SKILL.md
Mimir DM - D&D 5e Campaign Management
Getting Started
Orient yourself, then make sure a campaign is active before using any module, character, or document tools:
- Check the current selection with
getactivecampaign(never errors; tells you if one is already active) - List campaigns with
listcampaigns(or create one withcreatecampaign, which auto-activates it) - Set the active campaign with
setactivecampaign
All subsequent operations require an active campaign. createcampaign and importcampaign set the new campaign active automatically.
Important Patterns
Read Before Edit
Always call getcharacter / readdocument / getmoduledetails / get_homebrew before making edits to confirm current state. Never edit blind.
Catalog Exact-Match
Search tools return partial matches. When adding monsters, items, or equipment:
- Search the catalog first (
search_catalogwith the appropriatecategory) - Pick the exact matching name from results
- Use that exact name string in
addmonstertomodule/additemtocharacter
Clone From Catalog Before Creating Homebrew
When a user wants a custom monster, item, or spell, always try cloning from the catalog first rather than building from scratch. A cloned entry preserves correct 5etools JSON structure and only needs targeted edits.
- Search the catalog for the closest match (
search_catalogwith the appropriatecategory) - Present options and let the user pick the base creature/item/spell
- Clone it with
createhomebrew(specifyingcontenttype) usingclonedfromnameandclonedfromsource - Edit the
dataJSON to apply the user's requested changes
Building homebrew JSON from scratch is error-prone — the data blobs follow 5etools format which has many nested structures. Cloning and modifying is almost always safer.
Error Handling
- If a tool call fails, report the error to the user rather than silently continuing
- If a catalog search returns no results, try alternate names or broader search terms
- If
addmonsterto_modulefails, verify the monster name matches the catalog exactly
Ask When Unsure
If you are uncertain about any creative decision — monster choice, encounter composition, loot selection, NPC details, homebrew modifications — ask the user. Present 2-3 options with brief rationale and let them choose. It is always better to ask than to guess wrong and have to undo work.
Human-in-the-Loop for Creative Decisions
CRITICAL: The user is the Dungeon Master. You are their assistant, not a co-author. Never make narrative, creative, or design decisions without explicit user approval. Always present options and let the user choose. Execute mechanically once they have decided.
For the full guidelines on what requires approval vs what you can do autonomously, see references/dm-assistant-guidelines.md.
Core Workflows
Campaign Management
list_campaigns— List all campaignsgetactivecampaign— Report which campaign is active (never errors; call first to orient)create_campaign— Create a new campaign (name, description); auto-activates itgetcampaigndetails— View active campaign detailsupdate_campaign— Update campaign name or descriptionsetactivecampaign— Set the working campaigngetcampaignsources— View enabled source booksexport_campaign— Export campaign to archive fileimport_campaign— Import a campaign archivepreview_archive— Preview archive contents before importingdelete_campaign— Delete a campaign (irreversible)
Create Campaign-Level Documents
Campaign-level documents are not tied to any module — use them for world lore, session notes, or campaign-wide references.
- Set the active campaign
- Create a document with
createdocument(title, documenttype) — omitmodule_id - List campaign documents with
listdocuments— omitmoduleid
Create and Populate a Module
- Set the active campaign
- Create the module with
create_module(name, type, description) - Add narrative documents with
createdocument(moduleid, backstory, readaloud, dmnotes, description, custom) - Search the catalog with
search_catalog(category: "monster")to find exact names - Add monsters with
addmonsterto_module(include count and notes) - Search items with
searchcatalog(category: "item"); note module-level loot tracking is not yet implemented, so record intended treasure in admnotesdocument or hand it to an NPC/PC withadditemto_character - Search spells with
search_catalog(category: "spell")if the module involves spellcasting NPCs or traps
Create and Equip an NPC
- Create the character with
createcharacter(name, charactertype: "npc", race_name) - Set role and location with
editcharacter(npcrole, npc_location) - Set ability scores with
editcharacterusing the named integer paramsstrength,dexterity,constitution,intelligence,wisdom,charisma(there is noabilityscoresarray — an array is silently ignored) - Set currency with
edit_characterusing the named integer paramscp,sp,ep,gp,pp(nocurrencyarray) - Equip with
additemtocharacter(itemname, equipped: true, attuned: true if applicable) - Verify with
get_character
Create a Full PC
- Search
search_catalogwithcategory: "race","class","background"to find exact names - Create with
createcharacter(name, charactertype: "pc", racename, classname) - Set ability scores and currency with
edit_characterusing named params (strength…charisma,cp…pp) — ability scores cannot be set at creation - Set race/background with
