sonilo-ai/skills

video-to-sound

Generate music AND sound effects for a video in a single balanced, single-charge call using Sonilo.

First seen Aug 5, 2026

Installation

$ npx skills add sonilo-ai/skills --skill video-to-sound

Summary

  • Generate music AND sound effects for a video in a single balanced, single-charge call using Sonilo.
  • Use instead of calling the music and sound-effects skills separately for the same video — the two layers are mixed and ducked against each other by the backend.
  • Returns a mixed audio track, or a new video with it muxed in.

Similar popular skills

Related neighbors and high-traction skills in the same topics — useful to compare before installing.

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More details

Agent compatibility

Declared targets from SKILL.md / docs. Unmarked agents are not listed — the skill may still install via the CLI.

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Repository health

Stars 114
License LICENSE
Default branch main
Open issues 0
Status Active

Skill metadata

Parsed from SKILL.md frontmatter.

LicenseMIT
CompatibilityRequires Sonilo through either transport — the MCP server connected, or the `sonilo` CLI installed and signed in — plus credentials: a `sonilo login` sign-in, the hosted OAuth plugin, or SONILO_API_KEY. See the setup-api-key skill.
Allowed toolsBash, Read, Write, mcp__sonilo__*

Package contents

Files included with this skill beyond the listing page.

  • skill md SKILL.md 10,487 B
  • docs SUMMARY.md 346 B

History

  1. First seen on skills.sh
  2. First recorded snapshot · 23 installs

SKILL.md

Sonilo Video-to-Sound (Music + SFX Combined)

Generate a music bed and sound effects for a video in one call, balanced against each other and mixed by the backend — one charge instead of two separate generations. Use this whenever a video needs a full soundtrack (score + SFX), not just one or the other.

Setup: See the [setup-api-key](../setup-api-key) skill.

⚠️ Cost: makes one API call that may incur charges (billed once, not twice, even though it produces both layers). Only call when explicitly requested.

Transport: MCP or CLI

Pick one at the start of the session and stay on it. Do not mix the two inside a single job, and do not announce the choice.

  1. Sonilo MCP tools visible in this session (videotosound and friends) — use them. This is the preferred path: it needs no shell, and it is the only one that survives a very long generation. If a call fails to authenticate — rather than failing on its inputs — this transport is not usable in this session: go to 2 instead of retrying it.
  2. No usable Sonilo MCP tools, but sonilo account exits 0 — use the CLI commands below. Same API, same account, same credential file. Probe with sonilo account, not sonilo whoami: whoami exits 0 even when signed out, so it cannot tell the two states apart.
  3. Neither — stop and run the [setup-api-key](../setup-api-key) skill. Do not call api.sonilo.com with curl to work around it; both transports handle uploads, polling and retries that a bare request does not.

Quick Start

MCP tool call (recommended)

video_to_sound(
    video_path="~/Desktop/trailer.mp4",
    music_prompt="Cinematic, building tension",
    sfx_prompt="Footsteps, wind, distant thunder"
)
video_to_video_sound(
    video_path="~/Desktop/trailer.mp4",
    music_prompt="Cinematic, building tension"
)

Python (pip install sonilo)

from sonilo import Sonilo

client = Sonilo()  # reads SONILO_API_KEY

mix = client.video_to_sound.generate(
    video="trailer.mp4",
    music_prompt="Cinematic, building tension",
    sfx_prompt="Footsteps, wind, distant thunder",
)
mix.save("soundtrack.wav")

video = client.video_to_video_sound.generate(video="trailer.mp4", music_prompt="Cinematic, building tension")
video.save("scored.mp4")

JavaScript / TypeScript (npm install sonilo)

import { SoniloClient, download } from "sonilo";
import { writeFile } from "node:fs/promises";

const client = new SoniloClient(); // reads SONILO_API_KEY

const mix = await client.videoToSound.generate({
  video: "./trailer.mp4",
  musicPrompt: "Cinematic, building tension",
  sfxPrompt: "Footsteps, wind, distant thunder",
});
await writeFile("soundtrack.wav", await download(mix.output_url));

const video = await client.videoToVideoSound.generate({
  video: "./trailer.mp4",
  musicPrompt: "Cinematic, building tension",
});
await writeFile("scored.mp4", await download(video.output_url));

CLI (npm install -g sonilo-cli or pip install sonilo-cli)

sonilo video-to-sound --video trailer.mp4 \
  --music-prompt "Cinematic, building tension" --sfx-prompt "Footsteps, wind, distant thunder" \
  --output soundtrack.wav

sonilo video-to-video-sound --video trailer.mp4 --music-prompt "Cinematic, building tension"

Unlike the music/sound-effects skills, both tools here have CLI commands. --stem music/--stem sfx (repeatable) additionally saves the individual layers next to the combined output.

cURL (raw REST API, no MCP host)

curl -X POST "https://api.sonilo.com/v1/video-to-sound" \
  -H "Authorization: Bearer $SONILO_API_KEY" \
  -F "[email protected]" \
  -F "music_prompt=Cinematic, building tension" \
  -F "sfx_prompt=Footsteps, wind, distant thunder"
# -> {"task_id": "..."}  poll GET /v1/tasks/{task_id}

Both endpoints are task-based (202 + poll), same as the sound-effects tools — the MCP tool waits for you.

