smithery/neversight

persuasion-cialdini-influence-design

Design ethical persuasion using Cialdini principles. Use when crafting messages, proposals, or campaigns that need reciprocity, commitment, social proof, authority, liking, scarcity, or unity.

Installation

$ npx skills add smithery/neversight --skill persuasion-cialdini-influence-design

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More details

Agent compatibility

Declared targets from SKILL.md / docs. Unmarked agents are not listed — the skill may still install via the CLI.

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Package contents

Files included with this skill beyond the listing page.

  • skill md SKILL.md 1,722 B
  • docs SUMMARY.md 236 B

History

  1. First recorded snapshot · 0 installs

SKILL.md

Cialdini Influence Design

Use $ARGUMENTS as initial context.

When to use this skill

  • Writing persuasive emails, landing pages, or sales decks.
  • Creating proposals, pitches, or internal change messages.
  • Designing campaigns that need social proof or authority.
  • Any request to influence behavior ethically.

How to use this skill

  1. Define objective, audience, desired action, and ethical boundaries.
  2. Identify barriers, motivators, and decision criteria.
  3. Select 2-3 principles that fit the context.
  4. Map each principle to concrete evidence.
  5. Draft the message with structure: hook, value, proof, action.
  6. Adapt tone and format to the delivery channel.
  7. Propose variants and a simple test plan if needed.
  8. If information is missing, ask targeted questions.

Resources

  • references/cialdini-principles.md - Definitions, best use cases, pitfalls.
  • references/ethical-guardrails.md - Check for coercion or manipulation.
  • templates/persuasion-brief.md - Final structure.
  • examples/persuasion-cialdini-example.md - Sample output.

Output guidelines

  • Provide 1-3 message variants when useful.
  • Tie each proof point to a chosen principle.
  • Respond in English.

Missing information to ask for

  • Audience, context, and channel.
  • Primary benefit, objections, and proof points.
  • Constraints (brand, legal, tone, length).

Keywords

persuasion, Cialdini, social proof, authority, reciprocity, scarcity, commitment, unity