smithery.ai

ios-26-platform

Use when implementing iOS 26 features (Liquid Glass, new SwiftUI APIs, WebView, Chart3D), deploying iOS 26+ apps, or supporting backward compatibility with iOS 17/18.

First seen Mar 23, 2026

Installation

$ npx skills add https://smithery.ai

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More details

Agent compatibility

Declared targets from SKILL.md / docs. Unmarked agents are not listed — the skill may still install via the CLI.

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Package contents

Files included with this skill beyond the listing page.

  • skill md SKILL.md 3,347 B
  • docs SUMMARY.md 189 B

History

  1. First seen on skills.sh
  2. First recorded snapshot · 5 installs

SKILL.md

iOS 26 Platform

iOS 26 introduces Liquid Glass, Apple's next-generation material design system that dynamically bends light, moves organically, and adapts automatically across all platforms.

Overview

iOS 26 modernizes UI with new materials (Liquid Glass), SwiftUI APIs (WebView, Chart3D, @Animatable), and advanced features (@BackoffAnimation, free-form windows). The core principle: modern UI gets updated automatically at compile time; most Liquid Glass benefits are "free" from recompiling with Xcode 26.

Reference Loading Guide

ALWAYS load reference files if there is even a small chance the content may be required. It's better to have the context than to miss a pattern or make a mistake.

Reference Load When
[Liquid Glass](references/liquid-glass.md) Implementing glass effects, choosing Regular vs Clear variants, or understanding visual properties
[Automatic Adoption](references/automatic-adoption.md) Understanding what iOS 26 changes automatically vs what requires code
[SwiftUI APIs](references/swiftui-apis.md) Using WebView, Chart3D, @Animatable, AttributedString, or new view modifiers
[Toolbar & Navigation](references/toolbar-navigation.md) Customizing toolbars with spacers, morphing, glass button styles, or search
[Backward Compatibility](references/backward-compat.md) Supporting iOS 17/18 alongside iOS 26, or using UIDesignRequiresCompatibility

Core Workflow

  1. Check deployment target — iOS 26+ required for Liquid Glass
  2. Recompile with Xcode 26 — Standard controls get glass automatically
  3. Identify navigation layer — Apply glass to tab bars, toolbars, navigation (not content)
  4. Choose variant — Regular (95% of cases) or Clear (media-rich backgrounds only)
  5. Add @available guards — For backward compatibility with iOS 17/18
  6. Test accessibility — Verify Reduce Transparency, Increase Contrast, Reduce Motion

Common Mistakes

  1. Ignoring backward compatibility — Targeting iOS 26+ without @available guards breaks iOS 17/18 support. Always use if #available(iOS 26, *) for Liquid Glass or new APIs.
  1. Over-using glass effect — Applying glass to content areas, not just navigation, creates visual noise. Glass works for: tab bars, toolbars, sheets, navigation. NOT for content areas.
  1. Animation performance issues — Liquid Glass animations can be expensive. Respect Reduce Motion accessibility setting and profile with Instruments 26 before shipping.
  1. Assuming Clear variant looks good — Clear is for media-rich backgrounds only (photos, video). Regular variant is correct 95% of the time. Only use Clear if you explicitly need the ultra-transparency.
  1. Not testing on actual devices — Simulator rendering differs from hardware. Test glass effects on iPhone 15 Pro, iPad, and Mac to verify visual quality.
  1. Using old UIView patterns with new glass — Mixing UIView-based navigation with iOS 26 glass creates inconsistent appearances. Migrate fully to SwiftUI or wrap carefully with UIViewRepresentable.