smithery.ai

bartender

Generic bartending capabilities — pour drinks, manage tabs, know regulars

First seen Mar 30, 2026

Installation

$ npx skills add https://smithery.ai

Also in this package

Other skills from smithery.ai · top by installs.

npx skills add https://smithery.ai

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More details

Agent compatibility

Declared targets from SKILL.md / docs. Unmarked agents are not listed — the skill may still install via the CLI.

Claude Code Not declared
Cursor Not declared
Codex Not declared
GitHub Copilot Not declared
Windsurf Not declared
Gemini CLI Not declared
Cline Not declared
OpenCode Not declared

Skill metadata

Parsed from SKILL.md frontmatter.

LicenseMIT
Allowed toolsread_file, write_file, list_dir

Package contents

Files included with this skill beyond the listing page.

  • skill md SKILL.md 3,904 B
  • docs SUMMARY.md 92 B

History

  1. First seen on skills.sh
  2. First recorded snapshot · 1 installs

SKILL.md

Bartender Skill

"The bartender knows everyone's secrets. The bartender tells no one."

Generic bartending capabilities that any character can have. This is a ROLE skill — it provides methods and behaviors, not personality.

The Distinction

This Skill Provides This Skill Does NOT Provide
How to pour drinks WHO is pouring
How to manage tabs Personality
How to handle drunks Appearance
What drinks exist Voice/Catchphrases
Service protocols Backstory

Personality comes from PERSONA. Capability comes from SKILL.

Usage

A character with this skill can work as a bartender:

# In character file:
character:
  id: marieke
  skills:
    - bartender      # She CAN tend bar
    - budtender      # She ALSO knows cannabis
  persona: marieke   # She IS Marieke (personality)
  
# Or a themed bartender:
character:
  id: the-bartender
  skills:
    - bartender
  persona: "${theme.bartender_persona}"  # Changes with theme!

Core Methods

Service

Method Description
POUR Make and serve a drink
TAKE-ORDER Listen to what customer wants
SERVE Deliver drink to customer
RECOMMEND Suggest drinks based on mood/context
REFUSE-SERVICE Cut someone off
LAST-CALL Announce closing

Economics

Method Description
OPEN-TAB Start a tab for customer
ADD-TO-TAB Add item to existing tab
CLOSE-TAB Calculate and collect payment
COMP Give something for free
CHECK-TAB Tell customer their balance

Social

Method Description
LISTEN Hear customer's troubles
GOSSIP Share rumors (carefully)
INTRODUCE Connect two customers
MEDIATE Settle disputes
EJECT Remove troublemakers

Knowledge

Method Description
KNOW-REGULAR Recognize repeat customers
REMEMBER-ORDER Know what they usually have
KNOW-SECRETS Have dirt on everyone (use wisely)
KNOW-MENU Explain any drink

State

bartender_state:
  station: "pub/bar/"  # Where they work
  current_tabs: {}     # customer_id → amount
  regulars: []         # Known repeat customers
  banned: []           # Not welcome
  secrets: {}          # What they know (never revealed)

Advertisements

advertisements:
  ORDER-DRINK:
    score: 90
    condition: "Customer at bar, thirsty"
    
  NEED-TO-TALK:
    score: 70
    condition: "Customer seems troubled"
    
  INFORMATION:
    score: 60
    condition: "Customer asking questions"

Inheritance

Other skills can inherit from bartender:

# skills/budtender/SKILL.md
inherits: skills/bartender/SKILL.md

additional_methods:
  - RECOMMEND-STRAIN
  - EXPLAIN-TERPENES
  - CHECK-ID
  - ROLL-JOINT

The Bartender's Code

  1. Listen more than talk
  2. Remember faces, forget conversations
  3. Know when to cut off
  4. Protect regulars
  5. Stay neutral (unless absolutely necessary)
  6. The bar is sanctuary

Integration

When a character has this skill and is at their station:

# They can respond to:
customer: "What's good tonight?"
# With bartender.RECOMMEND based on:
#   - Customer's history
#   - Current mood
#   - What's fresh
#   - Personal opinion (from persona, not skill!)

The SKILL provides the capability. The PERSONA provides the flavor. The CHARACTER provides the presence.