smithery.ai

building-structures

Builds Minecraft structures using VibeCraft MCP tools.

First seen Mar 19, 2026

Installation

$ npx skills add https://smithery.ai

Summary

  • Builds Minecraft structures using VibeCraft MCP tools.
  • Use when building houses, castles, towers, cottages, temples, or any architectural structure.
  • Works with build_schematic for precise control.
  • Handles room dimensions, floor placement, wall construction, roofing, and architectural style matching.

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Related neighbors and high-traction skills in the same topics — useful to compare before installing.

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More details

Agent compatibility

Declared targets from SKILL.md / docs. Unmarked agents are not listed — the skill may still install via the CLI.

Claude Code Not declared
Cursor Not declared
Codex Not declared
GitHub Copilot Not declared
Windsurf Not declared
Gemini CLI Not declared
Cline Not declared
OpenCode Not declared

Package contents

Files included with this skill beyond the listing page.

  • skill md SKILL.md 5,358 B
  • docs SUMMARY.md 327 B

History

  1. First seen on skills.sh
  2. First recorded snapshot · 1 installs

SKILL.md

Building Structures

Primary Method: Schematics

Use build_schematic() for all structures. See building-with-schematics skill for schema details.

Critical: Floor Y = Ground Y

Floor REPLACES ground, NOT sits on top!

WRONG: Y=65 floor, Y=64 foundation, Y=63 grass (elevated!)
RIGHT: Y=65 walls, Y=64 floor REPLACES grass, Y=63 dirt

Workflow: getsurfacelevel(x,z) → anchor at that Y

Pre-Build Checklist

  • getsurfacelevel() called
  • anchory = groundy (NOT +1)
  • All blocks have orientations
  • Doors have lower + upper
  • Preview first (preview_only=true)

Building Workflow

# 1. Get ground level
y = get_surface_level(x=100, z=200)

# 2. Design schematic
schematic = {
  "anchor": [100, y, 200],
  "palette": {
    "S": "stone_bricks",
    "P": "oak_planks",
    "W": "oak_planks",
    "G": "glass_pane",
    "Dl": "oak_door[facing=south,half=lower]",
    "Du": "oak_door[facing=south,half=upper]",
    "Sn": "oak_stairs[facing=north,half=bottom]",
    "Ss": "oak_stairs[facing=south,half=bottom]",
    ".": "air"
  },
  "layers": [
    # y=0: Foundation/Floor
    {"y": 0, "grid": [
      ["S", "S", "S", "S", "S"],
      ["S", "P", "P", "P", "S"],
      ["S", "P", "P", "P", "S"],
      ["S", "S", "S", "S", "S"]
    ]},
    # y=1-3: Walls
    {"y": 1, "grid": [
      ["W", "W", "W", "W", "W"],
      ["W", ".", ".", ".", "W"],
      ["G", ".", ".", ".", "G"],
      ["W", "W", "Dl", "W", "W"]
    ]},
    # ... more layers
  ]
}

# 3. Preview
build_schematic(schematic=schematic, preview_only=true, description="Cottage")

# 4. Execute
build_schematic(schematic=schematic, description="Cottage")

Dimensions Reference

Room Type Minimum Comfortable
Bedroom 5×6 6×7
Kitchen 5×7 6×8
Living Room 7×9 8×10
Dining 7×9 8×10
Great Hall 15×20 20×25
Ceiling Height Feel
3 blocks Minimum
4 blocks Comfortable
5-6 blocks Grand
8+ blocks Cathedral

Architectural Styles

Medieval

{
  "palette": {
    "W": "oak_planks",
    "S": "cobblestone",
    "P": "stripped_oak_log",
    "R": "dark_oak_stairs[facing=...]"
  }
}

Gothic

{
  "palette": {
    "W": "stone_bricks",
    "D": "deepslate_bricks",
    "P": "polished_deepslate",
    "R": "deepslate_tile_stairs[facing=...]"
  }
}

Japanese

{
  "palette": {
    "W": "spruce_planks",
    "P": "dark_oak_log[axis=...]",
    "R": "dark_oak_stairs[facing=...]",
    "F": "white_wool"
  }
}

Modern

{
  "palette": {
    "W": "white_concrete",
    "G": "glass",
    "A": "gray_concrete",
    "R": "smooth_stone_slab[type=bottom]"
  }
}

Roof Patterns

Gabled Roof

Layer 0: Se P P P Sw   (stairs facing out)
Layer 1:  . Se P Sw .
Layer 2:  .  . P  . .  (ridge)

Hip Roof

Layer 0: Sse Ss Ss Ss Ssw  (corners use shape=outer_*)
Layer 1: Se   P  P  P  Sw
Layer 2:  .  Se  P Sw   .

Flat Roof (Modern)

Layer 0: Sb Sb Sb Sb Sb   (slab[type=bottom] on ceiling)

Corner Pillars (REQUIRED)

Always use contrasting corner pillars:

{
  "palette": {
    "W": "oak_planks",
    "P": "stripped_oak_log[axis=y]"  // Corner pillar
  },
  "layers": [
    {"y": 1, "grid": [
      ["P", "W", "W", "W", "P"],
      ["W", ".", ".", ".", "W"],
      ["W", ".", ".", ".", "W"],
      ["P", "W", "W", "W", "P"]
    ]}
  ]
}

60-30-10 Rule

  • 60% Primary: Walls (oakplanks, stonebricks)
  • 30% Secondary: Roof, trim (stairs, logs)
  • 10% Accent: Details (doors, windows, lights)

Window Placement

{
  "palette": {
    "W": "oak_planks",
    "G": "glass_pane",
    "F": "oak_trapdoor[facing=north,half=top,open=true]"  // Frame
  }
}

Door Placement

Always place both parts:

{
  "palette": {
    "Dl": "oak_door[facing=south,half=lower,hinge=left]",
    "Du": "oak_door[facing=south,half=upper,hinge=left]"
  },
  "layers": [
    {"y": 1, "grid": [["W", "Dl", "W"]]},
    {"y": 2, "grid": [["W", "Du", "W"]]}
  ]
}

Stairs Orientation

Facing = direction player walks UP:

  • facing=north: Walk north to go up
  • facing=south: Walk south to go up
  • half=bottom: Normal stairs
  • half=top: Upside-down (for roof undersides)

Quick Templates

Tiny Hut (5×5)

Floor:  SSSSS    Walls: WWWWW    Roof: SsSsSsSsSs
        SPPPS           W...W          Se P P Sw
        SPPPS           W...W          Se P P Sw
        SPPPS           W...W          Se P P Sw
        SSSSS           WWDWW          SnSnSnSn

Tower (7×7 circular)

         .SSS.
        S.....S
        S.....S
        S.....S
        S.....S
        S.....S
         .SSS.

For Bulk Operations

Use WorldEdit for:

  • Clearing large areas: //pos1, //pos2, //set air
  • Terrain prep: //smooth
  • Large fills: //set stone

Then use build_schematic() for the detailed structure.