SKILL.md
Unity Script Validator
Validates Unity C# scripts against best practices and performance patterns specific to Unity game development.
What This Skill Checks
- Field declarations:
[SerializeField] privateinstead of public fields - Component caching: GetComponent in Awake/Start, not Update (~100x faster)
- String operations: StringBuilder for frequent concatenation
- GameObject.Find: Cache references, avoid in Update (O(n) operation)
- Code organization: #region directives, consistent ordering
- XML documentation:
<summary>tags on public methods - Update vs FixedUpdate: Appropriate usage for physics/non-physics
- Coroutines: Prefer for intermittent tasks over Update
Provides: Issues found, specific fixes, performance impact estimates, refactored code examples.
Compatibility
Applies to Unity 2019.4 LTS and later (including Unity 6).
See [patterns.md](patterns.md) and [examples.md](examples.md) for detailed optimization techniques.
When to Use vs Other Components
Use this Skill when: Quick validation of existing Unity scripts for best practices and common issues
Use @unity-scripter agent when: Writing new code or implementing Unity features from scratch
Use @unity-refactor agent when: Improving code quality, applying design patterns, or modernizing legacy code
Use @unity-performance agent when: Deep performance profiling, memory optimization, or platform-specific tuning
Use /unity:new-script command when: Creating new scripts from production-ready templates
Related Skills
- unity-scene-optimizer: For scene-level performance analysis
- unity-template-generator: For generating validated script templates