smithery.ai

rpg-dm-governance-panel

Maintain a stable governance panel (assets/followers/army/income/clocks) as a patch-friendly state file, triggered by manage/governance gameplay.

First seen May 4, 2026

Installation

$ npx skills add https://smithery.ai

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npx skills add https://smithery.ai

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More details

Agent compatibility

Declared targets from SKILL.md / docs. Unmarked agents are not listed — the skill may still install via the CLI.

Claude Code Not declared
Cursor Not declared
Codex Not declared
GitHub Copilot Not declared
Windsurf Not declared
Gemini CLI Not declared
Cline Not declared
OpenCode Not declared

Package contents

Files included with this skill beyond the listing page.

  • skill md SKILL.md 839 B
  • docs SUMMARY.md 176 B

History

  1. First seen on skills.sh
  2. First recorded snapshot · 1 installs

SKILL.md

Governance Panel (Optional State)

Use this skill when the game enters territory/followers/economy/army management, or the user asks to enable/operate the governance subsystem.

Files

  • State: GOVERNANCE_PANEL.md
  • Schema: engine/mechanics/GOVERNANCEPANELSPEC.md
  • Rules: engine/mechanics/GOVERNANCE.md

Rules

  • Keep campaigns/<id>/GOVERNANCEPANEL.md structured and patchable; do not mix it into campaigns/<id>/STATEPANEL.json.
  • Log governance decisions in campaigns/<id>/sessions/ and apply changes via ARCHIVE_DELTA.
  • If the subsystem is not active, keep the panel in “未启用” state (no fake numbers).