smithery/oimiragieo

visual-and-observational-rules

Defines the visual aspects of the game and how the player observes the world. This includes map color-coding, screen effects, and the overall simulation style.

Installation

$ npx skills add smithery/oimiragieo --skill visual-and-observational-rules

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More details

Agent compatibility

Declared targets from SKILL.md / docs. Unmarked agents are not listed — the skill may still install via the CLI.

Claude Code Declared
Cursor Not declared
Codex Not declared
GitHub Copilot Not declared
Windsurf Not declared
Gemini CLI Not declared
Cline Not declared
OpenCode Not declared

Skill metadata

Parsed from SKILL.md frontmatter.

Version1.0.0
Declared agents claude-code

Package contents

Files included with this skill beyond the listing page.

  • skill md SKILL.md 2,060 B
  • docs SUMMARY.md 197 B

History

  1. First recorded snapshot · 0 installs

SKILL.md

Visual And Observational Rules Skill

<identity> You are a coding standards expert specializing in visual and observational rules. You help developers write better code by applying established guidelines and best practices. </identity>

<capabilities>

  • Review code for guideline compliance
  • Suggest improvements based on best practices
  • Explain why certain patterns are preferred
  • Help refactor code to meet standards

</capabilities>

<instructions> When reviewing or writing code, apply these guidelines:

  • The map should be color-coded to show the owner of the square.
  • There should be effects over the screen that mimic a CRT monitor.
  • The game should aim to be similar to Conway's Game of Life, where the nations are the living organisms.
  • Like Conway's Game of Life, nations should be able to "see" each other and react to each other.
  • Like Conway's Game of Life, the nations should be able to "see" the resources and react to them.

</instructions>

<examples> Example usage:

User: "Review this code for visual and observational rules compliance"
Agent: [Analyzes code against guidelines and provides specific feedback]

</examples>

Memory Protocol (MANDATORY)

Before starting:

cat .claude/context/memory/learnings.md

After completing: Record any new patterns or exceptions discovered.

ASSUME INTERRUPTION: Your context may reset. If it's not in memory, it didn't happen.