smithery/plurigrid

skill-bonds

Skill Bonds Registry

Installation

$ npx skills add smithery/plurigrid --skill skill-bonds

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More details

Agent compatibility

Declared targets from SKILL.md / docs. Unmarked agents are not listed — the skill may still install via the CLI.

Claude Code Not declared
Cursor Not declared
Codex Not declared
GitHub Copilot Not declared
Windsurf Not declared
Gemini CLI Not declared
Cline Not declared
OpenCode Not declared

Skill metadata

Parsed from SKILL.md frontmatter.

Version1.0.0

Package contents

Files included with this skill beyond the listing page.

  • skill md SKILL.md 4,526 B
  • docs SUMMARY.md 39 B

History

  1. First recorded snapshot · 0 installs

SKILL.md

Skill Bonds Registry

Discovered via 3× triadic random walk across 467 skills
Seeds: 0xDEAD (MINUS), 0xBEEF (ERGODIC), 0xCAFE (PLUS)

Bond Categories (Full Skill Graph)

Rank Bond Count Coverage
1 GF(3) 456 97.6%
2 DuckDB 361 77.3%
3 Category 222 47.5%
4 Gay.jl 147 31.5%
5 Babashka 137 29.3%
6 ACSet 133 28.5%
7 MCP 89 19.1%
8 Sheaf 84 18.0%
9 Random Walk 75 16.1%
10 SICP 4 0.9%

Top 5 Compatible Skill Bonds

Bond Skills Strength Integration
lisp-unity babashka ↔ sicp 0.95 Shared Lisp/functional paradigm
execution-bridge babashka ↔ duckdb 0.93 bb scripts drive DuckDB queries
determinism duckdb ↔ random-walk-fusion 0.92 SplitMix64 PRNG seeding
schema-first acsets ↔ duckdb 0.90 Both use declarative schemas
derivational sicp ↔ random-walk-fusion 0.88 Substitution = derivation chains

Known Conflicts (42 total)

Category Count Severity Remediation
duckdb-path-mismatch 20 🔴 CRITICAL Replace /Users/bob/Users/alice
multi-trit-identity 10 🔵 LOW Skills claim multiple trits (ok)
gf3-violation-noted 4 🟡 MEDIUM Add rebalancing skill to triad
voice-saturation 4 🔵 LOW Limit say -v voices per skill
mcp-multi-world-collision 2 🟠 HIGH Separate world_X refs
schema-redefinition 2 🟡 MEDIUM Consolidate @acset_type

Critical Path Conflicts (Top 10)

Skill Conflict
duck-agent duckdb-path-mismatch
duckdb-ies duckdb-path-mismatch
ies-triadic duckdb-path-mismatch
naturality-factor duckdb-path-mismatch
pun-decomposition duckdb-path-mismatch
sense duckdb-path-mismatch
browser-history-acset duckdb-path-mismatch
duck-time-travel duckdb-path-mismatch
hyjax-relational duckdb-path-mismatch
wev-liquidity-monitor mcp-multi-world-collision

GF(3) Conserved Triads (15 verified)

MINUS (-1) ERGODIC (0) PLUS (+1)
hvm-runtime rama-gay-clojure scheme
topos-of-music rama-gay-clojure file-organizer
topos-of-music protocol-acset scheme
godel-machine rama-gay-clojure scheme
topos-of-music rama-gay-clojure joker-lint
turing-chemputer zig-programming trifurcated-transfer
topos-of-music terminal triadic-skill-orchestrator
invoice-organizer rama-gay-clojure scheme
ocaml directed-interval scheme
topos-of-music stellogen self-validation-loop
ocaml amp-team-usage scheme
topos-of-music rama-gay-clojure curiosity-driven
ocaml influence-propagation scheme
babashka duck-agent acsets
sicp random-walk-fusion duckdb

Integration Patterns

1. ACSet-DuckDB Bridge

(defn acset->duckdb [acset db-path]
  (duck/execute! db-path
    "INSERT INTO acset_morphisms VALUES (?, ?)"
    [(:src acset) (:tgt acset)]))

2. SICP Chapter Walker

(defn sicp-walk [seed chapters]
  (let [walk-fn (random-walk-fusion seed)]
    (take 5 (iterate walk-fn {:chapter 1}))))

3. Functional Schema Pipeline

(def sicp-schema
  '{:Ob [Procedure Data]
    :Hom {:apply [Procedure Data]
          :eval [Data Procedure]}})

Usage

Load balanced triads:

skill acsets babashka duck-agent  # GF(3) = 0
skill sicp random-walk-fusion duck-agent  # GF(3) = 0

Generated: 2026-01-01 via random-walk-fusion Seeds: 0xDEAD (MINUS), 0xBEEF (ERGODIC), 0xCAFE (PLUS)

SDF Interleaving

This skill connects to Software Design for Flexibility (Hanson & Sussman, 2021):

Primary Chapter: 10. Adventure Game Example

Concepts: autonomous agent, game, synthesis

GF(3) Balanced Triad

skill-bonds (−) + SDF.Ch10 (+) + [balancer] (○) = 0

Skill Trit: -1 (MINUS - verification)

Secondary Chapters

  • Ch5: Evaluation
  • Ch4: Pattern Matching
  • Ch6: Layering
  • Ch1: Flexibility through Abstraction
  • Ch7: Propagators

Connection Pattern

Adventure games synthesize techniques. This skill integrates multiple patterns.