Tools

Tool Description
`videotosound(video_path? \ videourl?, musicprompt?, sfxprompt?, segments?, preservespeech?, ducking?, outputformat?, variantsnum?, output_directory?)` Generate and mix music + SFX for a video, returns a single audio file.
`videotovideosound(videopath? \ videourl?, musicprompt?, sfxprompt?, segments?, keeporiginalsound?, preservespeech?, ducking?, variantsnum?, outputdirectory?)` Same, but returns a new .mp4 with the mixed soundtrack muxed in. By default the source's own audio is dropped — see keeporiginalsound.

Parameters

Parameter Type Default Notes
video_path string .mp4/.mov/.webm/.m4v/.gif (gif must be animated). Max 180s (3 min), subject to the account's upload-size cap.
video_url string HTTPS/HTTP URL. Exactly one of videopath/videourl.
music_prompt string Style hint for the music bed (max 2000 chars). Optional — omit to let Sonilo decide.
sfx_prompt string Description of the SFX layered over the music (max 2000 chars). Optional.
segments list[dict] Per-segment SFX descriptions — same schema and validation rules as in the [video-to-sfx](../video-to-sfx) skill. Max 30 segments.
preserve_speech bool false Keep the source video's speech audible in the mix.
ducking bool false Brings the source video's own speech into the mix and dips the generated music under it. Off by default: with ducking and preservespeech both unset, the result carries the generated music and effects alone and no musicprocessed stem exists. Pass true for any video with dialogue or narration that should stay audible.
keeporiginalsound bool false videotovideosound only. Keeps the whole source track (dialogue, room tone, existing effects) with the generated mix over it, rather than replacing it. Add ducking=true to dip the mix under the voice instead of a flat blend. Supersedes preservespeech.
output_format string wav videotosound only — videotovideo_sound always returns an .mp4. wav, m4a, or mp3 (320 kbps). Sets the combined track's container only; stems keep their own native formats.
variants_num int 1 1–10 distinct mixes in one request, one file each. Cost scales linearly and any value above 1 is never free-trial covered — confirm the count with the user before calling.
output_directory string SONILOMCPBASE_PATH Absolute, or relative to the base path.

Prompting

No prompt is required — the model reads the cut. A short structured brief adds your intent on top. Since this endpoint generates music and SFX in one balanced call, both crafts apply:

  • Pre-flight (inspect the video, caps, credits, verification): [references/preflight.md](../references/preflight.md)
  • Music brief craft: [references/music-prompting.md](../references/music-prompting.md) · SFX action-map craft: [references/sfx-prompting.md](../references/sfx-prompting.md)

Workflow Tips

  • Use this instead of chaining videotomusic + videotosfx. The two layers are balanced against each other by the backend (so the SFX doesn't fight the score), and it's one charge, not two.
  • Both musicprompt and sfxprompt are optional — you can leave both unset and let Sonilo interpret the whole scene, or set just one to steer that layer while leaving the other automatic.
  • ducking is off by default — turn it on for anything with a voice. Left off, the source speech is not in the mix at all: the output is generated music and effects only. That is the right default for a silent or music-only clip and the wrong one for a talking head, so check the source audio before calling (see the pre-flight reference) rather than after the user tells you the narration is gone.
  • For videotovideosound, the source audio is dropped unless you say otherwise. keeporiginalsound=true keeps the whole original track under the generated mix; preservespeech=true keeps only the isolated speech. If a user reports "my dialogue disappeared", this is the fix.
  • Only the combined mixed result is saved. The individual music/SFX/processed stems exist in the task body on the backend but are deliberately not downloaded — four files per call would bury the one the user actually wants. If stems are needed, call the REST API directly and inspect the task body.
  • Want the video back with the soundtrack baked in? Use videotovideosound instead of videoto_sound.
  • Don't know what it should sound like? Run [video-analysis](../video-analysis) first: one call returns a section plan plus ready-to-use generation prompts read off the footage, which beats guessing a prompt and rerolling. It is a paid call that generates nothing, so use it when the brief is genuinely unclear — not when the user already told you what they want.

Recovering a Timed-Out Call

Both tools are async; on timeout the error carries a taskid and the job keeps running (already charged). Call getsfxtask(taskid), or getgenerationtask(task_id) on the hosted server, later — see [task-recovery](../task-recovery).

Output Files

  • videotosound: a single .wav, named from musicprompt (falling back to sfxprompt, then sound-<first 8 chars of the task id>).
  • videotovideo_sound: a single .mp4 with the mix muxed in, named the same way (fallback v2v-sound-<first 8 chars of the task id>).

Error Handling

Common errors: 401 invalid key, 402 insufficient balance / trial exhausted, 413 file too large, 422 invalid parameters or malformed segments, 429 rate limit. See the [account](../account) skill.