smithery.ai

creating-shapes

Creates procedural and organic shapes in Minecraft using VibeCraft MCP tools. Use when building spheres, domes, cylinders, pyramids, torus, arches, curves, spirals, organic shapes, statues, or any complex geometry that requires procedural generation.

First seen Mar 19, 2026

Installation

$ npx skills add https://smithery.ai

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More details

Agent compatibility

Declared targets from SKILL.md / docs. Unmarked agents are not listed — the skill may still install via the CLI.

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Package contents

Files included with this skill beyond the listing page.

  • skill md SKILL.md 4,264 B
  • docs SUMMARY.md 273 B

History

  1. First seen on skills.sh
  2. First recorded snapshot · 1 installs

SKILL.md

Creating Shapes

MCP Tools

  • worldedit_generation - sphere, cylinder, pyramid, cone
  • build(code=...) - Python code that generates commands (RECOMMENDED)
  • worldedit_deform - Math expressions

build() Code Mode (RECOMMENDED)

Sphere

build(code="""
commands = []
cx, cy, cz, radius = 105, 70, 205, 10
for x in range(cx - radius, cx + radius + 1):
    for y in range(cy - radius, cy + radius + 1):
        for z in range(cz - radius, cz + radius + 1):
            if ((x-cx)**2 + (y-cy)**2 + (z-cz)**2)**0.5 <= radius:
                commands.append(f'/setblock {x} {y} {z} stone')
""", description="Solid sphere")

Hollow Sphere

# Add: if radius - thickness <= dist <= radius:

Dome (Half Sphere)

# Limit y range: for y in range(base_y, base_y + radius + 1):
# Use: dist = ((x-cx)**2 + (y-base_y)**2 + (z-cz)**2)**0.5

Cylinder

build(code="""
commands = []
cx, cz, base_y, radius, height = 105, 205, 64, 8, 20
for y in range(base_y, base_y + height):
    for x in range(cx - radius, cx + radius + 1):
        for z in range(cz - radius, cz + radius + 1):
            if ((x-cx)**2 + (z-cz)**2)**0.5 <= radius:
                commands.append(f'/setblock {x} {y} {z} stone_bricks')
""", description="Solid cylinder")
# Hollow: if radius - thickness <= dist <= radius:

Cone

# Per layer: radius = base_radius * (1 - (y - base_y) / height)

Pyramid

build(code="""
commands = []
cx, cz, base_y, half = 105, 205, 64, 10
for layer in range(half + 1):
    size = half - layer
    for x in range(cx - size, cx + size + 1):
        for z in range(cz - size, cz + size + 1):
            commands.append(f'/setblock {x} {base_y + layer} {z} sandstone')
""", description="Pyramid")

Torus (Donut)

build(code="""
commands = []
cx, cy, cz, major_r, minor_r = 105, 70, 205, 12, 4
for x in range(cx - major_r - minor_r, cx + major_r + minor_r + 1):
    for y in range(cy - minor_r, cy + minor_r + 1):
        for z in range(cz - major_r - minor_r, cz + major_r + minor_r + 1):
            dist_xz = ((x-cx)**2 + (z-cz)**2)**0.5
            tube_dist = ((dist_xz - major_r)**2 + (y-cy)**2)**0.5
            if tube_dist <= minor_r:
                commands.append(f'/setblock {x} {y} {z} gold_block')
""", description="Torus")

Spiral Staircase

# Use: angle = step * (2 * pi / steps_per_rotation)
# x = cx + cos(angle) * radius, z = cz + sin(angle) * radius
# Facing based on angle quadrant

Arched Bridge

# Use: arc = sin(progress * pi) * arc_height where progress = (x - start) / length

WorldEdit Shapes

/sphere stone 10       # Solid sphere r=10
/hsphere glass 10      # Hollow sphere
/cyl stone 5 10        # Cylinder r=5 h=10
/hcyl glass 5 10       # Hollow cylinder
/pyramid sandstone 15  # Pyramid

Expression Shapes

/generate gold_block (sqrt(x*x+z*z)-12)^2+y*y<16  # Torus
/generate stone (x*x)/100+(y*y)/25+(z*z)/100<1    # Ellipsoid
/generate stone y<sin(x/5)*3+64                    # Sine wave

Code Sandbox Limits

Allowed: for loops, list comprehensions, math ops, math module NOT Allowed: while, def, lambda, imports (except math), try/except Limits: 10,000 commands max, 100,000 iterations max

Distance Functions

# Euclidean (spheres): ((x-cx)**2 + (y-cy)**2 + (z-cz)**2)**0.5
# 2D (cylinders): ((x-cx)**2 + (z-cz)**2)**0.5
# Manhattan (diamonds): abs(x-cx) + abs(y-cy) + abs(z-cz)
# Chebyshev (cubes): max(abs(x-cx), abs(y-cy), abs(z-cz))

Shape Formulas

Shape Formula
Sphere x² + y² + z² ≤ r²
Ellipsoid (x/a)² + (y/b)² + (z/c)² ≤ 1
Cylinder x² + z² ≤ r²
Cone x² + z² ≤ (r(1-y/h))²
Torus (√(x²+z²) - R)² + y² ≤ r²

Tips

  1. Hollow > Solid (fewer blocks)
  2. Preview first: build(preview_only=True)
  3. Use /fill for rectangular parts