figma-deep-component — unlimited-depth tree with resolved tokens
Walk one node (usually a COMPONENT / COMPONENT_SET / INSTANCE, but any node works) recursively to a depth you choose, capturing at every level: layout (auto-layout, padding, spacing, sizing), visual properties (fills, strokes, stroke weight, corner radius, effects, opacity), typography for text nodes, boundVariables resolved to token names + code syntax, INSTANCE main-component references (including whether the main is a variant and its set), prototype reactions, and dev-mode annotations. This is the richest single-component read for high-fidelity code generation.
Skill boundaries
use_figma rules — load the official figma-use skill first; it is the full Figma Plugin API reference. Essentials these scripts rely on: plain JS with top-level await + return (no IIFE, no figma.closePlugin(); console.log is not returned), inputs inlined as const at the top of each script, colors in 0–1 range, load fonts before any text op, await figma.getNodeByIdAsync(...), and atomic errors (a failed script applies nothing — read the error, fix, retry).
- Whole-file inventory (all tokens/components/styles at once) → use
figma-design-system-inventory.
- Variant set as a CSS state machine (per-state diffs, pseudo-class mapping) →
use figma-analyze-component-set.
- This depth of tree + resolved tokens + reactions is not what the native MCP's
getdesigncontext (rendered single-selection summary) or get_metadata (flat structure) return — it is a design-system code-gen capability layered on top.
Workflow
- Get the node id. From selection (
figmagetselection), search, or a pasted id.
- Choose a depth. Set
const DEPTH (default 10). Deep design components rarely exceed ~6
levels; use a smaller number first to keep the payload manageable, then go deeper if needed.
- Run [
scripts/deep-component.js](scripts/deep-component.js) via use_figma
(skillNames: "figma-deep-component"). Set const NODE_ID and const DEPTH at the top.
- Generate code. The returned tree mirrors the DOM you should build. Prefer
boundVariables
token names (and their codeSyntax) over raw hex; use mainComponent refs to reuse imported components; use reactions to wire up interaction/navigation.
- If the payload is too big, lower
DEPTH (nodes past the limit are summarized with a
childCount + _depthLimitReached marker) or target a smaller sub-node id.
What each node carries
- Identity:
id, name, type, visible. Hidden non-component nodes are marked _hidden and
not recursed.
- Layout:
layoutMode, axis sizing/align, padding*, itemSpacing, counterAxisSpacing,
layoutWrap, min/max width/height, clipsContent.
- Visual:
fills, strokes, strokeWeight, cornerRadius, effects, opacity
(only when non-default; figma.mixed values are skipped safely).
- Typography (TEXT):
characters, fontSize, fontFamily/fontStyle, fontWeight,
lineHeight, letterSpacing, alignment, truncation, case, decoration.
- Tokens:
boundVariables resolved to { id, name, collection, resolvedType, codeSyntax } per
bound property.
- Instances:
mainComponent (id, name, key, isVariant, set name/id) + componentProperties.
- Definitions (COMPONENT/COMPONENT_SET):
componentPropertyDefinitions, variantProperties.
- Prototype:
reactions (trigger + action: navigation/transition/destination).
- Dev:
annotations (label markdown + categorized properties).
Notes
- Resolved tokens work on ANY plan — the variable lookup is built via the Plugin API, so even
non-Enterprise files get token names instead of opaque VariableID: aliases.
- The root node echoes
variableMapSize and maxDepthUsed for sanity-checking.
- Returns
affectedNodeIds: [NODE_ID] even though this is a read — keeps the convention uniform.