smithery/theorcdev

animation-performance-retro

Optimize 8-bit animations for smooth performance. Apply when creating animated pixel art, game UI effects, or any retro-styled animations.

Installation

$ npx skills add smithery/theorcdev --skill animation-performance-retro

Similar popular skills

Related neighbors and high-traction skills in the same topics — useful to compare before installing.

Also in this package

Other skills from smithery/theorcdev · top by installs.

npx skills add smithery/theorcdev

Browse all from smithery/theorcdev

More details

Agent compatibility

Declared targets from SKILL.md / docs. Unmarked agents are not listed — the skill may still install via the CLI.

Claude Code Not declared
Cursor Not declared
Codex Not declared
GitHub Copilot Not declared
Windsurf Not declared
Gemini CLI Not declared
Cline Not declared
OpenCode Not declared

Package contents

Files included with this skill beyond the listing page.

  • skill md SKILL.md 3,270 B
  • docs SUMMARY.md 173 B

History

  1. First recorded snapshot · 0 installs

SKILL.md

Animation Performance for Retro UI

Optimize animations for smooth pixel art rendering and game-like interfaces.

Hardware Acceleration

Use CSS transforms for GPU-accelerated animations:

<div className="transition-transform hover:scale-110" />
<div className="translate-x-0 translate-y-0" />

Avoid animating:

  • width, height (triggers layout)
  • margin, padding (triggers layout)
  • top, left (triggers layout)

Prefer animating:

  • transform (GPU accelerated)
  • opacity (GPU accelerated)
  • filter (GPU accelerated)

Pixelated Animations

Wrap animated SVGs in divs for hardware acceleration:

function PixelSpinner() {
  return (
    <div className="animate-spin">
      <svg viewBox="0 0 16 16">
        <rect x="2" y="2" width="4" height="4" fill="currentColor" />
      </svg>
    </div>
  );
}

Loading States

Use pulse animations for retro loading indicators:

function RetroSkeleton() {
  return (
    <div className="relative animate-pulse">
      <div className="h-20 bg-muted" />
    </div>
  );
}

Custom Retro Animations

Define pixel-art-specific animations:

<div
  className="retro animate-[blink_0.5s_step-end_infinite]"
  style={{
    textShadow: "1px 1px 0 #fff, -1px -1px 0 #fff, 1px -1px 0 #fff, -1px 1px 0 #fff"
  }}
>
  LEVEL UP!
</div>

<style>{`
  @keyframes blink {
    0%, 100% { opacity: 1; }
    50% { opacity: 0; }
  }
`}</style>

Conditional Animation States

Apply animations based on game state:

<div
  className={cn(
    "transition-all duration-300",
    health <= 25 && "animate-pulse bg-red-500/20",
    isLevelUp && "animate-bounce"
  )}
/>

Radix UI Animations

Use Radix state-based animations for overlays:

<DialogContent
  className={cn(
    "data-[state=open]:animate-in data-[state=closed]:animate-out",
    "data-[state=closed]:fade-out-0 data-[state=open]:fade-in-0",
    "data-[state=closed]:zoom-out-95 data-[state=open]:zoom-in-95"
  )}
/>

<AccordionContent
  className={cn(
    "overflow-hidden data-[state=closed]:animate-accordion-up",
    "data-[state=open]:animate-accordion-down"
  )}
/>

Key Principles

  1. Wrap SVGs - Always wrap in div for hardware acceleration
  2. Use transforms - Prefer transform over top/left
  3. Step animations - Use step-end for pixel-art feel
  4. Conditional classes - Apply animations based on game state
  5. Custom keyframes - Define retro-specific animations
  6. Text shadows - White shadow for legibility on colored backgrounds

Performance Checklist

  • Animated elements wrapped in divs
  • No layout-triggering properties animated
  • Loading states use animate-pulse
  • Conditional animations properly gated
  • Custom animations use step timing functions

Reference Components

  • components/ui/8bit/spinner.tsx - Animated spinner
  • components/ui/8bit/xp-bar.tsx - Custom blink animation
  • components/ui/8bit/skeleton.tsx - Loading skeleton
  • components/ui/8bit/accordion.tsx - Radix state animations