smithery/wodsmith

drag-and-drop

Implement drag and drop using @atlaskit/pragmatic-drag-and-drop.

Installation

$ npx skills add smithery/wodsmith --skill drag-and-drop

Summary

  • Implement drag and drop using @atlaskit/pragmatic-drag-and-drop.
  • Use when implementing sortable lists, reorderable items, kanban boards, or any drag-drop interactions.
  • Covers draggable setup, drop targets, edge detection, drag previews, and critical state management patterns to avoid performance issues.

Similar popular skills

Related neighbors and high-traction skills in the same topics — useful to compare before installing.

Also in this package

Other skills from smithery/wodsmith.

npx skills add smithery/wodsmith

Browse all from smithery/wodsmith

More details

Agent compatibility

Declared targets from SKILL.md / docs. Unmarked agents are not listed — the skill may still install via the CLI.

Claude Code Not declared
Cursor Not declared
Codex Not declared
GitHub Copilot Not declared
Windsurf Not declared
Gemini CLI Not declared
Cline Not declared
OpenCode Not declared

Package contents

Files included with this skill beyond the listing page.

  • skill md SKILL.md 6,973 B
  • docs SUMMARY.md 325 B

History

  1. First recorded snapshot · 0 installs

SKILL.md

Drag and Drop with Pragmatic DnD

This project uses @atlaskit/pragmatic-drag-and-drop for drag-and-drop functionality.

Required Imports

import { combine } from "@atlaskit/pragmatic-drag-and-drop/combine"
import {
  draggable,
  dropTargetForElements,
  type ElementDropTargetEventBasePayload,
} from "@atlaskit/pragmatic-drag-and-drop/element/adapter"
import { pointerOutsideOfPreview } from "@atlaskit/pragmatic-drag-and-drop/element/pointer-outside-of-preview"
import { setCustomNativeDragPreview } from "@atlaskit/pragmatic-drag-and-drop/element/set-custom-native-drag-preview"
import {
  attachClosestEdge,
  type Edge,
  extractClosestEdge,
} from "@atlaskit/pragmatic-drag-and-drop-hitbox/closest-edge"
import { DropIndicator } from "@atlaskit/pragmatic-drag-and-drop-react-drop-indicator/box"

Critical Pattern: Refs for Volatile State

NEVER put volatile drag state in useEffect dependencies. This causes handlers to re-register on every state change.

// BAD - re-registers handlers on every edge change
const [closestEdge, setClosestEdge] = useState<Edge | null>(null)
useEffect(() => {
  // ...handlers using closestEdge
}, [closestEdge]) // Re-runs on every drag movement!

// GOOD - use ref + useCallback for volatile state
const [closestEdge, setClosestEdge] = useState<Edge | null>(null)
const closestEdgeRef = useRef<Edge | null>(null)

// Wrap in useCallback for lint compliance (exhaustive-deps)
const updateClosestEdge = useCallback((edge: Edge | null) => {
  closestEdgeRef.current = edge
  setClosestEdge(edge) // Still update state for rendering
}, [])

useEffect(() => {
  // ...handlers read closestEdgeRef.current instead
}, [/* stable deps */, updateClosestEdge]) // Include updateClosestEdge

Import useCallback:

import { useCallback, useEffect, useRef, useState } from "react"

Basic Draggable Item Pattern

function DraggableItem({ item, index, instanceId, onDrop }) {
  const ref = useRef<HTMLDivElement>(null)
  const dragHandleRef = useRef<HTMLButtonElement>(null)
  const [isDragging, setIsDragging] = useState(false)
  const [closestEdge, setClosestEdge] = useState<Edge | null>(null)
  const closestEdgeRef = useRef<Edge | null>(null)

  const updateClosestEdge = useCallback((edge: Edge | null) => {
    closestEdgeRef.current = edge
    setClosestEdge(edge)
  }, [])

