sylphxai/skills

game-product

Design a game product whose promise is play, mastery, fantasy, or progression — loops, systems, feel, and validation.

First seen Aug 22, 2026

Installation

$ npx skills add sylphxai/skills --skill game-product

Summary

  • Design a game product whose promise is play, mastery, fantasy, or progression — loops, systems, feel, and validation.
  • Use when the user asks to design a game, define a game concept, or shape game loops or systems.
  • Do not use for an app, a SaaS web platform, a single UI flow, or a game economy review.

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Also in this package

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More details

Agent compatibility

Declared targets from SKILL.md / docs. Unmarked agents are not listed — the skill may still install via the CLI.

Claude Code Not declared
Cursor Not declared
Codex Not declared
GitHub Copilot Not declared
Windsurf Not declared
Gemini CLI Not declared
Cline Not declared
OpenCode Not declared

Repository health

Stars 1
License LICENSE
Default branch main
Open issues 0
Status Active

Package contents

Files included with this skill beyond the listing page.

  • skill md SKILL.md 1,723 B
  • docs SUMMARY.md 323 B

History

  1. First seen on skills.sh
  2. First recorded snapshot · 1 installs

SKILL.md

Game Product

Design for play, mastery, fantasy, or progression. A loop that is only fun after the shop, the social graph, or the live-ops calendar is not the core loop.

  • Core loop, meta loop, and session loop are named and independently fun.
  • Baseline play remains viable without paid acceleration.
  • Controls, juice, and failure feedback are tested on the actual input device.
  • Soft launch is a bounded learning exposure, not a hidden global launch.

Open only the files the current game needs: [thesis and loops](references/game-thesis-and-loops.md), [progression and quests](references/game-progression-and-quests.md), [feel and juice](references/game-feel-juice.md), [social systems](references/game-social-systems.md), [evergreen world](references/game-evergreen-world.md), [live operations](references/game-live-operations.md), [experience quality](references/game-experience-quality.md), [system integration](references/game-system-integration.md), [validation](references/game-validation-and-metrics.md), [genre checks](references/genre-acceptance-checks.md), [multiplayer trust](references/multiplayer-trust-boundary.md), or [controls self-test](references/player-controls-self-test.md).

Use game-economy to assess sources and sinks. Use game-soft-launch to assess bounded exposure. Use app-product when the promise is a recurring job rather than play.