SKILL.md
Svelte Runes
Quick Start
Which rune? Props: $props() | Bindable: $bindable() | Computed: $derived() | Side effect: $effect() | State: $state()
Key rules: Runes are top-level only. $derived can be overridden (use const for read-only). Objects/arrays are deeply reactive by default; use $state.raw for large data replaced wholesale.
Example
<script>
let count = $state(0); // Mutable state
const doubled = $derived(count * 2); // Computed (const = read-only)
$effect(() => {
console.log(`Count is ${count}`); // Side effect
});
</script>
<button onclick={() => count++}>
{count} (doubled: {doubled})
</button>
Reference Files
- [reactivity-patterns.md](references/reactivity-patterns.md) - When
to use each rune
- [component-api.md](references/component-api.md) - $props, $bindable
patterns
- [snippets-vs-slots.md](references/snippets-vs-slots.md) - New
snippet syntax
- [common-mistakes.md](references/common-mistakes.md) - Anti-patterns
with fixes
For
@attachand other template directives, see the
svelte-template-directives skill.
Notes
- Use event properties like
onclick, and{@render children()}in layouts $derivedcan be reassigned (5.25+) - useconstfor read-only- Use
createContextoversetContext/getContextfor type safety - Use
$inspect.traceto debug reactivity issues - Prefer
$derived.byfor multi-line derivations - Avoid state updates inside
$effect; effects are an escape hatch - Effects do not run on the server; don't wrap effect bodies in
if (browser) - Last verified: 2026-05-14
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