  useEffect(() => {
    const element = ref.current
    const dragHandle = dragHandleRef.current
    if (!element || !dragHandle) return

    const itemData = { id: item.id, index, instanceId }

    return combine(
      draggable({
        element: dragHandle,
        getInitialData: () => itemData,
        onDragStart: () => setIsDragging(true),
        onDrop: () => setIsDragging(false),
        onGenerateDragPreview({ nativeSetDragImage }) {
          setCustomNativeDragPreview({
            nativeSetDragImage,
            getOffset: pointerOutsideOfPreview({ x: "16px", y: "8px" }),
            render({ container }) {
              const preview = document.createElement("div")
              preview.style.cssText = `
                background: hsl(var(--background));
                border: 2px solid hsl(var(--border));
                border-radius: 6px;
                padding: 8px 12px;
                font-size: 14px;
                color: hsl(var(--foreground));
                box-shadow: 0 2px 8px rgba(0,0,0,0.15);
              `
              preview.textContent = item.label
              container.appendChild(preview)
            },
          })
        },
      }),
      dropTargetForElements({
        element,
        canDrop: ({ source }) =>
          source.data.instanceId === instanceId && source.data.index !== index,
        getData({ input }) {
          return attachClosestEdge(itemData, {
            element,
            input,
            allowedEdges: ["top", "bottom"],
          })
        },
        onDrag({ source, self }: ElementDropTargetEventBasePayload) {
          if (source.data.index === index) {
            updateClosestEdge(null)
            return
          }

          const edge = extractClosestEdge(self.data)
          const sourceIndex = source.data.index
          if (typeof sourceIndex !== "number") return

          // Hide indicator when it would be redundant
          const isItemBeforeSource = index === sourceIndex - 1
          const isItemAfterSource = index === sourceIndex + 1
          const isDropIndicatorHidden =
            (isItemBeforeSource && edge === "bottom") ||
            (isItemAfterSource && edge === "top")

          updateClosestEdge(isDropIndicatorHidden ? null : edge)
        },
        onDragLeave: () => updateClosestEdge(null),
        onDrop({ source }) {
          const sourceIndex = source.data.index
          if (typeof sourceIndex === "number" && sourceIndex !== index) {
            const edge = closestEdgeRef.current // Read from ref!
            const targetIndex = edge === "top" ? index : index + 1
            const adjustedTargetIndex =
              sourceIndex < targetIndex ? targetIndex - 1 : targetIndex
            onDrop(sourceIndex, adjustedTargetIndex)
          }
          updateClosestEdge(null)
        },
      }),
    )
  }, [item.id, item.label, index, instanceId, onDrop, updateClosestEdge])

  return (
    <div ref={ref} className="relative">
      {closestEdge && <DropIndicator edge={closestEdge} gap="2px" />}
      <div className={isDragging ? "opacity-50" : ""}>
        <button ref={dragHandleRef} type="button" aria-label="Drag to reorder">
          <GripVertical />
        </button>
        {/* Item content */}
      </div>
    </div>
  )
}

Instance ID for Multiple Lists

Use Symbol to scope drag operations to a single list:

function SortableList({ items }) {
  const [instanceId] = useState(() => Symbol("list"))
  // Pass instanceId to each item
}

Reorder Handler

const handleDrop = async (sourceIndex: number, targetIndex: number) => {
  const newItems = [...items]
  const [movedItem] = newItems.splice(sourceIndex, 1)
  if (movedItem) {
    newItems.splice(targetIndex, 0, movedItem)
    const updated = newItems.map((item, i) => ({ ...item, position: i }))
    setItems(updated) // Optimistic update
    await saveOrder(updated) // Persist
  }
}

Checklist

  • Refs for volatile state (closestEdge, etc.)
  • Wrap updateClosestEdge in useCallback (lint compliance)
  • Include updateClosestEdge in useEffect deps
  • Instance ID for list scoping
  • Drop indicator with edge detection
  • Custom drag preview
  • Optimistic UI updates