smithery.ai

arkit-visionos-developer

Router for ARKit features on visionOS 27, including ARKitSession setup, authorization, provider selection, anchor processing, and RealityKit integration.

First seen Mar 28, 2026

Installation

$ npx skills add https://smithery.ai

Summary

  • Router for ARKit features on visionOS 27, including ARKitSession setup, authorization, provider selection, anchor processing, and RealityKit integration.
  • Use when choosing an ARKit provider set, combining multiple ARKit providers, or troubleshooting shared ARKit lifecycle behavior before routing to focused provider skills.

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More details

Agent compatibility

Declared targets from SKILL.md / docs. Unmarked agents are not listed — the skill may still install via the CLI.

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Package contents

Files included with this skill beyond the listing page.

  • skill md SKILL.md 3,380 B
  • docs SUMMARY.md 385 B

History

  1. First seen on skills.sh
  2. First recorded snapshot · 1 installs

SKILL.md

ARKit visionOS Developer

Quick Start

  1. If the task names a specific provider family, switch to the matching

provider-focused skill below.

  1. If the task spans provider families, load the provider index plus shared

session and anchor references first.

  1. Add only the usage strings, entitlements, and authorizations required by the

providers you actually use.

  1. Keep anchor state in a model layer, and bridge into RealityKit only when you

have a rendering target.

  1. If the issue is app launch, test flow, simulator behavior, or signing,

switch to build-run-debug or signing-entitlements.

Provider-Focused Skills

Skill When to Use
$arkit-spatial-tracking-providers World tracking, plane detection, scene reconstruction, room tracking, or shared coordinate spaces.
$arkit-hand-tracking-provider Hand anchors, joint transforms, custom hand gestures, or hand visualizations.
$arkit-reference-tracking-providers Known image tracking, object tracking, barcode detection, or accessory tracking.
$arkit-camera-access-providers Camera frame streams or region-scoped camera content.
$arkit-rendering-context-providers Environment lighting, stereo properties, device fit, or foveated field-of-view tuning.

Load Shared References When

Reference When to Use
[references/provider-index.md](references/provider-index.md) When you need the provider map and routing guidance.
[references/session-basics.md](references/session-basics.md) When setting up ARKitSession, authorization, or shared lifecycle rules.
[references/anchor-processing.md](references/anchor-processing.md) When reconciling anchorUpdates, IDs, and model-layer state.
[references/realitykit-bridge.md](references/realitykit-bridge.md) When ARKit data needs to become visible RealityKit scene content.

Workflow

  1. Choose the provider family or focused skill.
  2. Load the shared session and lifecycle guidance first.
  3. Add only the provider references that match the task.
  4. Keep anchor reconciliation in a model layer.
  5. Bridge into RealityKit only after the model layer has stable state.

Guardrails

  • Keep a strong reference to ARKitSession for the full lifetime of the

experience.

  • Request authorization before running providers that need it.
  • Do not block the main actor while awaiting provider updates.
  • Do not assume every provider has the same presentation, privacy, entitlement,

or provisioning requirements.

  • Route launch, build, simulator, and codesign problems out to the execution

skills instead of expanding this skill with run-loop detail.

Output Expectations

Provide:

  • the provider-focused skill or provider set chosen
  • which shared and provider references were used
  • the session and anchor-processing model
  • the RealityKit bridge plan if applicable
  • the next skill to use if the blocker is execution, signing, or scene work