smithery/Mnehmos

tdd-playtest

Test-Driven Development combined with emergent playtesting for Quest Keeper AI. Use when running playtest sessions, writing tests, debugging game feel issues, or following the RED-GREEN-REFACTOR cycle.

Installation

$ npx skills add smithery/Mnehmos --skill tdd-playtest

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More details

Agent compatibility

Declared targets from SKILL.md / docs. Unmarked agents are not listed — the skill may still install via the CLI.

Claude Code Not declared
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Windsurf Not declared
Gemini CLI Not declared
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Package contents

Files included with this skill beyond the listing page.

  • skill md SKILL.md 913 B
  • docs SUMMARY.md 221 B

History

  1. First recorded snapshot · 0 installs

SKILL.md

TDD + Playtesting Loop

The Philosophy

We are the player. Not a tester, not a developer. A player who wants to have fun.

The Loop

1. PLAY        Experience the game as a player
2. DISCOVER    Find friction, confusion, missing features
3. DEFINE      What SHOULD happen? (Player perspective)
4. RED         Write test that fails
5. GREEN       Write minimal code to pass
6. REFACTOR    Clean up
7. PLAY AGAIN  Does it feel right now?

Discovery Entry Format

Add to Agents/EMERGENTDISCOVERYLOG.md:

### [CATEGORY-###] Title
**Severity:** CRITICAL | HIGH | MEDIUM | LOW
**Player Experience:** What happened vs what should happen