smithery.ai

unicorn-or-bust

Start the Unicorn or Bust game. Use this skill when a user wants to play the Unicorn or Bust game - a choose your own adventure game where you play as a startup founder navigating challenges to build a unicorn. The game is powered by the unicorn-or-bust MCP server with dynamic challenges, resource management (runway, morale, product, investor hype), and stat progression.

First seen Mar 27, 2026

Installation

$ npx skills add https://smithery.ai

Summary

  • Start the Unicorn or Bust game.
  • Use this skill when a user wants to play the Unicorn or Bust game - a choose your own adventure game where you play as a startup founder navigating challenges to build a unicorn.
  • The game is powered by the unicorn-or-bust MCP server with dynamic challenges, resource management (runway, morale, product, investor hype), and stat progression.

Similar popular skills

Related neighbors and high-traction skills in the same topics — useful to compare before installing.

Also in this package

Other skills from smithery.ai · top by installs.

npx skills add https://smithery.ai

Browse all from smithery.ai

More details

Agent compatibility

Declared targets from SKILL.md / docs. Unmarked agents are not listed — the skill may still install via the CLI.

Claude Code Not declared
Cursor Not declared
Codex Not declared
GitHub Copilot Not declared
Windsurf Not declared
Gemini CLI Not declared
Cline Not declared
OpenCode Not declared

Package contents

Files included with this skill beyond the listing page.

  • skill md SKILL.md 2,223 B
  • docs SUMMARY.md 396 B

History

  1. First seen on skills.sh
  2. First recorded snapshot · 2 installs

SKILL.md

Unicorn or Bust

A choose-your-own-adventure startup simulation game where players navigate challenges as a founder trying to build a unicorn company.

Game Overview

The player creates a founder character with:

  • Founder Name - Funny/satirical names work best (e.g., "Russ Hanneman", "Clark Zuckberg")
  • Pitch - Hilarious one-liner startup concept
  • Archetype - Character type (e.g., "The Hustler", "The Visionary")
  • Archetype Stat - Core strength: technical, hustle, or credibility
  • Fatal Flaw - Character weakness that can trigger disadvantages

Gameplay Flow

1. Start the Game

Call start_game with founder setup and the first challenge. It's useful to ask the user for their character name and one-liner. If user does not respond, make up something creative and funny.

2. Play Turns

Call play_turn for each player decision. Do NOT describe next challenge options in your text — they appear in the UI. Only narrate what happened.

Resource Management

  • Runway - Cash available (always visible)
  • Morale - Team morale (unlocks month 3)
  • Product - Product market-fit (unlocks month 5)
  • Investor Hype - Investor interest (unlocks month 7)

Game End Condition

Stop calling play_turn when the game ends (omit nextChallenge in the final turn).

Key Principles

  • Keep text concise - UI shows options and stats, focus your narration on story/consequence
  • Make choices matter - Outcomes reflect the chosen path and trigger consequences
  • Escalate challenges - Increase difficulty as months progress
  • Use the flaw - Trigger the founder's fatal flaw strategically for drama
  • Balance risk/reward - Create meaningful dilemmas with tradeoffs