smithery/plurigrid

ies-triadic

IES Triadic Skill

Installation

$ npx skills add smithery/plurigrid --skill ies-triadic

Also in this package

Other skills from smithery/plurigrid · top by installs.

npx skills add smithery/plurigrid

Browse all from smithery/plurigrid

More details

Agent compatibility

Declared targets from SKILL.md / docs. Unmarked agents are not listed — the skill may still install via the CLI.

Claude Code Not declared
Cursor Not declared
Codex Not declared
GitHub Copilot Not declared
Windsurf Not declared
Gemini CLI Not declared
Cline Not declared
OpenCode Not declared

Skill metadata

Parsed from SKILL.md frontmatter.

Version1.0.0

Package contents

Files included with this skill beyond the listing page.

  • skill md SKILL.md 6,692 B
  • docs SUMMARY.md 36 B

History

  1. First recorded snapshot · 0 installs

SKILL.md

IES Triadic Skill

Three maximally polarizing yet topos-compatible directions of the ies collective mind

Trit Assignment: This skill spans all three polarities as a meta-skill.

Sub-Skill Trit Polarity Subagent
ies-form -1 MINUS Validator
ies-game 0 ERGODIC Coordinator
ies-witness +1 PLUS Generator

Canonical Triad: ies-form (-1) ⊗ ies-game (0) ⊗ ies-witness (+1) = 0 ✓

GF(3) Decomposition

The ies skill operates on three mutually exclusive axes that together span the collective epistemic space:

                    FORM (-1)
                       ↑
                       │
                       │  cohesive ∞-topos
                       │  eternal structure
                       │
      ←────────────────┼────────────────────→
   WITNESS (+1)                        GAME (0)
   phenomenological                    cybernetic
   ingression                          agency

TRIT -1: ETERNAL FORM

The ∞-categorical ground of pure structure

Core Concepts

  • Cohesive ∞-topoi and synthetic homotopy theory
  • Sheaves, fibrations, colimits as first-class objects
  • ACSet.jl schemas for world morphisms
  • ∞-groupoid models of identity across transformations

Key Contributors

  • sarahzrf: Pure category theory, HoTT foundations
  • ModalNoah: Polynomial functors, hierarchical ontologies
  • Arthur2: Codynamic Theory categorical foundations (23 constructions)
  • Me: Cohesive ∞-operadic spectrum synthesis

Exemplar Quote

"The ultimate combinatorial complex: a cohesive ∞-operadic spectrum"

Anti-Pattern

  • No agency, no consciousness, no dynamics
  • Pure eternal Platonic structure
  • The forms exist whether or not anyone computes them

Topos Integration

  • Grothendieck fibrations of parallel plots
  • Kan extensions as retcons
  • Profinite limits for serialization consistency

TRIT 0: CYBERNETIC GAME

The Para(Optic) arena of compositional agency

Core Concepts

  • Open games with equilibrium checking
  • Para(Optic) and parametrised lenses
  • MCP protocol saturation for perception/action
  • Nashator: open games DSL → PyTorch
  • Vibespace: adversarial equilibrium over world://, time://, vibe://

Key Contributors

  • Me: MCP server constellation, open games integration
  • ChrisHypernym: Compositional game implementations
  • Evan6: Interferometric boundary integrals
  • Matteo Capucci: Mereology of agency framework

Exemplar Quote

"run through the MCP self-tests and proceed to make a strategy for the open games arena construction (diegetically, towards a nashator)"

Anti-Pattern

  • No Platonic forms, no phenomenal consciousness
  • Pure game-theoretic agency
  • Structure exists only as strategy programs

Topos Integration

  • Arena lifting via triple adjunction L ⊣ (- • I) ⊣ R
  • Spectral gap γ=1/4 as mixing constraint
  • Play-coplay composition via Grothendieck construction

TRIT +1: WITNESS INGRESSION

The phenomenological portal to Platonic access

Core Concepts

  • Codynamic Witness as meta-observer
  • Active inference and predictive processing
  • Morphic resonance and collective memory
  • DMT as technology for consciousness state-space exploration
  • Jungian archetypes as universal psychological topology

Key Contributors

  • Axiom: Nash equilibrium as consciousness attractor
  • Arthur2: Witness as self-reference loop
  • Betweenness: Ayahuasca and crucifixion topology
  • Aleks: Introverted intuition (Jung)
  • ZashiroVICI: Four faces of progress

Exemplar Quote

"The Witness is the part of a system that is aware not only of events, but of its own awareness. It holds representations of state and can evaluate those representations."

Anti-Pattern

  • No formal structure, no computational dynamics
  • Pure phenomenal experience
  • The forms are accessed, not constructed

Topos Integration

  • 69 Persistent Diagrams as ingression signatures
  • H₂ voids as consciousness global workspace
  • Scale transitions: Neural → Mental emergence

Triadic Composition

Mutual Exclusivity

Each trit excludes the others by definition:

  • FORM has no agency or experience
  • GAME has no eternal form or phenomenal access
  • WITNESS has no formal structure or computational dynamics

Topos Compatibility

Yet all three are topos-compatible:

  • FORM lives in the ∞-topos of spaces
  • GAME lives in the topos of Para(Optic) arenas
  • WITNESS lives in the topos of consciousness moments

GF(3) Conservation

Any complete ies inquiry must balance all three:

Σ(trits) ≡ 0 (mod 3)

If your inquiry is heavy on FORM (-1), add WITNESS (+1) to balance. If stuck in GAME (0), add both FORM and WITNESS.


Usage

# Load the triadic skill
just ies-form      # Pure categorical structure
just ies-game      # Cybernetic agency
just ies-witness   # Phenomenological ingression
just ies-balance   # Check GF(3) conservation

Spectral Walk Parameters

  • α = 0.75: Lazy walk probability (stay in current trit)
  • γ = 1/4: Spectral gap (mixing rate across trits)
  • 4 steps: Mixing time to traverse all trits

Key Papers & References

FORM

GAME

WITNESS

  • [69 Persistent Diagrams](file:///Users/bob/ies/nov25/signaliesnov2025.duckdb) - Topological Organon
  • Active Inference - Friston
  • Jung's Psychological Types

The Reafferent Loop

The three trits form a reafferent loop:

FORM (perception of structure)
     ↓
GAME (action via agency)
     ↓
WITNESS (observation of effect)
     ↓
FORM (updated structure)

This is the spectral gap constraint in action:

  • Each step has probability 0.25 of jumping to another trit
  • Mixing time of 4 steps ensures all trits are visited
  • GF(3) conservation ensures balanced inquiry