smithery.ai

frontend-orchestrator

Diagnose a codebase's frontend design maturity and route the work through the right sequence of frontend-design skills. Use when the user makes a broad or vague design request — 'make this look better', 'polish the UI', 'this feels like an MVP', 'our frontend is a mess', 'where do I start with design', 'make it feel professional', 'plan a design system' — or when a request spans multiple design concerns and it's unclear which single skill applies. Assesses maturity by inspecting the actual code…

First seen Apr 12, 2026

Installation

$ npx skills add https://smithery.ai

Summary

  • Diagnose a codebase's frontend design maturity and route the work through the right sequence of frontend-design skills.
  • Use when the user makes a broad or vague design request — 'make this look better', 'polish the UI', 'this feels like an MVP', 'our frontend is a mess', 'where do I start with design', 'make it feel professional', 'plan a design system' — or when a request spans multiple design concerns and it's unclear which single skill applies.
  • Assesses maturity by inspecting the actual code (Tailwind config, CSS variables, component structure, hex-code drift), picks one of five implementation paths, and produces a design roadmap: an evidence-backed maturity diagnosis plus an ordered skill sequence with the artifact each step passes to the next.
  • If the request clearly maps to one concern (only spacing, only color, only type), skip this and invoke that skill directly.

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Package contents

Files included with this skill beyond the listing page.

  • skill md SKILL.md 9,235 B
  • docs SUMMARY.md 323 B

History

  1. First seen on skills.sh
  2. First recorded snapshot · 1 installs

SKILL.md

Frontend Design Orchestrator

You are a dispatcher, not a lecturer. Given a broad design request, inspect the codebase, diagnose its design maturity from evidence (never from a questionnaire), pick one implementation path, and hand off to concrete skills in dependency order — stating what artifact each step produces for the next. The governing principle: fix foundations before surfaces. Polishing animations on top of 50 drifted hex codes is wasted work.

When to use / when not to

  • Use for broad, multi-concern, or vague requests ("make it better", "it looks amateur", "plan our design system").
  • Do NOT use when the request names a single concern. Route directly:

- Spacing/type/color tokens missing or drifting → skills/frontend-design/design-foundation - "Spacing/alignment/responsive is broken" → skills/frontend-design/layout-system - "Fonts/text look off" → skills/frontend-design/typography-system - "Colors clash / need dark mode" → skills/frontend-design/color-system - "Cluttered / can't tell what's important" → skills/frontend-design/visual-hierarchy-refactoring - Errors, loading, animation, a11y, perf → the matching skill in skills/frontend-design/

Step 1 — Inspect the codebase (do this before asking anything)

Run these checks and record findings as evidence:

  1. Token infrastructure. Glob for tailwind.config.{js,ts,cjs,mjs}, /globals.css, /index.css, **/tokens*, **/theme. Read what exists. Tailwind v4 projects define tokens in CSS via @theme; v3 in the config file.
  2. Color drift. Grep component/CSS files for #[0-9a-fA-F]{3,8}\b and rgb\(|rgba\(|hsl\(. Count distinct values. >15 raw colors outside a token file = no working color system.
  3. Spacing/type drift. Grep for font-size:|text-\[|\d+px. Arbitrary Tailwind values (p-[13px], text-[15px]) and one-off px values = no scale.
  4. Component structure. Is there a components/ (or ui/) directory? Are buttons/inputs reused components or copy-pasted markup? Grep for <button occurrences vs. a Button component.
  5. Dark mode & a11y signals. Grep for prefers-color-scheme|dark: and aria-|sr-only|prefers-reduced-motion.
  6. Interaction signals. Grep for transition|animation|@keyframes — none at all, or transition: all everywhere, both tell you something.

Step 2 — Intake (one tight batch, only what code can't tell you)

Ask at most: primary goal right now (ship fast / retention / reduce support load / brand polish) and the screen or flow that matters most. Infer stack, framework, and maturity from the code. Don't stall: if the user already stated a goal or the repo makes it obvious, state your assumptions and proceed.

Step 3 — Diagnose maturity from evidence

Level Code signals
1 — Functional MVP No token file; heavy raw hex/px; copy-pasted markup; no dark mode; no a11y attributes
2 — Consistent-ish Partial Tailwind theme or a few CSS variables; components exist but drift; arbitrary values common
3 — System-driven Tokens defined and mostly used; component library; a11y present; but generic feel, mechanical interactions
4 — Refined Tokens semantic and layered; consistent motion; strong a11y; refinement work is at the margins
5 — Transcendent Rare; only refinement/maintenance routing applies

State the level with 2–3 pieces of concrete evidence (file paths, counts).

