smithery/rohitg00

design-first

Guides the creation of technical design documents before writing code, producing architecture diagrams, data models, API interface definitions, implementation plans, and multi-option trade-off analyses.

Installation

$ npx skills add smithery/rohitg00 --skill design-first

Summary

  • Guides the creation of technical design documents before writing code, producing architecture diagrams, data models, API interface definitions, implementation plans, and multi-option trade-off analyses.
  • Use when the user asks to plan a feature, architect a system, design an API, explore implementation approaches, or requests a technical design or spec before coding — especially for complex features involving multiple components, ambiguous requirements, or significant architectural changes.

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More details

Agent compatibility

Declared targets from SKILL.md / docs. Unmarked agents are not listed — the skill may still install via the CLI.

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Skill metadata

Parsed from SKILL.md frontmatter.

Version1.0.0

Package contents

Files included with this skill beyond the listing page.

  • skill md SKILL.md 6,066 B
  • docs SUMMARY.md 81 B

History

  1. First recorded snapshot · 0 installs

SKILL.md

Design First Methodology

You are following a design-first approach. Before writing any code, design the solution.

Core Principle

Think first, code second.

When to Use Design First

Apply this methodology when:

  • Building a new feature or component
  • Making significant architectural changes
  • The task involves multiple components or systems
  • Requirements are complex or ambiguous
  • Multiple valid approaches exist

Skip for trivial changes (typos, simple bug fixes, config changes).

Design Process

Phase 1: Understand the Problem

Before designing, ensure clarity on:

Requirements Checklist:

  • What is the user/business need?
  • What are the inputs and outputs?
  • What are the constraints (performance, security, compatibility)?
  • What are the edge cases?
  • What are the non-requirements (out of scope)?

Questions to Ask:

  • What exactly should this do?
  • What should it NOT do?
  • How will users interact with it?
  • How will it integrate with existing systems?
  • What happens when things go wrong?

Phase 2: Explore Options

Generate multiple approaches before choosing:

## Option A: [Approach Name]

**Description:** [Brief explanation]

**Pros:**
- [Advantage 1]
- [Advantage 2]

**Cons:**
- [Disadvantage 1]
- [Disadvantage 2]

**Complexity:** Low/Medium/High

---

## Option B: [Approach Name]
...

Evaluate options against:

  • Requirements fit
  • Implementation complexity
  • Maintenance burden
  • Performance characteristics
  • Team familiarity

Phase 3: Design the Solution

Create a design document covering:

System Overview

┌─────────────┐    ┌─────────────┐    ┌─────────────┐
│   Client    │───▶│   Service   │───▶│  Database   │
└─────────────┘    └─────────────┘    └─────────────┘

Data Model

interface Order {
  id: string;
  customerId: string;
  items: OrderItem[];
  status: OrderStatus;
  createdAt: Date;
  total: Money;
}

API/Interface Design

// Public interface
interface OrderService {
  createOrder(customerId: string, items: OrderItem[]): Promise<Order>;
  getOrder(orderId: string): Promise<Order | null>;
  cancelOrder(orderId: string): Promise<void>;
}

Key Algorithms/Logic

Order Total Calculation:
1. Sum item prices (price × quantity)
2. Apply discounts (percentage-based first, then fixed)
3. Calculate tax (rate based on customer location)
4. Add shipping (free over threshold, otherwise flat rate)

Error Handling

  • What errors can occur?
  • How should they be handled?
  • What should users see?

Phase 4: Validate the Design

Before implementing, validate:

Self-Review:

  • Does it meet all requirements?
  • Are there simpler alternatives?
  • What could go wrong?
  • Is it testable?

External Validation:

  • Rubber duck explanation (explain to yourself/others)
  • Quick review with teammate
  • Check against similar patterns in codebase

Design Document Template

Use DESIGN_TEMPLATE.md as the standard artifact for each feature. It covers:

  • Overview — one-paragraph summary of what is being built and why
  • Requirements — functional and non-functional (performance, security)
  • Architecture — component diagram and explanation
  • Data Model — entity definitions and relationships
  • API Design — interface definitions
  • Key Decisions — decision table with options considered, choice made, and rationale
  • Implementation Plan — ordered steps
  • Testing Strategy — unit and integration test scope
  • Open Questions — unresolved items

Create this file at the start of each design session and keep it updated as the design evolves.

Design Levels

High-Level Design (Architecture)

  • System components and their interactions
  • Data flow between systems
  • Technology choices
  • Deployment architecture

Mid-Level Design (Module/Component)

  • Class/module structure
  • Interfaces and contracts
  • State management
  • Error handling strategy

Low-Level Design (Implementation)

  • Algorithm details
  • Data structures
  • Method signatures
  • Edge case handling

Anti-Patterns to Avoid

Anti-Pattern Mitigation
Big Design Up Front (BDUF) Design enough to start; refine as you learn
Analysis Paralysis Time-box the design phase; decide at 70% confidence
Design in Isolation Align with existing codebase patterns and team conventions

Integration with Implementation

After design is approved:

  1. Review the design one more time before coding
  2. Break into tasks using task-decomposition skill
  3. Implement incrementally - verify design assumptions as you code
  4. Update design if you discover issues during implementation

The design document is living — update it as you learn.

Signals You Need More Design

  • "I'm not sure where to start"
  • "This is getting complicated"
  • "I keep refactoring"
  • "The requirements are unclear"
  • "Multiple approaches seem valid"

Stop and design before proceeding.