smithery/cdlewis

rename-a-c-file-or-header-file

Renaming a C file or associated header (.h) file requires additional steps in decompilation projects or the build will fail. Use this skill when you want to rename a C file and/or a header file.

Installation

$ npx skills add smithery/cdlewis --skill rename-a-c-file-or-header-file

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More details

Agent compatibility

Declared targets from SKILL.md / docs. Unmarked agents are not listed — the skill may still install via the CLI.

Claude Code Not declared
Cursor Not declared
Codex Not declared
GitHub Copilot Not declared
Windsurf Not declared
Gemini CLI Not declared
Cline Not declared
OpenCode Not declared

Package contents

Files included with this skill beyond the listing page.

  • skill md SKILL.md 1,385 B
  • docs SUMMARY.md 233 B

History

  1. First recorded snapshot · 0 installs

SKILL.md

Rename a C file or a Header File

Instructions

C files and their associated header files are mapped to specific ROM addresses via the Splat project configuration in snowboardkids2.yaml.

A file will typically have a code segment, such as:

- [0x4A40, c]

It may also have data and/or rodata segments. Data segment(s) are mapped to the code via the third argument. The name specified in the third argument must match the name of the code segment. In this case the code segment has no name so it defaults to using its ROM address as a name (4A40). For example:

- [0x8CBA0, .data, 4A40]

To rename 4A40.c to credits.c, we would need to do the following:

- [0x4A40, c, credits]

...

- [0x8CBA0, .data, credits]

Naturally, the reverse is also true. To rename a segment that has already been named, you must change each instance of that name to the new name. In this case you would need to change 'credits' to your desired new file name.

Custom Make Rules

In rare cases a C file will have a custom compiler flags. Be sure to check the project Makefile and update the C file's name there also.