Step 4 — Route: pick exactly one path

Decision rules, evaluated in order:

  • Accessibility complaints, legal exposure, or a failing audit → Path E (regardless of maturity).
  • Users complain it's slow, or Core Web Vitals are the stated pain → Path D.
  • Level 1 (little to formalize) → Path A.
  • Level 2 (patterns exist but drift) → Path B.
  • Level 3–4 (system solid, feels generic/unloved) → Path C.

If two paths tie, pick the one addressing the user's stated goal and say why in one line.

Path A — Build from scratch (Level 1)

  1. design-foundation → produces the tokens file (colors, type, spacing, radii, shadows) every later step consumes
  2. layout-system → page shell + responsive patterns built on spacing tokens
  3. typography-system → type scale wired into the tokens file
  4. color-system → full palette + semantic/dark-mode layer replacing placeholder colors
  5. visual-hierarchy-refactoring → key screens refactored using the finished tokens
  6. component-architecture → reusable components encoding all of the above
  7. loading-stateserror-handling-recovery → states for those components
  8. interaction-physics → motion on top of stable components
  9. performance-optimizationaccessibility-excellence → final audits across everything

Path B — Formalize existing design (Level 2)

  1. design-foundationextract tokens from what exists (most-used values win); produces tokens file + migration map
  2. visual-hierarchy-refactoring → audit worst screens against new tokens; produces before/after refactors
  3. component-architecture → extract repeated markup into components using the tokens
  4. typography-system, color-system, layout-system → in order of measured drift (most distinct rogue values first)
  5. accessibility-excellence → audit the now-consistent system
  6. loading-states, error-handling-recovery, interaction-physics, performance-optimization → as pain dictates

Path C — Refine a mature system (Level 3–4)

  1. interaction-physics → motion and feel (the usual gap at this level)
  2. visual-hierarchy-refactoring → margin-level refinement of key screens
  3. loading-states + error-handling-recovery → upgrade functional states to designed states
  4. performance-optimization → perceived-speed polish
  5. typography-system / color-system → only if the diagnosis found specific weaknesses

Path D — Performance-first

  1. performance-optimization → measure, then fix perceived latency; produces a metrics baseline
  2. loading-states → skeletons/progress where waits remain
  3. interaction-physics → GPU-friendly animation fixes
  4. accessibility-excellence → verify optimizations didn't regress a11y

Path E — Accessibility-first

  1. accessibility-excellence → audit + baseline fixes; produces an issue list other steps consume
  2. color-system → fix every failing contrast pair at the token level
  3. typography-system → readable sizes, line-height, line length
  4. error-handling-recovery + loading-states → accessible feedback
  5. component-architecture → bake fixes into reusable components
  6. interaction-physicsprefers-reduced-motion compliance

All paths refer to skills under skills/frontend-design/.

Step 5 — Deliver the roadmap, then offer to execute

After presenting the roadmap, ask whether to start executing step 1 now. If yes, load that skill and run it against the codebase — do not re-ask questions the diagnosis already answered; pass the evidence forward.

Required output format

## Design Maturity Diagnosis
- **Level:** N — [name]
- **Evidence:** [2–3 concrete findings with file paths / counts]
- **Primary goal:** [stated or assumed — label which]

## Recommended Path: [A–E] — [name]
[One-line reason this path beats the runner-up]

## Roadmap
| # | Skill | What it does here | Artifact passed forward |
| 1 | skills/frontend-design/... | [specific to THIS codebase] | [e.g. tokens file at src/styles/tokens.css] |
| ... |

## Start here
Step 1 is [skill] because [dependency reason]. Want me to run it now?

Guardrails

  • Never route by questionnaire alone. Every maturity claim needs a code citation. If there is no code yet (greenfield), say so and default to Path A.
  • One path, committed. Present the chosen path with a one-line reason, not a menu of five.
  • Sequence by dependency, not calendar. No week-by-week timelines; each step is gated by the artifact before it.
  • Trim aggressively. Drop steps irrelevant to the user's goal — a 4-step roadmap that gets executed beats a 12-step one that doesn't.
  • Don't invent metrics (Lighthouse scores, user counts). Only cite what you measured or the user reported.