smithery/plurigrid

triadic-skill-loader

Triadic Skill Loader

Installation

$ npx skills add smithery/plurigrid --skill triadic-skill-loader

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More details

Agent compatibility

Declared targets from SKILL.md / docs. Unmarked agents are not listed — the skill may still install via the CLI.

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Skill metadata

Parsed from SKILL.md frontmatter.

Version1.0.0

Package contents

Files included with this skill beyond the listing page.

  • skill md SKILL.md 5,593 B
  • docs SUMMARY.md 48 B

History

  1. First recorded snapshot · 0 installs

SKILL.md

Triadic Skill Loader

Trit: 0 (ERGODIC) - Coordinates balanced skill loading

Principle: Load 3 skills at a time, every interaction, with GF(3) conservation.

Core Invariant

∀ interaction: load(skill₋₁) ⊗ load(skill₀) ⊗ load(skill₊₁) = 0 (mod 3)

Skill Triad Catalog

Structural Triads

Minus (-1) Ergodic (0) Plus (+1) Domain
structured-decomp mutual-awareness-backlink gh-interactome Awareness
sheaf-cohomology cognitive-superposition gflownet Intelligence
kolmogorov-compression triad-interleave curiosity-driven Learning
segal-types bumpus-narratives world-hopping Categories
persistent-homology unworld gay-mcp Topology

Execution Triads

Minus (-1) Ergodic (0) Plus (+1) Domain
clj-kondo-3color acsets-relational-thinking rama-gay-clojure Clojure
three-match specter-acset bisimulation-game Navigation
sheaf-laplacian interactome-rl-env jaxlife-open-ended RL

Loading Protocol

class TriadicSkillLoader:
    """Load skills in balanced triads every interaction."""
    
    TRIADS = [
        # Cognitive triad
        ("sheaf-cohomology", "cognitive-superposition", "gflownet"),
        # Awareness triad  
        ("structured-decomp", "mutual-awareness-backlink", "gh-interactome"),
        # Interleaving triad
        ("kolmogorov-compression", "triad-interleave", "curiosity-driven"),
        # Category triad
        ("segal-types", "bumpus-narratives", "world-hopping"),
        # Game triad
        ("three-match", "bisimulation-game", "gay-mcp"),
    ]
    
    def __init__(self, seed: int = 0x42D):
        self.seed = seed
        self.rng = SplitMix64(seed)
        self.interaction_count = 0
        self.loaded_triads = []
    
    def next_triad(self) -> tuple:
        """Select next triad using golden angle rotation."""
        index = int((self.interaction_count * 137.508) % len(self.TRIADS))
        self.interaction_count += 1
        return self.TRIADS[index]
    
    def load_for_interaction(self) -> dict:
        """Load balanced triad for this interaction."""
        minus, ergodic, plus = self.next_triad()
        
        # Verify GF(3) balance
        trit_sum = -1 + 0 + 1
        assert trit_sum == 0, "Triad must be balanced"
        
        self.loaded_triads.append((minus, ergodic, plus))
        
        return {
            "minus": {"skill": minus, "trit": -1},
            "ergodic": {"skill": ergodic, "trit": 0},
            "plus": {"skill": plus, "trit": 1},
            "sum": 0,
            "interaction": self.interaction_count
        }

Interaction Pattern

Interaction 1:
  └─ Load: cognitive-superposition (0), triad-interleave (+1), bisimulation-game (+1)
     └─ Needs: sheaf-cohomology (-1) or similar to balance
     
Interaction 2:  
  └─ Load: structured-decomp (-1), mutual-awareness-backlink (0), gh-interactome (+1)
     └─ GF(3) = -1 + 0 + 1 = 0 ✓

Interaction 3:
  └─ Load: segal-types (-1), bumpus-narratives (0), world-hopping (+1)
     └─ GF(3) = -1 + 0 + 1 = 0 ✓

Integration with Amp/Codex

Pre-Interaction Hook

# .ruler/hooks/pre-interaction.bb
(defn load-skill-triad [interaction-count]
  (let [triads [["sheaf-cohomology" "cognitive-superposition" "gflownet"]
                ["structured-decomp" "mutual-awareness-backlink" "gh-interactome"]
                ["kolmogorov-compression" "triad-interleave" "curiosity-driven"]]
        index (mod (int (* interaction-count 137.508)) (count triads))
        [minus ergodic plus] (nth triads index)]
    {:load [minus ergodic plus]
     :gf3 0
     :interaction interaction-count}))

Amp Skill Loading

# SKILL.md trigger pattern
triggers:
  - every_interaction:
      load_triads: true
      strategy: golden_angle
      seed: 0x42D

Synergistic Effects

When 3 skills are loaded together, they create emergent capabilities:

cognitive-superposition × triad-interleave × bisimulation-game
= Superposed skill states that can be interleaved and verified for equivalence

structured-decomp × mutual-awareness-backlink × gh-interactome  
= Decomposed awareness graphs with contributor backlinks

sheaf-cohomology × bumpus-narratives × world-hopping
= Cohomological narrative verification across possible worlds

GF(3) Verification

function verify_triadic_loading(loader::TriadicSkillLoader)
    total_trit = 0
    
    for (minus, ergodic, plus) in loader.loaded_triads
        trit_sum = -1 + 0 + 1
        @assert trit_sum == 0 "Triad unbalanced"
        total_trit += trit_sum
    end
    
    @assert total_trit == 0 "Overall GF(3) violated"
    true
end

Commands

just load-triad              # Load next balanced triad
just show-triads             # Display all available triads
just verify-gf3              # Verify conservation
just golden-rotation SEED    # Show golden angle rotation sequence

Files

  • triadicskillloader.py - Python implementation
  • triadicskillloader.bb - Babashka hook
  • triadicskillloader.jl - Julia ACSet integration

Skill Name: triadic-skill-loader Type: Meta-skill / Orchestration Trit: 0 (ERGODIC) Key Property: GF(3) = 0 per interaction, golden angle rotation

Para(Optic) atlas

Part of: para-mensch-commons.