smithery.ai

building-redstone

Builds redstone circuits, mechanisms, and automation in Minecraft using VibeCraft MCP tools. Use when building logic gates, memory circuits, piston doors, automatic farms, item sorters, clocks, or any redstone contraption.

First seen Mar 22, 2026

Installation

$ npx skills add https://smithery.ai

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More details

Agent compatibility

Declared targets from SKILL.md / docs. Unmarked agents are not listed — the skill may still install via the CLI.

Claude Code Not declared
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GitHub Copilot Not declared
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Gemini CLI Not declared
Cline Not declared
OpenCode Not declared

Package contents

Files included with this skill beyond the listing page.

  • skill md SKILL.md 3,009 B
  • docs SUMMARY.md 247 B

History

  1. First seen on skills.sh
  2. First recorded snapshot · 1 installs

SKILL.md

Building Redstone

Critical: Block Placement Order

Support blocks FIRST, then dependent blocks! Blocks drop as items if support doesn't exist.

WRONG: 1.wire 2.button 3.blocks → Wire breaks!
RIGHT: 1.platform 2.walls 3.wire 4.button

Attachment Rules

Block Support Location
redstonewire, repeater, comparator, carpet, pressureplate Y-1 (below)
redstonewalltorch, button, wall_sign Same Y, offset by facing

Wall attachment facing: east→block at X-1, west→X+1, north→Z+1, south→Z-1

MCP Tools

build(commands=[
    "/fill X Y Z X2 Y Z2 stone",           # 1. Support
    "/setblock X Y+1 Z redstone_wire",     # 2. Redstone
    "/setblock X+1 Y+1 Z stone_button[facing=west,face=wall]",  # 3. Attachments
])

Logic Gates

NOT: [in]→[block]→[torch]→[out] — Torch inverts signal OR: Merge two wires at same block AND: Two torches→junction block→inverting torch→output XOR: Two comparators in subtract mode, OR their outputs

See [gates.md](gates.md) for implementations.

Memory Circuits

RS Latch: Two torches in feedback loop (Set/Reset) T Flip-Flop: [in]→[dropper↔dropper]→[comparator]→[out] — Toggles state

Timing

Repeater Clock (3 minimum):

build(commands=[
    "/setblock X Y Z repeater[facing=east,delay=1]",
    "/setblock X+1 Y Z repeater[facing=south,delay=1]",
    "/setblock X+1 Y Z+1 repeater[facing=west,delay=1]",
    "/setblock X Y Z+1 redstone_wire",
])

Hopper Clock: [hopper→hopper] with comparator. Timing = items × 0.4s

Piston Door (2x2)

build(commands=[
    "/setblock X Y Z stone_bricks",
    "/setblock X Y+1 Z stone_bricks",
    "/setblock X-1 Y Z sticky_piston[facing=east]",
    "/setblock X-1 Y+1 Z sticky_piston[facing=east]",
    "/setblock X-2 Y Z redstone_wire",
    "/setblock X-2 Y+1 Z redstone_wire",
])

Block States

repeater[facing=north,delay=1-4,locked=false]
comparator[facing=south,mode=compare|subtract]
piston[facing=up,extended=false]
sticky_piston[facing=east,extended=true]
observer[facing=north]  # watches that direction
lever[face=wall,facing=north]
stone_button[face=wall,facing=east]

Signal Properties

Method Distance Speed
Dust 15 blocks 1 block/tick
Repeater chain Unlimited 1-4 ticks each
Observer chain 15+ Instant
Component Delay
Repeater 1-4 ticks
Comparator, Torch 1 tick
Piston 0-3 ticks
Observer 2 ticks

Farms

See [farms.md](farms.md) for: sugar cane, pumpkin/melon, chicken, iron, crop, mob, item sorter, wool, honey farms.