stevysmith/rive-skills · Archived

rive-react

Trigger when: (1) Using @rive-app/react-canvas or @rive-app/react-webgl, (2) Using useRive hook or RiveComponent, (3) Building React components with Rive animations, (4) User mentions "Rive React" or "useRive", (5) Implementing scroll-based or parallax animations with Rive. Best practices for integrating Rive animations in React applications using the official Rive React package. Covers hooks, layout, and scroll animations.

First seen Jan 26, 2026

Installation

$ npx skills add stevysmith/rive-skills --skill rive-react

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More details

Agent compatibility

Declared targets from SKILL.md / docs. Unmarked agents are not listed — the skill may still install via the CLI.

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Repository health

Stars 13
License LICENSE
Default branch main
Open issues 0
Status Archived

Skill metadata

Parsed from SKILL.md frontmatter.

More metadata
tags
rive, react, hooks, animation, components

Package contents

Files included with this skill beyond the listing page.

  • skill md SKILL.md 2,485 B
  • docs SUMMARY.md 445 B

History

  1. First seen on skills.sh
  2. First recorded snapshot · 14 installs

SKILL.md

Rive React

React components and hooks for Rive animations.

Installation

# Canvas renderer (recommended)
npm install @rive-app/react-canvas

# WebGL renderer (complex animations)
npm install @rive-app/react-webgl

Quick Start

import { useRive } from '@rive-app/react-canvas';

function MyAnimation() {
  const { RiveComponent } = useRive({
    src: 'animation.riv',
    stateMachines: 'State Machine 1',
    autoplay: true,
  });

  return <RiveComponent />;
}

useRive Hook

The main hook for Rive integration:

const {
  RiveComponent,    // The canvas component to render
  rive,            // Rive instance for direct control
} = useRive({
  src: 'animation.riv',
  stateMachines: 'State Machine',
  autoplay: true,
});

Controlling Inputs

import { useRive, useStateMachineInput } from '@rive-app/react-canvas';

function ControlledAnimation() {
  const { rive, RiveComponent } = useRive({
    src: 'animation.riv',
    stateMachines: 'State Machine',
    autoplay: true,
  });

  // Get typed input
  const isActive = useStateMachineInput(rive, 'State Machine', 'isActive');
  const progress = useStateMachineInput(rive, 'State Machine', 'progress');

  return (
    <>
      <RiveComponent />
      <button onClick={() => isActive && (isActive.value = !isActive.value)}>
        Toggle
      </button>
      <input
        type="range"
        onChange={(e) => progress && (progress.value = +e.target.value)}
      />
    </>
  );
}

Callbacks

const { RiveComponent } = useRive({
  src: 'animation.riv',
  stateMachines: 'State Machine',
  autoplay: true,
  onLoad: () => console.log('Loaded'),
  onStateChange: (event) => console.log('State:', event.data),
  onPlay: () => console.log('Playing'),
  onPause: () => console.log('Paused'),
});

Rules

@file rules/use-rive.md @file rules/callbacks.md @file rules/layout.md @file rules/scroll-animations.md