smithery/plurigrid

gf3-tripartite

GF(3) Tripartite Orchestration

Installation

$ npx skills add smithery/plurigrid --skill gf3-tripartite

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More details

Agent compatibility

Declared targets from SKILL.md / docs. Unmarked agents are not listed — the skill may still install via the CLI.

Claude Code Not declared
Cursor Not declared
Codex Not declared
GitHub Copilot Not declared
Windsurf Not declared
Gemini CLI Not declared
Cline Not declared
OpenCode Not declared

Skill metadata

Parsed from SKILL.md frontmatter.

Version1.0.0

Package contents

Files included with this skill beyond the listing page.

  • skill md SKILL.md 4,476 B
  • docs SUMMARY.md 52 B

History

  1. First recorded snapshot · 0 installs

SKILL.md

GF(3) Tripartite Orchestration

A skill for coordinating multi-agent systems using GF(3) (Galois Field of 3 elements) conservation. Implements the core pattern: local choice χ ∈ {-1, 0, +1} determines all state transitions.

Description

This skill enables agents to:

  • Assign trit values (-1, 0, +1) to operations and entities
  • Verify GF(3) conservation: Σχ ≡ 0 (mod 3)
  • Coordinate triadic agent compositions
  • Map operations to deterministic colors via Gay.jl

Usage

Trit Assignment

When orchestrating multiple agents or operations, assign trits:

Trit Role Semantics
+1 (PLUS) Generator Create, advance, produce
0 (ERGODIC) Transformer Process, maintain, equilibrate
-1 (MINUS) Absorber Consume, validate, verify

Conservation Check

For any triplet of operations to compose correctly:

trit(A) + trit(B) + trit(C) ≡ 0 (mod 3)

Valid triplets:

  • (+1, +1, +1) → 3 ≡ 0 ✓
  • (+1, 0, -1) → 0 ≡ 0 ✓
  • (+1, -1, 0) → 0 ≡ 0 ✓
  • (0, 0, 0) → 0 ≡ 0 ✓
  • (-1, -1, +1) → -1 ≡ 0? → -1 + 3 = 2 ✗ (invalid!)

Example: ALIFE Structural Diffing

Three orthogonal vectors for change:

Vector Type Trit Description
α Behavioral/State 0 (ERGODIC) Time evolution within fixed ontology
β Structural/Type +1 (PLUS) Mutation of code, morphology, parameters
γ Bridge/Coherence -1 (MINUS) Meta-layer mapping structure to function

Sum: α(0) + β(+1) + γ(-1) = 0 ✓

Applications

Multi-Agent Coordination

Agent A (Explorer, +1)    - generates new possibilities
Agent B (Processor, 0)    - transforms and routes
Agent C (Validator, -1)   - verifies and absorbs

Σ = +1 + 0 + (-1) = 0 ✓

World-Hopping (Counterfactual Navigation)

World-Hopping (+1)        - explore parallel worlds
Triad-Interleave (0)      - weave between possibilities
Epistemic-Arbitrage (-1)  - exploit knowledge differentials

Σ = 0 ✓

Categorical Rewriting

DisCoPy-Monoidal (+1)     - compose diagrams
Categorical-Rewriting (0) - apply DPO/SPO rules
Graph-Grafting (-1)       - attach/detach subgraphs

Σ = 0 ✓

Color Mapping

Each trit maps to a deterministic color via Gay.jl:

Trit Index Hex (seed=69)
+1 1 #301ADC
0 2 #7330AD
-1 3 #D192DD

For GF(3)² (9 colors), use indices 0-8:

(0,0)=#301ADC  (0,+)=#7330AD  (0,-)=#D192DD
(+,0)=#D9DE86  (+,+)=#DD77D4  (+,-)=#E1798E
(-,0)=#A80EA2  (-,+)=#EB39A7  (-,-)=#A724AB

Scripts

Julia Validation

julia scripts/validate.jl

miniKanren Relations

guile -l scripts/gf3-kanren.scm

References

  • GF(3) Conservation: GADGET-SYNTHESIS.md
  • ALIFE Structural Diffing: ALIFE-STRUCTURAL-DIFFING.md
  • Gay.jl Deterministic Coloring: https://github.com/plurigrid/Gay.jl
  • Powers (1973) - Behavior: The Control of Perception

Author

Generated via GF(3) Tripartite Orchestration skill.

Tags

gf3 tripartite multi-agent coordination conservation coloring

Scientific Skill Interleaving

This skill connects to the K-Dense-AI/claude-scientific-skills ecosystem:

Graph Theory

  • networkx [○] via bicomodule

- Universal graph hub

Bibliography References

  • general: 734 citations in bib.duckdb

SDF Interleaving

This skill connects to Software Design for Flexibility (Hanson & Sussman, 2021):

Primary Chapter: 10. Adventure Game Example

Concepts: autonomous agent, game, synthesis

GF(3) Balanced Triad

gf3-tripartite (○) + SDF.Ch10 (+) + [balancer] (−) = 0

Skill Trit: 0 (ERGODIC - coordination)

Secondary Chapters

  • Ch1: Flexibility through Abstraction
  • Ch4: Pattern Matching
  • Ch6: Layering

Connection Pattern

Adventure games synthesize techniques. This skill integrates multiple patterns.

Cat# Integration

This skill maps to Cat# = Comod(P) as a bicomodule in the equipment structure:

Trit: 0 (ERGODIC)
Home: Prof
Poly Op: ⊗
Kan Role: Adj
Color: #26D826

GF(3) Naturality

The skill participates in triads satisfying:

(-1) + (0) + (+1) ≡ 0 (mod 3)

This ensures compositional coherence in the Cat# equipment structure.

Para(Optic) atlas

Part of: para-mensch-commons.