts/extractproppack.py)
  • [compose layered preview](scripts/composelayeredpreview.py)

Open [map pipeline selection](references/map-pipeline-selection.md) to choose the map, visual, and collision model. Open [layered map contract](references/layered-map-contract.md) or [prop pack contract](references/prop-pack-contract.md) for the selected shape. Open [tileset and prop QC](references/tileset-and-prop-qc.md) for seam and collision checks. See [script source](references/source.md) for license.

Use produce-game-2d-sprites for character and VFX sheets. Use produce-product-assets for marketing art.