smithery.ai

game-balance

Validate unit stats and combat values against GAME_REQUIREMENTS.md. Use when modifying unit properties, combat formulas, or terrain effects. Triggers on "balance", "stats", "unit values", "combat modifier".

First seen Apr 2, 2026

Installation

$ npx skills add https://smithery.ai

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More details

Agent compatibility

Declared targets from SKILL.md / docs. Unmarked agents are not listed — the skill may still install via the CLI.

Claude Code Not declared
Cursor Not declared
Codex Not declared
GitHub Copilot Not declared
Windsurf Not declared
Gemini CLI Not declared
Cline Not declared
OpenCode Not declared

Skill metadata

Parsed from SKILL.md frontmatter.

Allowed toolsRead

Package contents

Files included with this skill beyond the listing page.

  • skill md SKILL.md 1,618 B
  • docs SUMMARY.md 226 B

History

  1. First seen on skills.sh
  2. First recorded snapshot · 1 installs

SKILL.md

Game Balance Validator

Instructions

  1. Read the current GAME_REQUIREMENTS.md for authoritative values
  2. Compare implementation against requirements
  3. Flag any discrepancies

Quick Reference

Unit Stats

Unit Cost Move Attack Defense Range Sight
Infantry 100 3 5 4 1 2
Tank 300 5 8 6 1 2
Artillery 250 2 7 2 2-4 3
Fighter 350 8 6/3 4 1 4
Bomber 400 6 9 2 1 3

Terrain Effects

Terrain Move Cost Defense
Plains 1 +0%
Forest 2 +25%
Hills 2 +30%
Mountains 3 +40%
City 1 +35%
River 2 -10%
Road 0.5 +0%
Beach 1 -20%

Combat Modifiers

Matchup Modifier
Tank vs Infantry (plains) +50%
Infantry vs Tank -30%
Fighter vs Bomber +75%
Fighter vs Ground -40%

Damage Formula

Damage = (Attack × HP/10) × TerrainMod × Random(0.8-1.2)

Validation Checklist

  • Unit costs match requirements
  • Movement values correct
  • Attack/Defense stats accurate
  • Range values (especially Artillery 2-4)
  • Terrain modifiers applied correctly
  • Combat modifiers implemented
  • HP system uses 10 HP base