smithery.ai

GDScript File Manager

Move, rename, or delete GDScript files with their .uid files for Godot projects. Use when reorganizing code, renaming scripts, or removing unused GDScript files.

Installation

$ npx skills add https://smithery.ai

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More details

Agent compatibility

Declared targets from SKILL.md / docs. Unmarked agents are not listed — the skill may still install via the CLI.

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Package contents

Files included with this skill beyond the listing page.

  • skill md SKILL.md 1,301 B
  • docs SUMMARY.md 190 B

History

  1. First recorded snapshot · 1 installs

SKILL.md

GDScript File Manager

Manage GDScript files (.gd) along with their corresponding .uid files.

Core Principle

Godot Engine auto-generates a .uid file for each resource. Always handle .gd and .uid files together.

Operations

Move Files

# 1. Verify destination
ls <destination-dir>

# 2. Move both files
mv <source>.gd <destination>.gd && mv <source>.gd.uid <destination>.gd.uid

# 3. Verify
ls <destination-dir> && ls <source-dir>

Rename Files

# 1. Rename both files
mv <old-name>.gd <new-name>.gd && mv <old-name>.gd.uid <new-name>.gd.uid

# 2. Verify
ls -la <directory>

Delete Files

# 1. Verify target
ls -la <directory>

# 2. Delete both files
rm <filename>.gd && rm <filename>.gd.uid

# 3. Verify
ls -la <directory>

Important Notes

  • Never manually create or edit .uid files - Godot manages them automatically
  • Always process both files together to avoid breaking project references
  • Verify files before operations using ls commands

See [examples.md](examples.md) for detailed examples and troubleshooting.