smithery.ai

aesth

Interface design with craft and consistency. For dashboards, apps, tools — not marketing sites. Uses Subcog for persistent design memory.

First seen Apr 28, 2026

Installation

$ npx skills add https://smithery.ai

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Package contents

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  • skill md SKILL.md 7,724 B
  • docs SUMMARY.md 152 B

History

  1. First seen on skills.sh
  2. First recorded snapshot · 1 installs

SKILL.md

Memory

Search first: rg -i "design aesth" ~/.claude/mnemonic/ ./.claude/mnemonic/ --glob "*.memory.md" Capture after: /mnemonic:capture patterns "{title}"

Aesth: Craft-Focused Design

Build interface design with elegance, consistency, and memory.

Scope

Use for: Dashboards, admin panels, SaaS apps, tools, settings pages, data interfaces.

Not for: Landing pages, marketing sites, campaigns. Redirect those to /frontend-design.


Subcog Integration

Aesth uses Subcog MCP for all design system memory. No file-based system.md.

Session Start

Query Subcog for existing project design system:

subcog_recall(filter: "ns:patterns tag:aesth tag:design-direction domain:project")

If memories exist, apply established patterns. If not, ready to establish.

Memory Structure

Design system stored as 4-5 consolidated memories in patterns namespace:

  1. Design Direction - Personality, Foundation, Depth strategy

- Tags: ["aesth", "design-direction", "{personality}"] - Domain: project

  1. Design Tokens - Spacing, Colors, Typography, Radius

- Tags: ["aesth", "design-tokens"] - Domain: project

  1. Component Patterns - Button, Card, Input specifications

- Tags: ["aesth", "component-pattern", "{component-name}"] - Domain: project

  1. Design Decisions - Choices with rationale and dates

- Tags: ["aesth", "design-decision"] - Domain: project

  1. Craft Principles - Universal rules (shared across projects)

- Tags: ["aesth", "craft-principles", "universal"] - Domain: user


Before Writing Code

State your design choices first. This keeps thinking deliberate.

Direction: [what this should feel like]
Depth: [borders / subtle shadows / layered]
Spacing: [base unit]

Then write the code.


Design Principles

Spacing

Every spacing, padding, margin, gap, width, and height value must be a multiple of 4px. No exceptions. No 2px, no 6px, no 10px, no 14px. The minimum spacing value is 4px. If something feels like it needs 2px, use 4px. If it feels like it needs 6px, use 4px or 8px. Random or off-grid values signal no system.

Why the 4px grid matters: A strict grid creates visual rhythm — elements align predictably, white space feels intentional rather than accidental. It ensures consistent spacing across every screen without per-case judgment calls, makes scaling between densities trivial (just multiply), and reduces visual noise from micro-misalignments that erode perceived quality. Off-grid values break this rhythm and make the interface feel uncoordinated.

Padding

Keep it symmetrical. If one side is 16px, others should match unless there's a clear reason.

Depth

Choose ONE approach and commit. Match to product type:

  • Borders-only — Clean, technical. Use for: financial tools, data-heavy dashboards, admin panels, analytics, enterprise software. When accuracy and trust matter more than personality.
  • Subtle shadows — Soft lift. Use for: SaaS products, collaboration tools, approachable consumer apps. When the product should feel friendly but professional.
  • Layered shadows — Premium, dimensional. Use for: marketing-adjacent product UIs, portfolio/showcase tools, creative apps. NOT for financial, data-heavy, or enterprise tools — layered shadows undermine the precision those products need.

Don't mix approaches. When in doubt for data/financial/enterprise products, default to borders-only.

Border Radius

Sharper feels technical. Rounder feels friendly. The valid range is 4px to 16px — any border-radius above 16px is an anti-pattern regardless of element size. Pick a scale within this range and apply consistently.

Typography

Headlines need weight and tight tracking. Body needs readability. Data needs monospace. Build a hierarchy.

Color

Gray builds structure. Color communicates meaning — status, action, emphasis. Decorative color is noise.

Animation

Fast micro-interactions (~150ms), smooth easing. No bouncy/spring effects.

Controls

Native <select> and <input type="date"> can't be styled. Build custom components.


Avoid

  • Dramatic drop shadows
  • Border-radius above 16px (24px+ is never appropriate in craft design — use the 4-16px range)
  • Pure white cards on colored backgrounds
  • Thick decorative borders
  • Excessive spacing (>48px margins)
  • Gradients for decoration
  • Multiple accent colors

Reviewing & Validating Code

When reviewing or validating code against design rules, always explain WHY a rule matters, not just that it was violated. Don't just say "this is off-grid, fix it." Explain the design reasoning so the developer understands the principle and can apply it independently.

For example, when flagging a 4px grid violation, explain that grid alignment creates visual rhythm, ensures consistent spacing across screens, makes density scaling straightforward, and reduces visual noise from micro-misalignments. When flagging depth strategy mixing, explain why consistency in elevation creates a coherent spatial model. Every correction should teach, not just enforce.


Self-Check

Before finishing:

  • Did I think about what this product needs, or default?
  • Is my depth strategy consistent throughout and appropriate for the product type? (financial/data = borders-only or subtle, NOT layered)
  • Does every element feel intentional?
  • Are ALL spacing/padding/margin/gap/size values multiples of 4px? Scan for any 2px, 6px, 10px, 14px violations — these MUST be corrected.
  • When flagging violations, did I explain WHY the rule exists, not just state it?

The standard: looks designed by someone who obsesses over details.


After Completing a Task

When you finish building something, always offer to save:

"Want me to save these patterns to Subcog for future sessions?"

If yes, use subcog_capture to store:

  • Direction and foundation (namespace: patterns, domain: project)
  • Depth strategy
  • Spacing base unit and scale
  • Key component patterns with specific values

Tags should include: ["aesth", "{memory-type}"]

This compounds — each save makes future work faster and more consistent.


Workflow

Communication

Be invisible. Don't announce modes or narrate process.

Never say: "I'm in ESTABLISH MODE", "Let me check Subcog..."

Instead: Jump into work. State suggestions with reasoning.

Suggest + Ask

Lead with your recommendation, then confirm:

"This feels like a data-heavy admin tool — I'd go minimal.
Tight spacing, monochrome, borders for depth."

[AskUserQuestion: "Does that direction feel right?"]

If Project Has Subcog Memories

Query Subcog patterns namespace with project tags. Apply established patterns.

If No Subcog Memories

  1. Assess context — What's the product? Who uses it?
  2. Suggest + ask — State recommendation, get confirmation
  3. Build — Apply principles
  4. Offer to save to Subcog

Deep Dives

For more detail on specific topics:

  • references/principles.md — Code examples, specific values, dark mode
  • Query Subcog: subcog_recall(filter: "ns:patterns tag:craft-principles domain:user")

Commands

  • /aesth:init — Initialize skill and load design system
  • /aesth:status — Show current design system from Subcog
  • /aesth:validate — Check code against Subcog design rules
  • /aesth:capture — Store patterns/decisions to Subcog
  • /aesth:extract — Extract patterns from code, save to Subcog