smithery/dojoengine

dojo-transactions

Use when executing game actions and sending transactions in dojo.js. execute, sendMessage, batch transaction, invoke

Installation

$ npx skills add smithery/dojoengine --skill dojo-transactions

Similar popular skills

Related neighbors and high-traction skills in the same topics — useful to compare before installing.

Also in this package

Other skills from smithery/dojoengine · top by installs.

npx skills add smithery/dojoengine

Browse all from smithery/dojoengine

More details

Agent compatibility

Declared targets from SKILL.md / docs. Unmarked agents are not listed — the skill may still install via the CLI.

Claude Code Not declared
Cursor Not declared
Codex Not declared
GitHub Copilot Not declared
Windsurf Not declared
Gemini CLI Not declared
Cline Not declared
OpenCode Not declared

Package contents

Files included with this skill beyond the listing page.

  • skill md SKILL.md 6,025 B
  • docs SUMMARY.md 229 B

History

  1. First recorded snapshot · 0 installs

SKILL.md

Dojo.js Transactions & Actions

When to Use

Use this skill when:

  • Executing game actions on-chain
  • Sending typed messages
  • Batching multiple transactions
  • Handling transaction lifecycle

DojoProvider.execute()

Execute contract calls using the DojoProvider:

import { useDojoSDK } from "@dojoengine/sdk/react";
import { useAccount } from "@starknet-react/core";

function GameActions() {
    const { provider } = useDojoSDK();
    const { account } = useAccount();

    const spawn = async () => {
        const tx = await provider.execute(
            account,
            {
                contractName: "actions",
                entrypoint: "spawn",
                calldata: []
            },
            "game" // namespace
        );

        console.log("Transaction hash:", tx.transaction_hash);
    };

    const move = async (direction: number) => {
        const tx = await provider.execute(
            account,
            {
                contractName: "actions",
                entrypoint: "move",
                calldata: [direction]
            },
            "game"
        );
    };
}

Batch Transactions

Execute multiple calls in a single transaction:

const executeBatch = async () => {
    const tx = await provider.execute(
        account,
        [
            {
                contractName: "actions",
                entrypoint: "collect_resources",
                calldata: []
            },
            {
                contractName: "actions",
                entrypoint: "build_structure",
                // Calldata must match contract ABI types (u32, felt252, etc.)
                calldata: [structureType, x, y]
            }
        ],
        "game"
    );
};

Typed Messages (Off-chain Signing)

Send signed messages without on-chain transactions:

const { sdk } = useDojoSDK();

// Generate typed data
const typedData = sdk.generateTypedData(
    "game-Move", // namespace-ModelName
    {
        player: account.address,
        direction: 1,
        timestamp: Date.now()
    }
);

// Send signed message
const result = await sdk.sendMessage(typedData, account);

if (result.isOk()) {
    console.log("Message sent:", result.value);
} else {
    console.error("Failed:", result.error);
}

Batch Messages

const messages = [
    sdk.generateTypedData("game-Move", { direction: 1 }),
    sdk.generateTypedData("game-Move", { direction: 2 }),
    sdk.generateTypedData("game-Move", { direction: 3 })
];

const result = await sdk.sendMessageBatch(messages, account);

Transaction with Optimistic Updates

async function executeWithOptimism(action: string, calldata: any[]) {
    const { provider, useDojoStore } = useDojoSDK();
    const store = useDojoStore.getState();
    const transactionId = `${action}-${Date.now()}`;

    // Apply optimistic update - draft is a mutable copy of your store state
    store.applyOptimisticUpdate(transactionId, (draft) => {
        // Example: update player position optimistically
        const player = draft.entities[account.address];
        if (player?.models?.game?.Position) {
            player.models.game.Position.x = newX;
            player.models.game.Position.y = newY;
        }
    });

    try {
        const tx = await provider.execute(
            account,
            { contractName: "actions", entrypoint: action, calldata },
            "game"
        );

        // Wait for transaction to be accepted
        await account.waitForTransaction(tx.transaction_hash);

        store.confirmTransaction(transactionId);
    } catch (error) {
        store.revertOptimisticUpdate(transactionId);
        throw error;
    }
}

Direct Contract Calls (Read-only)

const { provider } = useDojoSDK();

// Call view function
const result = await provider.call(
    "game", // namespace
    {
        contractName: "actions",
        entrypoint: "get_player_stats",
        calldata: [playerAddress]
    }
);

Auto-generated Action Methods

DojoProvider generates typed methods from your manifest.json at initialization. Available methods correspond to your contract's systems - check your manifest or use TypeScript autocomplete to discover them.

// Methods are generated based on your contract definitions in manifest.json
// If your contract has a "spawn" system, you can call it directly:
const tx = await provider.spawn(account);

// For actions with arguments:
const tx = await provider.move(account, { direction: 1 });

// For view functions (no account needed):
const stats = await provider.get_stats({ player: address });

Transaction Options

const tx = await provider.execute(
    account,
    call,
    "game",
    {
        maxFee: "0x1000000000", // Max fee in wei
        nonce: 5,              // Explicit nonce
        version: 1,            // Transaction version
    }
);

Error Handling

try {
    const tx = await provider.execute(account, call, "game");
    await account.waitForTransaction(tx.transaction_hash);
} catch (error) {
    if (error.message.includes("insufficient funds")) {
        console.error("Not enough ETH for gas");
    } else if (error.message.includes("nonce")) {
        console.error("Nonce mismatch - retry");
    } else {
        console.error("Transaction failed:", error);
    }
}

Common Pitfalls

  1. Missing account: Always check account is connected before executing
  2. Wrong namespace: Must match the contract's namespace in manifest
  3. Calldata format: Use proper types (BigInt for felts, strings for addresses)
  4. Gas estimation: For complex operations, set explicit maxFee
  5. Nonce issues: Don't send multiple transactions without waiting for confirmation