smithery.ai

trail-sense-android-tests

Add Trail Sense UI automation tests using AutomationLibrary and ToolTestBase for tool workflows or androidTests.

First seen Apr 4, 2026

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  • skill md SKILL.md 6,158 B
  • docs SUMMARY.md 324 B

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  1. First seen on skills.sh
  2. First recorded snapshot · 1 installs

SKILL.md

Trail Sense Android Tests

Create UI automation tests for Trail Sense tools using AutomationLibrary and ToolTestBase.

Test Structure

package com.kylecorry.trail_sense.tools.<toolname>

import com.kylecorry.trail_sense.R
import com.kylecorry.trail_sense.test_utils.AutomationLibrary.*
import com.kylecorry.trail_sense.test_utils.TestUtils
import com.kylecorry.trail_sense.test_utils.TestUtils.back
import com.kylecorry.trail_sense.test_utils.TestUtils.clickListItemMenu
import com.kylecorry.trail_sense.test_utils.ToolTestBase
import com.kylecorry.trail_sense.test_utils.views.*
import com.kylecorry.trail_sense.tools.tools.infrastructure.Tools
import org.junit.Test

class Tool<Name>Test : ToolTestBase(Tools.<TOOL_ID>) {

    @Test
    fun verifyBasicFunctionality() {
        hasText(R.id.title, string(R.string.tool_title))

        canCreateItem()
        canEditItem()
        canDeleteItem()
        verifyQuickAction()
    }

    private fun canCreateItem() { /* ... */ }
    private fun canEditItem() { /* ... */ }
    private fun canDeleteItem() { /* ... */ }
    private fun verifyQuickAction() { /* ... */ }
}

Location: app/src/androidTest/java/com/kylecorry/trail_sense/tools/<toolname>/Tool<Name>Test.kt

Workflow

  1. Inspect the target tool and nearby Tool*Test.kt files. This step is complete when the tool id, package, primary screen title, and existing test patterns are known.
  2. Add or update the test class under the location above. This step is complete when the test covers the requested workflow and uses stable selectors from the strategy below.
  3. Run a focused emulator integration test when an emulator is available. This step is complete when the requested test passes or the blocking reason is reported.

Selection Strategy: Text Over IDs

Prefer text-based selection for most interactions. Use IDs only when necessary.

Use Text For

// Clicking tabs, buttons, menu items, options
click(string(R.string.distance))
click(string(R.string.delete))
click("High")
click("Test Group")

// Verifying text anywhere on screen
hasText(string(R.string.no_paths))
hasText("Test Path")

// Dialog inputs (by label/hint)
input(string(R.string.name), "My Item")
input(string(R.string.distance), "1.0")

// Checkbox state by label
isChecked(string(R.string.tide_clock))

Use IDs Only For

// Title bars (for verification)
hasText(R.id.paths_title, string(R.string.paths))
hasText(R.id.tide_title, "Tide 1")

// Add/play buttons (no text label)
click(R.id.add_btn)
click(R.id.play_btn)

// Specific input fields
input(R.id.searchbox, "query")
input(R.id.tide_name, "Tide 1")
input(R.id.utm, "42, -72")

// Result/data views
hasText(R.id.result, "3.2808 ft")
hasText(R.id.total_percent_packed, "50% packed")

// Charts and special views
isVisible(R.id.chart)
scrollToEnd(R.id.scroll_view)

// Toolbar buttons
click(toolbarButton(R.id.paths_title, Side.Right))

Andromeda List Item IDs

List items use Andromeda library IDs:

click(com.kylecorry.andromeda.views.R.id.title)
hasText(com.kylecorry.andromeda.views.R.id.title, "Item Name")
hasText(com.kylecorry.andromeda.views.R.id.description, "Details")
click(com.kylecorry.andromeda.views.R.id.checkbox)
click(com.kylecorry.andromeda.views.R.id.trailing_icon_btn)
click(com.kylecorry.andromeda.views.R.id.menu_btn)

Common Patterns

Create/Edit/Delete Flow

private fun canCreateItem() {
    click(R.id.add_btn)
    click(string(R.string.new_item))
    input(string(R.string.name), "Test Item")
    clickOk()
    hasText("Test Item")
}

private fun canEditItem() {
    clickListItemMenu(string(R.string.edit))
    input("Test Item", "Test Item 2")
    clickOk()
    hasText("Test Item 2")
}

private fun canDeleteItem() {
    clickListItemMenu(string(R.string.delete))
    clickOk()
    not { hasText("Test Item 2", waitForTime = 0) }
}

Toolbar Menu

click(toolbarButton(R.id.title, Side.Right))
click(string(R.string.export))

Quick Actions

private fun verifyQuickAction() {
    TestUtils.openQuickActions()
    click(quickAction(Tools.QUICK_ACTION_ID))
    // Verify action occurred
    TestUtils.closeQuickActions()
}

Optional Elements

optional {
    hasText(string(R.string.disclaimer))
    clickOk()
}

Navigate Back

backUntil { isVisible(R.id.paths_title, waitForTime = 1000) }

Key Functions

Function Usage
click(text) Click by text (contains match)
click(text, exact = true) Click by exact text
click(R.id.x) Click by ID
hasText(text) Verify text on screen
hasText(R.id.x, text) Verify text in view
hasText(R.id.x, Regex(...)) Verify regex pattern
input(R.id.x, text) Enter text by ID
input(label, text) Enter text by label
clickOk() Click OK in dialogs
clickListItemMenu(label) Click list item overflow menu
optional { } Ignore failures
not { } Assert action fails
string(R.string.x) Get string resource
scrollUntil { } Scroll until condition
backUntil { } Press back until condition

Running Tests

./scripts/run-emulator-integration-tests.sh
./scripts/run-emulator-integration-tests.sh com.kylecorry.trail_sense.tools.notes.ToolNotesTest 180

The script defaults to a 1800 second timeout. Most individual integration tests should finish in 60 to 180 seconds, so pass a shorter timeout for focused runs when practical.

Source Files

For complete API details and additional functions, read:

  • app/src/androidTest/java/com/kylecorry/trailsense/testutils/AutomationLibrary.kt
  • app/src/androidTest/java/com/kylecorry/trailsense/testutils/TestUtils.kt
  • app/src/androidTest/java/com/kylecorry/trailsense/testutils/views/

For example tests, see existing tool tests in:

  • app/src/androidTest/java/com/kylecorry/trail_sense/tools//ToolTest.kt