smithery.ai

gms-mcp

GameMaker MCP workflow skills and command reference

First seen Apr 3, 2026

Installation

$ npx skills add https://smithery.ai

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More details

Agent compatibility

Declared targets from SKILL.md / docs. Unmarked agents are not listed — the skill may still install via the CLI.

Claude Code Declared
Cursor Not declared
Codex Not declared
GitHub Copilot Not declared
Windsurf Not declared
Gemini CLI Not declared
Cline Not declared
OpenCode Not declared

Skill metadata

Parsed from SKILL.md frontmatter.

Declared agents claude-code clawdbot
More metadata
openclaw
{"requires":{"anyBins":["gms"]}}

Package contents

Files included with this skill beyond the listing page.

  • skill md SKILL.md 5,405 B
  • docs SUMMARY.md 66 B

History

  1. First seen on skills.sh
  2. First recorded snapshot · 1 installs

SKILL.md

GMS-MCP Skills

Task-oriented workflows and comprehensive command reference for GameMaker development.

Workflows

Task-focused guides for common GameMaker development tasks.

Creating Things

Workflow Task
[setup-object](workflows/setup-object.md) Create object with sprite and events
[setup-script](workflows/setup-script.md) Create script with JSDoc
[setup-room](workflows/setup-room.md) Create room with layers and instances
[orchestrate-macro](workflows/orchestrate-macro.md) Create multi-asset systems

Modifying Things

Workflow Task
[smart-refactor](workflows/smart-refactor.md) Rename asset with reference updates
[duplicate-asset](workflows/duplicate-asset.md) Copy asset to create variant
[update-art](workflows/update-art.md) Replace sprite images
[manage-events](workflows/manage-events.md) Add, remove, validate events

Deleting Things

Workflow Task
[safe-delete](workflows/safe-delete.md) Check dependencies before deletion

Understanding Code

Workflow Task
[find-code](workflows/find-code.md) Find definitions and references
[lookup-docs](workflows/lookup-docs.md) Look up GML function documentation
[analyze-logic](workflows/analyze-logic.md) Understand script behavior
[generate-jsdoc](workflows/generate-jsdoc.md) Document functions

Running & Debugging

Workflow Task
[run-game](workflows/run-game.md) Compile and run the game
[debug-live](workflows/debug-live.md) Send commands to running game

Project Health

Workflow Task
[check-health](workflows/check-health.md) Quick project validation
[check-quality](workflows/check-quality.md) Detect code anti-patterns
[cleanup-project](workflows/cleanup-project.md) Fix orphans and sync issues
[pre-commit](workflows/pre-commit.md) Validate before committing

MCP Prompt Catalogue

Prompt Outcome Related workflow
create-feature Build a scoped feature with organized assets and verification [setup-object](workflows/setup-object.md), [setup-script](workflows/setup-script.md), [setup-room](workflows/setup-room.md), [orchestrate-macro](workflows/orchestrate-macro.md)
diagnose-project Establish a focused, evidence-backed project diagnosis [check-health](workflows/check-health.md), [check-quality](workflows/check-quality.md), [analyze-logic](workflows/analyze-logic.md)
safe-refactor Change code or assets without losing references or structure [smart-refactor](workflows/smart-refactor.md), [safe-delete](workflows/safe-delete.md)
compile-fix-retry Fix an actual compiler failure and rerun verification [run-game](workflows/run-game.md), [check-health](workflows/check-health.md)
inspect-live-game Inspect supported live-game state without arbitrary evaluation [debug-live](workflows/debug-live.md)

All MCP prompts are read-only templates: fetching one does not inspect or modify a project. Follow its linked workflow for command detail. For all implementation work, initialize required fields during setup, avoid GameMaker reflective *_exists probes, and place new assets under an intended folder rather than the project root.


Reference

Comprehensive command documentation for when you need syntax details.

Reference Contents
[asset-types](reference/asset-types.md) All 14 asset types, options, naming conventions
[event-types](reference/event-types.md) Event specifications, key codes
[room-commands](reference/room-commands.md) Room, layer, instance operations
[workflow-commands](reference/workflow-commands.md) Duplicate, rename, delete, swap
[maintenance-commands](reference/maintenance-commands.md) All maintenance operations
[runtime-options](reference/runtime-options.md) Platforms, VM/YYC, bridge
[symbol-commands](reference/symbol-commands.md) Index, find, list operations
[doc-commands](reference/doc-commands.md) GML documentation lookup, search, cache

Quick Commands

# Create
gms asset create object o_name --parent-path "folders/Objects.yy"
gms asset create script scr_name --parent-path "folders/Scripts.yy"
gms event add o_name create

# Run
gms run start
gms run stop

# Find
gms symbol find-definition name
gms symbol find-references name

# Docs
gms doc lookup draw_sprite
gms doc search collision
gms doc list --category Drawing

# Health
gms diagnostics --depth quick
gms maintenance auto --fix

# Delete safely
gms workflow safe-delete --asset-type type --asset-name name          # Dry-run
gms workflow safe-delete --asset-type type --asset-name name --apply  # Apply

Installation

gms skills install                       # Install to ~/.claude/skills/
gms skills install --project             # Install to ./.claude/skills/
gms skills install --openclaw            # Install to ~/.openclaw/skills/
gms skills install --openclaw --project  # Install to ./skills/
gms skills list                          # Show installed skills