smithery/cipherstash

Documenting Debugging Workflows

Create symptom-based debugging documentation that matches how developers actually search for solutions

Installation

$ npx skills add smithery/cipherstash --skill documenting-debugging-workflows

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Skill metadata

Parsed from SKILL.md frontmatter.

Version1.0.0

Package contents

Files included with this skill beyond the listing page.

  • skill md SKILL.md 5,872 B
  • docs SUMMARY.md 141 B

History

  1. First recorded snapshot · 0 installs

SKILL.md

Documenting Debugging Workflows

Overview

Create debugging documentation organized by observable symptoms, not root causes. Developers search by what they see, not by what's wrong.

Announce at start: "I'm using the documenting-debugging-workflows skill to create symptom-based debugging docs."

When to Use

  • Creating debugging documentation for a project
  • Documenting common bugs and their fixes
  • Building troubleshooting guides
  • Organizing FIX/ section content
  • Recurring issues need documentation

Core Principle

Wrong: Organize by root cause (memory-leaks/, type-errors/) Right: Organize by observable symptom (visual-bugs/, slow-startup/)

Developers don't know the root cause when they start debugging - they know what they observe.

The Process

Step 1: Collect Symptoms

Gather observable symptoms from:

  • Bug reports and issues
  • Support tickets
  • Slack/team chat questions
  • Your own debugging sessions
  • Code review comments

For each symptom, note:

  • What exactly does the developer see?
  • How do they describe it?
  • What words do they use to search?

Step 2: Create Symptom Categories

Group symptoms by observable category:

FIX/
├── symptoms/
│   ├── visual-bugs/       # "Rendering looks wrong"
│   ├── performance/       # "It's slow"
│   ├── test-failures/     # "Tests fail"
│   ├── build-errors/      # "Won't compile"
│   └── data-issues/       # "Data is wrong"
├── investigation/
│   └── systematic-debugging.md
└── solutions/
    └── common-fixes.md

Choose categories based on YOUR project's common issues.

Step 3: Build Quick Diagnosis Table

Create the entry point with a scannable table:

# [Category] Debugging Guide

## Quick Diagnosis

| Symptom | Likely Cause | Investigation | Priority |
|---------|--------------|---------------|----------|
| [What you see] | [Root cause] | [Link] | ⚠️ High |
| [What you see] | [Root cause] | [Link] | ☠️ Critical |

Priority icons:

  • ☠️ Critical (production impact)
  • ⚠️ High (blocking work)
  • 🎯 Medium (should fix soon)
  • ✅ Low (minor annoyance)

Step 4: Document Each Symptom

For each symptom, create structured documentation:

  1. What You See - Exact observable behavior
  2. Likely Causes - Ordered by probability
  3. Investigation Steps - With commands to run
  4. Solutions - Fixes for each cause
  5. Prevention - How to avoid in future

Use template: ${CLAUDEPLUGINROOT}templates/symptom-debugging-template.md

Step 5: Create Investigation Strategies

Document systematic approaches in investigation/:

  • How to reproduce consistently
  • How to isolate the problem
  • Gathering evidence (logs, metrics)
  • Forming and testing hypotheses
  • Binary search for breaking changes

Step 6: Build Solutions Catalog

Document known fixes in solutions/:

  • Common error codes and fixes
  • Proven workarounds
  • Configuration fixes
  • Code patterns that prevent issues

Step 7: Add Escalation Guidance

Document when to escalate:

  • Time thresholds (stuck > X hours)
  • Impact thresholds (production, data, security)
  • Who to contact
  • What information to gather first

Step 8: Verify and Maintain

  • Test documentation with someone unfamiliar
  • Update when new symptoms discovered
  • Archive outdated fixes (don't delete - mark as historical)
  • Track which docs get used most

Checklist

  • Symptoms collected from real sources
  • Categories match project's common issues
  • Quick diagnosis table created
  • Each symptom has structured documentation
  • Investigation strategies documented
  • Solutions catalog started
  • Escalation guidance clear
  • Tested with fresh eyes

Anti-Patterns

Don't:

  • Organize by root cause (developers don't know it yet)
  • Skip the quick diagnosis table
  • Write investigation steps without commands
  • Forget escalation guidance
  • Let docs become stale

Do:

  • Use exact symptom descriptions
  • Include runnable commands
  • Link to related docs liberally
  • Update when fixes are found
  • Track which docs help most

Example: Visual Bug Entry

## Rendering Artifacts on Screen

### What You See
Flickering textures, z-fighting, or objects appearing through walls.

### Likely Causes
1. **Floating point precision** (most common)
   - Objects far from origin
   - Verify: Check object world coordinates

2. **Z-buffer precision**
   - Near/far plane ratio too large
   - Verify: Check camera settings

### Investigation Steps
1. [ ] Log object world coordinates
   ```rust
   info!("Position: {:?}", transform.translation);
   ```
   If > 10000 units from origin → floating point issue

2. [ ] Check camera near/far planes
   ```rust
   info!("Near: {}, Far: {}", camera.near, camera.far);
   ```
   If ratio > 10000 → z-buffer issue

### Solutions
**If floating point:** Implement floating origin
**If z-buffer:** Adjust camera planes

### Prevention
- Use floating origin for large worlds
- Keep near plane as far as acceptable

Related Skills

  • Organizing documentation: ${CLAUDEPLUGINROOT}skills/organizing-documentation/SKILL.md
  • Creating research packages: ${CLAUDEPLUGINROOT}skills/creating-research-packages/SKILL.md
  • Creating quality gates: ${CLAUDEPLUGINROOT}skills/creating-quality-gates/SKILL.md

References

  • Standards: ${CLAUDEPLUGINROOT}standards/documentation-structure.md
  • Template: ${CLAUDEPLUGINROOT}templates/symptom-debugging-template.md