smithery/dimillian

macos-spm-app-packaging

Scaffold, build, and package SwiftPM-based macOS apps without an Xcode project. Use when you need a from-scratch macOS app layout, SwiftPM targets/resources, a custom .app bundle assembly script, or signing/notarization/appcast steps outside Xcode.

Installation

$ npx skills add smithery/dimillian --skill macos-spm-app-packaging

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More details

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Package contents

Files included with this skill beyond the listing page.

  • skill md SKILL.md 4,849 B
  • docs SUMMARY.md 279 B

History

  1. First recorded snapshot · 0 installs

SKILL.md

macOS SwiftPM App Packaging (No Xcode)

Overview

Bootstrap a complete SwiftPM macOS app folder, then build, package, and run it without Xcode. Use assets/templates/bootstrap/ for the starter layout and references/packaging.md + references/release.md for packaging and release details.

Two-Step Workflow

  1. Bootstrap the project folder

- Copy assets/templates/bootstrap/ into a new repo. - Rename MyApp in Package.swift, Sources/MyApp/, and version.env. - Customize APPNAME, BUNDLEID, and versions.

  1. Build, package, and run the bootstrapped app

- Copy scripts from assets/templates/ into your repo (for example, Scripts/). - Build/tests: swift build and swift test. - Package: Scripts/packageapp.sh. - Run: Scripts/compileandrun.sh (preferred) or Scripts/launch.sh. - Release (optional): Scripts/sign-and-notarize.sh and Scripts/makeappcast.sh. - Tag + GitHub release (optional): create a git tag, upload the zip/appcast to the GitHub release, and publish.

Minimum End-to-End Example

Shortest path from bootstrap to a running app:

# 1. Copy and rename the skeleton
cp -R assets/templates/bootstrap/ ~/Projects/MyApp
cd ~/Projects/MyApp
sed -i '' 's/MyApp/HelloApp/g' Package.swift version.env

# 2. Copy scripts
cp assets/templates/package_app.sh Scripts/
cp assets/templates/compile_and_run.sh Scripts/
chmod +x Scripts/*.sh

# 3. Build and launch
swift build
Scripts/compile_and_run.sh

Validation Checkpoints

Run these after key steps to catch failures early before proceeding to the next stage.

After packaging (Scripts/package_app.sh):

# Confirm .app bundle structure is intact
ls -R build/HelloApp.app/Contents

# Check that the binary is present and executable
file build/HelloApp.app/Contents/MacOS/HelloApp

After signing (Scripts/sign-and-notarize.sh or ad-hoc dev signing):

# Inspect signature and entitlements
codesign -dv --verbose=4 build/HelloApp.app

# Verify the bundle passes Gatekeeper checks locally
spctl --assess --type execute --verbose build/HelloApp.app

After notarization and stapling:

# Confirm the staple ticket is attached
stapler validate build/HelloApp.app

# Re-run Gatekeeper to confirm notarization is recognised
spctl --assess --type execute --verbose build/HelloApp.app

Common Notarization Failures

Symptom Likely Cause Recovery
The software asset has already been uploaded Duplicate submission for same version Bump BUILD_NUMBER in version.env and repackage.
Package Invalid: Invalid Code Signing Entitlements Entitlements in .entitlements file don't match provisioning Audit entitlements against Apple's allowed set; remove unsupported keys.
The executable does not have the hardened runtime enabled Missing --options runtime flag in codesign invocation Edit sign-and-notarize.sh to add --options runtime to all codesign calls.
Notarization hangs / no status email xcrun notarytool network or credential issue Run xcrun notarytool history to check status; re-export App Store Connect API key if expired.
stapler validate fails after successful notarization Ticket not yet propagated Wait ~60 s, then re-run xcrun stapler staple.

Templates

  • assets/templates/package_app.sh: Build binaries, create the .app bundle, copy resources, sign.
  • assets/templates/compileandrun.sh: Dev loop to kill running app, package, launch.
  • assets/templates/build_icon.sh: Generate .icns from an Icon Composer file (requires Xcode install).
  • assets/templates/sign-and-notarize.sh: Notarize, staple, and zip a release build.
  • assets/templates/make_appcast.sh: Generate Sparkle appcast entries for updates.
  • assets/templates/setupdevsigning.sh: Create a stable dev code-signing identity.
  • assets/templates/launch.sh: Simple launcher for a packaged .app.
  • assets/templates/version.env: Example version file consumed by packaging scripts.
  • assets/templates/bootstrap/: Minimal SwiftPM macOS app skeleton (Package.swift, Sources/, version.env).

Notes

  • Keep entitlements and signing configuration explicit; edit the template scripts instead of reimplementing.
  • Remove Sparkle steps if you do not use Sparkle for updates.
  • Sparkle relies on the bundle build number (CFBundleVersion), so BUILD_NUMBER in version.env must increase for each update.
  • For menu bar apps, set MENUBARAPP=1 when packaging to emit LSUIElement in Info.plist.