smithery/secondsky

bun-bundler

This skill should be used when the user asks about "bun build", "Bun.build", "bundling with Bun", "code splitting", "tree shaking", "minification", "sourcemaps", "bundle optimization", "esbuild alternative", "building for production", "bundling TypeScript", "bundling for browser", "bundling for Node", or JavaScript/TypeScript bundling with Bun.

Installation

$ npx skills add smithery/secondsky --skill bun-bundler

Summary

This skill should be used when the user asks about "bun build", "Bun.build", "bundling with Bun", "code splitting", "tree shaking", "minification", "sourcemaps", "bundle optimization", "esbuild alternative", "building for production", "bundling TypeScript", "bundling for browser", "bundling for Node", or JavaScript/TypeScript bundling with Bun.

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More details

Agent compatibility

Declared targets from SKILL.md / docs. Unmarked agents are not listed — the skill may still install via the CLI.

Claude Code Not declared
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Codex Not declared
GitHub Copilot Not declared
Windsurf Not declared
Gemini CLI Not declared
Cline Not declared
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Skill metadata

Parsed from SKILL.md frontmatter.

Version1.0.0
LicenseMIT
More metadata
version
1.0.0

Package contents

Files included with this skill beyond the listing page.

  • skill md SKILL.md 7,360 B
  • docs SUMMARY.md 365 B

History

  1. First recorded snapshot · 0 installs

SKILL.md

Bun Bundler

Bun's bundler is a fast JavaScript/TypeScript bundler built on the same engine as Bun's runtime. It's an esbuild-compatible alternative with native performance.

Quick Start

CLI

# Basic bundle
bun build ./src/index.ts --outdir ./dist

# Production build
bun build ./src/index.ts --outdir ./dist --minify

# Multiple entry points
bun build ./src/index.ts ./src/worker.ts --outdir ./dist

JavaScript API

// Since Bun 1.2, Bun.build REJECTS on failure (throws).
// Wrap in try/catch to handle errors; pass { throw: false } to restore the
// old resolve-with-{ success, logs } contract if you prefer that style.
try {
  const result = await Bun.build({
    entrypoints: ["./src/index.ts"],
    outdir: "./dist",
  });
  console.log(`Built ${result.outputs.length} files`);
} catch (err) {
  console.error("Build failed:", err);
  process.exit(1);
}

Bun.build Options

await Bun.build({
  // Entry points (required)
  entrypoints: ["./src/index.ts"],

  // Output directory
  outdir: "./dist",

  // Target environment
  target: "browser",  // "browser" | "bun" | "node"

  // Output format
  format: "esm",  // "esm" | "cjs" | "iife"

  // Minification
  minify: true,  // or { whitespace: true, identifiers: true, syntax: true }

  // Code splitting
  splitting: true,

  // Source maps
  sourcemap: "external",  // "none" | "inline" | "external" | "linked"

  // Naming patterns
  naming: {
    entry: "[dir]/[name].[ext]",
    chunk: "[name]-[hash].[ext]",
    asset: "[name]-[hash].[ext]",
  },

  // Define globals
  define: {
    "process.env.NODE_ENV": JSON.stringify("production"),
  },

  // External packages
  external: ["react", "react-dom"],

  // Loaders
  loader: {
    ".svg": "text",
    ".png": "file",
  },

  // Plugins
  plugins: [myPlugin],

  // Root directory
  root: "./src",

  // Public path for assets
  publicPath: "/static/",
});

CLI Flags

bun build <entrypoints> [flags]
Flag Description
--outdir Output directory
--outfile Output single file
--target browser, bun, node
--format esm, cjs, iife
--minify Enable minification
--minify-whitespace Minify whitespace only
--minify-identifiers Minify identifiers only
--minify-syntax Minify syntax only
--splitting Enable code splitting
--sourcemap none, inline, external, linked
--external Mark packages as external
--define Define compile-time constants
--loader Custom loaders for extensions
--public-path Public path for assets
--root Root directory
--entry-naming Entry point naming pattern
--chunk-naming Chunk naming pattern
--asset-naming Asset naming pattern

