spritecook/skills

spritecook-workflow-essentials

Shared workflow rules for SpriteCook. Use together with SpriteCook generation, UI-kit building, animation, import, background-removal, and asset-organization workflows for credits, downloads, asset manifests, safe auth handling, and recommended defaults.

Trending #9382 First seen Mar 28, 2026

Installation

$ npx skills add spritecook/skills --skill spritecook-workflow-essentials

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Agent compatibility

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Repository health

Stars 30
License LICENSE
Default branch main
Open issues 0
Status Active

Skill metadata

Parsed from SKILL.md frontmatter.

Declared agents gemini

Package contents

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  • skill md SKILL.md 8,316 B
  • docs SUMMARY.md 292 B

History

  1. First seen on skills.sh
  2. First recorded snapshot · 676 installs

SKILL.md

SpriteCook Workflow Essentials

Use this alongside the SpriteCook image or animation skill whenever SpriteCook MCP tools are available.

Requires: SpriteCook MCP server connected to your editor. Set up with npx spritecook-mcp setup or see spritecook.ai.

Preflight Checklist

  1. Check credits first with getcreditbalance before starting a batch or multi-asset workflow.
  2. Use each asset's spriteurl as the canonical downloadable image URL. Use spritesheeturl only when it is present and specifically needed.
  3. Save important asset_id values in a local manifest whenever there is a writable workspace, unless the user explicitly wants a throwaway result.
  4. When a workflow involves follow-up generations or animations for the same subject, identify and reuse the canonical asset_id instead of generating from scratch again.
  5. If the agent loses track of generated asset IDs, recover them with listrecentassets(limit=...) before failing.

Credential Safety

  • Never ask the user to paste a SpriteCook API key into chat, prompts, code blocks, shell commands, or generated files.
  • Never print, persist, echo, or inline API keys or Authorization headers in agent output.
  • Prefer SpriteCook MCP tools, presigned URLs, or a preconfigured local connector/helper that handles authentication outside the prompt.
  • If a raw API call is required and no authenticated helper exists, stop and ask the user to configure one.

Async Operations

  • Treat generategameart, generatetileset, removebackground, generatecharacter, generatecharacteranimations, and animategame_art as asynchronous operations.
  • Follow the returned poll.tool with its exact poll.arguments. Do not invent a polling endpoint or search arbitrary response fields.
  • Use operationid as the generic identifier while retaining the returned jobid or run_id for the matching poll tool.
  • Pass wait_seconds only when the tool exposes it and an explicit bounded wait is useful; the normal default is immediate return.
  • On a terminal success, consume canonical assets. If the response contains warning.code="assetoutputunavailable", execute its supplied warning.recovery tool call.

Asset Library Tools

  • Use spritecook-upload-assets plus createassetupload and finalizeassetupload when a local file path needs to become a SpriteCook asset before animation, editing, reference, or tileset-style reuse.
  • Use importasset(image=..., pixel=..., displayname=..., file_name=...) only when the image is already a small data URL or raw base64 value that can be passed without printing it.
  • Use removebackground(assetid=...) for owned SpriteCook assets that need a transparent cutout. Use remove_background(image=...) only when the user supplies local image data and does not need a reusable imported asset first. Poll the returned job contract for the cleaned asset.
  • Use updateassetlabel(asset_id=..., label=...) after generation, import, or cleanup when a clearer asset name will help the project manifest or future agent steps.
  • Do not tell the user to use the SpriteCook HTTP API or API keys for local image import when the SpriteCook MCP tools are available. Prefer the upload bridge for file paths.

UI Kit Tools

  • Use spritecook-build-ui-kits for complete UI screens and cohesive systems. Build or select one concept first, then generate sheets and extract components from that shared visual source.
  • If the UI-kit MCP tools are missing, refresh or reconnect the SpriteCook integration. Do not silently substitute several unrelated generategameart(mode="ui") calls for a full screen.
  • Pass an existing owned concept to createuikit(conceptassetid=...) when the user or agent already has a suitable SpriteCook asset. Do not regenerate it merely to enter the UI-kit workflow.
  • Keep generategameart(mode="ui") for a single isolated UI asset such as an icon, badge, control, divider, or decoration.
  • Treat UI-kit concept and sheet generation as multi-asset work: check credits first, preserve the kit ID, and poll with getuikit until queued jobs settle.
  • Keep gpt-image-2 as the UI-kit model default. Gemini UI-kit concepts require an account that independently supports 2K generation.
  • Inspect extraction quality_summary before finalization and follow spritecook-build-ui-kits when it requires corrections.

Preset Tools

  • When the user says to use one of their saved presets, call list_presets(query=...) first and identify the best matching preset by title, mode, and status.
  • Then call getpresetsettings(preset_id=...) and apply the returned settings as guidance for the next SpriteCook MCP generation or edit tool.
  • Treat presets as saved settings and reference guidance, not as a separate generation path.
  • Private draft presets can return owned reference asset IDs in settings.reference.styleAssetIds, contextAssetId, and editAssetId.
  • For still-image generation, map settings.reference.styleAssetIds to styleassetids on generategameart; use up to 10 IDs.
  • Treat style guide images as ambient style context for new related assets; agents do not need to restate them in the prompt unless calling out a specific visual trait.
  • Map settings.reference.contextAssetId to referenceassetid when the preset provides one specific visual/context reference asset.
  • Use referenceassetid when a prompt refers to one specific source or context asset, such as a particular building, character, prop, or part.
  • Use editassetid only for the one asset being directly modified.
  • Published presets can return frozen preset media URLs in settings.reference.styleUploadUrls, contextUploadUrl, and editUploadUrl; use these only when the target MCP tool supports upload URL references.
  • Use saveprivatepreset(...) only when the user explicitly asks to save a private preset. It creates a private draft preset only and does not publish, share, or submit anything for moderation.

Defaults

  • Prefer smartcropmode="tightest" for the best default results. Use "powerof2" only when the user explicitly asks for it.
  • Model guidance:

- gemini-2.5-flash-image: cheapest - gemini-3.1-flash-image: recommended default for ordinary still-image generation - gemini-3-pro-image: most expensive

  • Focused workflow defaults override this general guidance. In particular, UI kits default to gpt-image-2 because their concept and sheet pipeline uses 2K output.

Asset Manifest

  • Treat asset_id as the primary stable identifier.
  • Store a 12-character SHA-256 prefix (sha12) for saved local files.
  • Use a minimal manifest entry shape:

- asset_id - sha12 - optional label

  • Prefer a simple machine-readable file such as spritecook-assets.json unless the project already has an asset manifest.
  • Before generating a new reference asset or asking the user for an asset id, check the local manifest first.
  • Before reusing a local file, compute its sha12 and match it against the manifest to recover the correct asset_id.

Downloading Assets

  • For recent-asset recovery flows, prefer listrecentassets(limit=...).
  • Treat sprite_url as the single primary asset URL to inspect, save, or hand off to downstream tools.
  • Treat spritesheet_url as an optional secondary artifact. Use it only when present and only when you specifically need a spritesheet export.
  • For single-asset inspection flows, getassetmetadata(assetid) also exposes canonical assetid, spriteurl, and optional spritesheeturl fields.
  • Treat url, pixelurl, and rawurl as compatibility aliases rather than the primary contract.
  • Avoid relying on low-level internal fields such as presignedpixelurl or presigned_url in agent-facing workflows unless no higher-level field is available.
  • Avoid direct authenticated download endpoints in skill-driven workflows unless a helper handles auth out of band.