This skill should be used when the user asks to create custom Remotion transitions, asks about "cool transitions", "cinematic transitions", "striped transitions", "glitch transitions", "custom TransitionPresentation", or wants to build scene-to-scene transitions in Remotion beyond the built-in library.
This skill should be used when the user asks to create custom Remotion transitions, asks about "cool transitions", "cinematic transitions", "striped transitions", "glitch transitions", "custom TransitionPresentation", or wants to build scene-to-scene transitions in Remotion beyond the built-in library.
Also triggers for "how to make transitions in Remotion", "custom transition", "high-energy transitions", "energy transitions", "branded transitions".
Similar popular skills
Related neighbors and high-traction skills in the same topics — useful to compare before installing.
Declared targets from SKILL.md / docs. Unmarked agents are not listed — the skill may still install via the CLI.
Claude CodeNot declared
CursorNot declared
CodexNot declared
GitHub CopilotNot declared
WindsurfNot declared
Gemini CLINot declared
ClineNot declared
OpenCodeNot declared
Skill metadata
Parsed from SKILL.md frontmatter.
Version1.0.0
Package contents
Files included with this skill beyond the listing page.
skill mdSKILL.md2,648 B
History
First recorded snapshot · 0 installs
SKILL.md
Remotion Custom Transitions
This skill teaches you how to build production-grade, high-energy custom transitions in Remotion using the TransitionPresentation API — the same pattern used in Fyltr's Instagram Reel campaign.
Quick Reference
[Custom Transition Pattern](./references/custom-transition-pattern.md) — The TransitionPresentation API, the exact component shape, and how timing works
[Transition Catalog](./references/transition-catalog.md) — 6 battle-tested transitions with full source: Striped Slam, Zoom Punch, Diagonal Reveal, Emerald Burst, Vertical Shutter, Glitch Slam
[Animation Math](./references/animation-math.md) — Easing functions, stagger formulas, spring configs, and the clamp extrapolation pattern used throughout
Core Concept
Remotion's @remotion/transitions package exposes a TransitionPresentation type. You implement a component that receives:
presentationProgress — 0 at transition start → 1 at transition end
presentationDirection — "exiting" (old scene) or "entering" (new scene)
children — the scene being wrapped
The same component wraps both scenes simultaneously. You animate different things depending on direction.
Golden Rules
Never use CSS transitions/animations — all motion via interpolate() / spring() driven by presentationProgress
Never use useCurrentFrame() inside a transition component — use presentationProgress only
Always return { component, props: {} } — the props object must exist even if empty
Create instances outside components at module level to keep them stable across re-renders
Pair with linearTiming (for dramatic frame-perfect transitions) or springTiming (for springy physics)
When to Load References
Building a new custom transition → load [custom-transition-pattern.md](./references/custom-transition-pattern.md) first
Copying/adapting an existing effect → load [transition-catalog.md](./references/transition-catalog.md)
Debugging timing or easing math → load [animation-math.md](./references/animation-math.md)