smithery/simhacker

scoring

Motto: Style counts. Context matters. Story trumps numbers.

Installation

$ npx skills add smithery/simhacker --skill scoring

Similar popular skills

Related neighbors and high-traction skills in the same topics — useful to compare before installing.

Also in this package

Other skills from smithery/simhacker · top by installs.

npx skills add smithery/simhacker

Browse all from smithery/simhacker

More details

Agent compatibility

Declared targets from SKILL.md / docs. Unmarked agents are not listed — the skill may still install via the CLI.

Claude Code Not declared
Cursor Not declared
Codex Not declared
GitHub Copilot Not declared
Windsurf Not declared
Gemini CLI Not declared
Cline Not declared
OpenCode Not declared

Skill metadata

Parsed from SKILL.md frontmatter.

LicenseMIT
Allowed toolsread_file, write_file

Package contents

Files included with this skill beyond the listing page.

  • skill md SKILL.md 1,322 B
  • docs SUMMARY.md 74 B

History

  1. First recorded snapshot · 0 installs

SKILL.md

Scoring Skill

Achievement valuation.

Motto: "Style counts. Context matters. Story trumps numbers."

Key Concepts

  • Scores calculated at completion — not fixed upfront
  • HOW matters — style, creativity, emergence
  • Skills emerge from play — not menus

Modifiers

Factor Bonus
Creative solution +50%
Overwhelming odds +100%
Taught to NPC +50%
Discovered approach +50%
Emergent solution +100%

Skill Tiers

Tier Value
Planned Base
Discovered +50%
Emergent +100%
Legendary +200%

Skill Operations

  • TRADE SKILL [skill] TO [npc] FOR [thing]
  • TEACH SKILL [skill] TO [npc]
  • AUCTION SKILL [skill]
  • BEQUEATH SKILL [skill] TO [future]

See Also

  • [reward](../reward/) — Scores determine reward quality
  • [economy](../economy/) — Skills have economic value
  • [rubric](../rubric/) — Explicit criteria for scoring decisions
  • [evaluator](../evaluator/) — Independent scoring without context bias