stuartf303/vandaemon · Archived

mudblazor

Creates Material Design UI components and touch-optimized interfaces for Blazor WebAssembly. Use when: building dashboard pages, forms, data tables, dialogs, or any UI component in VanDaemon's frontend.

First seen Mar 1, 2026

Installation

$ npx skills add stuartf303/vandaemon --skill mudblazor

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More details

Agent compatibility

Declared targets from SKILL.md / docs. Unmarked agents are not listed — the skill may still install via the CLI.

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Repository health

Stars 3
License LICENSE
Default branch main
Open issues 1
Status Archived

Skill metadata

Parsed from SKILL.md frontmatter.

Allowed toolsRead, Edit, Write, Glob, Grep, Bash

Package contents

Files included with this skill beyond the listing page.

  • skill md SKILL.md 3,302 B
  • docs SUMMARY.md 219 B

History

  1. First seen on skills.sh
  2. First recorded snapshot · 93 installs

SKILL.md

MudBlazor Skill

MudBlazor provides Material Design components for Blazor. VanDaemon uses MudBlazor 6.x for touch-optimized interfaces designed for mobile devices in camper van environments. Key patterns include real-time data binding with SignalR, responsive layouts, and dark/light theme support.

Quick Start

Basic Page Layout

@page "/dashboard"
@inject HttpClient Http

<MudContainer MaxWidth="MaxWidth.Large" Class="mt-4">
    <MudPaper Class="pa-4">
        <MudText Typo="Typo.h4">Tank Levels</MudText>
        <MudGrid>
            @foreach (var tank in tanks)
            {
                <MudItem xs="12" sm="6" md="4">
                    <MudCard>
                        <MudCardContent>
                            <MudText>@tank.Name</MudText>
                            <MudProgressLinear Value="@tank.CurrentLevel" Color="Color.Primary" />
                        </MudCardContent>
                    </MudCard>
                </MudItem>
            }
        </MudGrid>
    </MudPaper>
</MudContainer>

Touch-Optimized Control

<MudSwitch @bind-Value="@control.IsOn"
           Color="Color.Success"
           Size="Size.Large"
           Label="@control.Name"
           @onclick="() => ToggleControl(control.Id)" />

<MudSlider @bind-Value="@dimmerValue"
           Min="0" Max="255"
           Step="1"
           Color="Color.Primary"
           Size="Size.Large"
           ValueLabel="true"
           @onchange="() => UpdateDimmer()" />

Key Concepts

Component Use Case Size Prop
MudSwitch Toggle controls (lights, pump) Size.Large for touch
MudSlider Dimmer controls (0-255) Size.Large for touch
MudProgressLinear Tank level display N/A
MudCard Content containers N/A
MudGrid/MudItem Responsive layout xs, sm, md breakpoints
MudDialog Confirmations, settings N/A

Common Patterns

Real-Time Data Binding

When: Displaying SignalR-updated values

@code {
    private double tankLevel;

    protected override async Task OnInitializedAsync()
    {
        hubConnection.On<Guid, double, string>("TankLevelUpdated", (id, level, name) =>
        {
            tankLevel = level;
            InvokeAsync(StateHasChanged);  // Required for SignalR callbacks
        });
    }
}

Responsive Grid

When: Building dashboard layouts

<MudGrid Spacing="3">
    <MudItem xs="12" sm="6" md="4" lg="3">
        <!-- Full width on mobile, half on tablet, quarter on desktop -->
    </MudItem>
</MudGrid>

See Also

  • [patterns](references/patterns.md) - Component patterns and anti-patterns
  • [workflows](references/workflows.md) - Form handling, theming, dialogs

Related Skills

  • See the blazor skill for component lifecycle and SignalR integration
  • See the signalr skill for real-time data updates
  • See the frontend-design skill for responsive design patterns