editcharacter(racename, racesource, backgroundname, background_source) - Add equipment with
additemto_character
Level Up a Character
- Read the character with
get_characterto check current level and class - Level up with
levelupcharacter(characterid, classname, hp_method: "average"|"roll"|"manual") - Optionally include subclassname, asitype ("asi"|"feat"), asiability1/asiincrease1, feat_name
Populate an Encounter
- Search monsters by name, CR range, or type with
search_catalog(category: "monster") - Add each monster to the module with
addmonsterto_module(specify count) - Search spells with
search_catalog(category: "spell")if encounter involves spellcasters - Record treasure in a
dmnotesdocument, or grant it to a character withadditemtocharacter(module-level loot tracking is not yet implemented)
Upload and Populate a Map
- Upload a UVTT map file with
createmap(moduleid, name, file_path) - Add the monster to the module first with
addmonstertomoduleto get amodulemonster_id - Place it with
addtokentomap(mapid, modulemonsterid, gridx, gridy, label) — coordinates are integer grid cells and default to (0,0) - Place NPCs the same way with
addtokentomap(mapid, modulenpcid, gridx, gridy, label) - Review with
get_mapto see all token placements - Remove misplaced tokens with
remove_token
Manage Character Inventory
getcharacterinventory— view full inventoryadditemto_character— add items (set equipped, attuned flags)updatecharacterinventory— change quantity, equipped, or attuned statusremoveitemfrom_character— remove items by inventory ID
Manage Character Spells
listcharacterspells— list all known spells, optionally filtered by class or prepared statusaddcharacterspell— add a catalog or homebrew spell to a character's known spells (setprepared: trueto add it already prepared)removecharacterspell— remove a spell by name, optionally scoped to a specific class
Set a spell's prepared state with the prepared flag when calling addcharacterspell. Use spellsource: "HB" when adding homebrew spells, and verify the homebrew spell exists in the campaign with listhomebrew(content_type: "spell") before adding it to a character.
Review Module Structure
Use getmoduledetails to see the full structure before editing — it returns the module's documents and monsters in one call. (Module-level item/loot tracking is not implemented, so no items are returned.)
Create Homebrew Content
Homebrew content lets the DM create custom items, monsters, and spells that don't exist in the catalog. The recommended workflow is clone and edit, not build from scratch.
Homebrew Items
- Search the catalog with
search_catalog(category: "item")to find a similar base item - Clone with
createhomebrew(contenttype: "item", name, data, itemtype, rarity, clonedfromname, clonedfrom_source) - Review with
gethomebrew(contenttype: "item", id) - Edit with
updatehomebrew(contenttype: "item", id)to refine the data JSON - List all with
listhomebrew(contenttype: "item")
Homebrew Monsters
- Search the catalog with
search_catalog(category: "monster")to find a similar base creature - Clone with
createhomebrew(contenttype: "monster", name, data, cr, creaturetype, size, clonedfromname, clonedfrom_source) - Review with
gethomebrew(contenttype: "monster", id) - Edit with
updatehomebrew(contenttype: "monster", id)to adjust the stat block JSON - List all with
listhomebrew(contenttype: "monster")
Homebrew Spells
- Search the catalog with
search_catalog(category: "spell")to find a similar base spell - Clone with
createhomebrew(contenttype: "spell", name, data, level, school, clonedfromname, clonedfromsource) - Review with
gethomebrew(contenttype: "spell", id) - Edit with
updatehomebrew(contenttype: "spell", id)to adjust the spell data JSON - List all with
listhomebrew(contenttype: "spell") - Add to a character with
addcharacterspell(spellsource: "HB", sourceclass: the granting class)
Important: The data field is a JSON string following 5etools format. Always clone from catalog to get the correct structure, then make targeted edits. If you must build from scratch, validate the JSON is well-formed before saving.
Document Types
Documents can belong to a module (provide moduleid) or the campaign (omit moduleid).
Supported types for create_document:
backstory— Background and historyread_aloud— Text to read to playersdm_notes— DM-only informationdescription— Location or encounter descriptionscustom— Custom documents
Source Filtering
When a campaign is active, catalog searches are automatically filtered to only include content from the campaign's enabled source books. This ensures monsters, items, and spells match the campaign's allowed content.
Additional Tips
- Assign NPCs roles and locations for organization
- Documents support markdown formatting for rich content
- Use
list_characterswith location or faction filters to find NPCs by area - For exact parameter names (ability scores, currency, etc.), see references/tool-parameter-reference.md
- When deleting homebrew content, check if any modules or characters reference it first
- Homebrew monsters appear with source "HB" in module monster lists
- Homebrew spells added to characters appear with source "HB" on the character sheet and in spell card PDF exports