smithery.ai

run-ios-simulator

Build and run an iPlug2 iOS app in the iOS Simulator

First seen Apr 10, 2026

Installation

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More details

Agent compatibility

Declared targets from SKILL.md / docs. Unmarked agents are not listed — the skill may still install via the CLI.

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Package contents

Files included with this skill beyond the listing page.

  • skill md SKILL.md 2,842 B
  • docs SUMMARY.md 77 B

History

  1. First seen on skills.sh
  2. First recorded snapshot · 2 installs

SKILL.md

Run iOS App in Simulator

Use this skill when the user wants to run an iPlug2 iOS project in the iOS Simulator.

Workflow

  1. Identify the project:

- If not specified, look for .xcworkspace files in the repo root - Ask user to choose if multiple projects exist

  1. Check available simulators and get UDID:

``bash xcrun simctl list devices available | grep -E "iPhone|iPad" ` Extract the UDID from the output (the value in parentheses, e.g., 9E866BC3-9E64-4608-B4D0-D20F1DE3E980`)

Or programmatically: ``bash xcrun simctl list devices available -j | jq -r '.devices[] | .[] | select(.name=="[DeviceName]") | .udid' ``

  1. Build for Simulator:

``bash xcodebuild -workspace [Project]/[Project].xcworkspace \ -scheme "iOS-APP with AUv3" \ -configuration Debug \ -destination 'platform=iOS Simulator,name=[DeviceName]' \ build ``

  1. Find the built app:

``bash find ~/Library/Developer/Xcode/DerivedData -name "[Project].app" -path "Debug-iphonesimulator" -type d 2>/dev/null | head -1 ``

  1. Boot simulator and install (use UDID, not "booted"):

``bash open -a Simulator xcrun simctl boot [UDID] 2>/dev/null || true xcrun simctl install [UDID] "[path/to/Project.app]" `` Using the UDID ensures the correct simulator is targeted even when multiple are running.

  1. Launch the app (use UDID):

``bash # Get bundle ID from Info.plist /usr/libexec/PlistBuddy -c "Print :CFBundleIdentifier" "[path/to/Project.app]/Info.plist" xcrun simctl launch [UDID] [bundle.identifier] ``

Notes

  • No code signing required for Simulator builds
  • Always use UDID to target a specific simulator, not booted
  • Default device: iPhone 17 Pro (or latest available)
  • The AUv3 plugin is embedded in the app and will be available to host apps in the Simulator
  • Use xcrun simctl list devices available to see all device options
  • If jq is not installed, extract UDID manually from xcrun simctl list devices available output

Example

For TemplateProject on iPhone 17 Pro:

# Get the UDID for iPhone 17 Pro
UDID=$(xcrun simctl list devices available -j | jq -r '.devices[] | .[] | select(.name=="iPhone 17 Pro") | .udid')

# Build
xcodebuild -workspace TemplateProject/TemplateProject.xcworkspace \
  -scheme "iOS-APP with AUv3" -configuration Debug \
  -destination "platform=iOS Simulator,id=$UDID" build

# Install and run using UDID
open -a Simulator
xcrun simctl boot $UDID 2>/dev/null || true
xcrun simctl install $UDID ~/Library/Developer/Xcode/DerivedData/TemplateProject-*/Build/Products/Debug-iphonesimulator/TemplateProject.app
xcrun simctl launch $UDID com.AcmeInc.TemplateProject