Target Environments

Browser (default)

await Bun.build({
  entrypoints: ["./src/index.ts"],
  target: "browser",
  outdir: "./dist",
});

Bun Runtime

await Bun.build({
  entrypoints: ["./src/server.ts"],
  target: "bun",
  outdir: "./dist",
});

Node.js

await Bun.build({
  entrypoints: ["./src/server.ts"],
  target: "node",
  outdir: "./dist",
});

Code Splitting

await Bun.build({
  entrypoints: ["./src/index.ts", "./src/admin.ts"],
  splitting: true,
  outdir: "./dist",
});

Shared dependencies are extracted into separate chunks automatically.

Loaders

Loader Extensions Output
js .js, .mjs, .cjs JavaScript
jsx .jsx JavaScript
ts .ts, .mts, .cts JavaScript
tsx .tsx JavaScript
json .json JavaScript
toml .toml JavaScript
text - String export
file - File path export
base64 - Base64 string
dataurl - Data URL
css .css CSS file

Custom loaders:

await Bun.build({
  entrypoints: ["./src/index.ts"],
  loader: {
    ".svg": "text",
    ".png": "file",
    ".woff2": "file",
  },
});

Plugins

const myPlugin = {
  name: "my-plugin",
  setup(build) {
    // Resolve hook
    build.onResolve({ filter: /\.special$/ }, (args) => {
      return { path: args.path, namespace: "special" };
    });

    // Load hook
    build.onLoad({ filter: /.*/, namespace: "special" }, (args) => {
      return {
        contents: `export default "special"`,
        loader: "js",
      };
    });
  },
};

await Bun.build({
  entrypoints: ["./src/index.ts"],
  plugins: [myPlugin],
});

Build Output

// Bun 1.2+: Bun.build rejects on failure. Use try/catch to surface build
// errors (or pass { throw: false } and keep the legacy { success, logs } shape).
try {
  const result = await Bun.build({
    entrypoints: ["./src/index.ts"],
    outdir: "./dist",
  });

  // Access outputs
  for (const output of result.outputs) {
    console.log(output.path);   // File path
    console.log(output.kind);   // "entry-point" | "chunk" | "asset"
    console.log(output.hash);   // Content hash
    console.log(output.loader); // Loader used

    // Read content
    const text = await output.text();
  }
} catch (err) {
  console.error("Build failed:", err);
  process.exit(1);
}

Common Patterns

Production Build

await Bun.build({
  entrypoints: ["./src/index.ts"],
  outdir: "./dist",
  target: "browser",
  minify: true,
  sourcemap: "external",
  splitting: true,
  define: {
    "process.env.NODE_ENV": JSON.stringify("production"),
  },
});

Library Build

await Bun.build({
  entrypoints: ["./src/index.ts"],
  outdir: "./dist",
  target: "bun",
  format: "esm",
  external: ["*"],  // Externalize all dependencies
  sourcemap: "external",
});

Build Script

// build.ts
// Bun 1.2+: Bun.build rejects on failure, so try/catch is the modern idiom.
try {
  const result = await Bun.build({
    entrypoints: ["./src/index.ts"],
    outdir: "./dist",
    minify: process.env.NODE_ENV === "production",
  });
  console.log(`Built ${result.outputs.length} files`);
} catch (err) {
  console.error("Build failed:", err);
  process.exit(1);
}

Run: bun run build.ts

Common Errors

Error Cause Fix
Could not resolve Missing import Install package or fix path
No matching export Named export missing Check export name
Unexpected token Syntax error Fix source code
Target not supported Invalid target Use browser, bun, or node

When to Load References

Load references/options.md when:

  • Need complete option reference
  • Configuring advanced features

Load references/plugins.md when:

  • Writing custom plugins
  • Understanding plugin API

Load references/macros.md when:

  • Using compile-time macros
  • Build-time code generation