SKILL.md
RPG Content Pack Authoring (Kernel/Content Separation)
Use this skill when the user asks to add/modify world content (NPCs, quests, locations, lore, random tables, session logs) and you must keep the kernel stable.
Classification (stable)
- Kernel (stable API): input protocol, turn pipeline, HUD schema, save protocol, RAG rules, conflict policy.
- Content packs (mutable data): NPCs, quests, locations, world state, random tables, session history, fiction.
Authoring rules
- Put facts in content (
cartridges/<id>/lore/,cartridges/<id>/characters/,cartridges/<id>/locations/,cartridges/<id>/quests/), not in kernel prompts. - Keep files small and indexed: add tags/anchors so RAG can fetch tiny snippets.
- Maintain alias → stable ID through roster/index files (so players can type natural language).
- Update dynamic state only via append/patch (ARCHIVE_DELTA style).
Minimal workflows
- New NPC: add to
cartridges/<id>/characters/NPCs/npcroster.md+ createcartridges/<id>/characters/NPCs/npc*.md. - New location: add to
cartridges/<id>/locations/LOCATIONINDEX.md+ createcartridges/<id>/locations/loc*.md(if using per-location files). - New quest: add to
cartridges/<id>/quests/QUEST_LOG.md; keep status + hooks short. - New lore: add under
cartridges/<id>/lore/CANON/(static) orcartridges/<id>/lore/MIST/(discoverable); updatecartridges/<id>/lore/INDEX.md. - Session logging: append decisions to latest
campaigns/<id>/sessions/session*.mdand keepcampaigns/<id>/sessions/SESSIONINDEX.mdupdated. - New cartridge: copy
GameCartridge/BlankCartidgetemplate/gamecn/cartridges/template/→cartridges/<newid>/and editCARTRIDGE.md/aliases/invariants before spinning up a matching campaign.