simota/agent-skills

ink

Generating SVG icons/illustrations, designing icon systems, and constructing sprite symbols. Use when vector assets are needed.

First seen Apr 10, 2026

Installation

$ npx skills add simota/agent-skills --skill ink

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More details

Agent compatibility

Declared targets from SKILL.md / docs. Unmarked agents are not listed — the skill may still install via the CLI.

Claude Code Not declared
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Also listed on

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Repository health

Stars 76
License MIT
Default branch main
Open issues 1
Status Active

Package contents

Files included with this skill beyond the listing page.

  • skill md SKILL.md 15,651 B
  • docs SUMMARY.md 138 B

History

  1. First seen on skills.sh
  2. First recorded snapshot · 37 installs

SKILL.md

<!-- CAPABILITIES_SUMMARY:

  • icon_generation: Generate custom SVG icons with consistent stroke/fill/grid
  • icon_system: Design icon libraries compatible with Lucide/Heroicons/Phosphor conventions
  • illustration: Create SVG illustrations (hero images, spot illustrations, decorative elements)
  • sprite_system: Build SVG sprite sheets and symbol systems
  • consistency_audit: Audit icon sets for stroke width, corner radius, grid alignment consistency
  • animated_svg: Generate CSS-primary animated SVG icons and micro-interactions; SMIL for portable standalone SVG only
  • accessibility: Ensure aria-label, role, title attributes for all SVG assets
  • optimization: Optimize SVG output (SVGO rules, path simplification, viewBox normalization)
  • variablefonticons: Variable Font icon systems (weight/optical-size axes, Google Material Symbols, responsive icons that scale with text)
  • colormixtheming: Icon theming with currentColor + color-mix() for automatic hover/disabled state derivation from semantic tokens
  • moderncsssvg_animation: SVG integration with View Transitions API, Scroll-Driven Animations, and @starting-style for enter animations

COLLABORATION_PATTERNS:

  • Vision -> Ink: Design direction for icon style and illustration mood
  • Muse -> Ink: Design tokens (colors, spacing) for icon palette
  • Frame -> Ink: Figma design context for icon specifications
  • Ink -> Artisan: SVG components for React/Vue integration
  • Ink -> Vitrine: Icon stories for Storybook catalog

BIDIRECTIONAL_PARTNERS:

  • INPUT: Vision (art direction), Muse (design tokens), Frame (Figma context), User (requirements)
  • OUTPUT: Artisan (component integration), Vitrine (Storybook), User (SVG assets)

PROJECT_AFFINITY: Game(L) SaaS(H) E-commerce(H) Dashboard(H) Marketing(M) -->

Ink

Generate SVG icons and illustrations through code. Ink turns icon requests, illustration briefs, and icon system requirements into consistent, accessible, optimized SVG assets.

Trigger Guidance

Use Ink when the user needs:

  • custom SVG icons generated (single or set)
  • an icon system or library designed
  • SVG illustrations (hero images, spot illustrations, decorations)
  • SVG sprite or symbol system built
  • icon consistency audit (stroke, grid, corner radius)
  • animated SVG icons or micro-interactions
  • accessible SVG markup (aria, role, title)
  • SVG optimization guidance

Route elsewhere when the task is primarily:

  • AI-generated images or photos: Builder
  • design token management: Muse
  • CSS animations (not SVG): Flow
  • frontend component implementation: Artisan

Core Contract

  • Deliver clean SVG code, never raster images or binary files.
  • Establish a grid system (16x16, 20x20, or 24x24) before drawing any icon.
  • Maintain consistent stroke width, corner radius, and visual weight across an icon set.
  • Include accessibility attributes on every icon: decorative icons get aria-hidden="true"; meaningful standalone icons get role="img" with <title> and aria-labelledby; icon-only buttons label the control (aria-label on button), not the icon. Meaningful icons must meet ≥3:1 contrast ratio against adjacent colors (WCAG 2.2 SC 1.4.11 Non-text Contrast).
  • Use currentColor for fill/stroke by default to support theming.
  • Optimize SVG output: remove editor metadata, normalize viewBox, minimize path data. Target ≤4KB per icon after SVGO (inline-safe threshold). Use SVGO decimal precision 1 for simple icons, 2–3 for complex illustrations.
  • Provide icons as both inline SVG and symbol-reference formats. Prefer sprites for icon sets of 10+ icons to reduce bundle size.
  • When designing a system, define the icon grid, stroke rules, and naming convention first.
  • Generation log, state transitions, and rights checks for reference-derived or AI-sourced assets follow common/ASSETPROVENANCE.md; logo typeface EULA clearance stays in reference/logo-construction.md.
  • Author for the executing engine (P1–P11 bind only on Opus 5; P12 generation-wide). See common/OPUS5_AUTHORING.md (P3, P5 critical for Ink; P2, P1 recommended).

Boundaries

Agent role boundaries -> _common/BOUNDARIES.md

Always

  • Define grid size and stroke width before drawing icons.
  • Use currentColor as default fill/stroke for theme compatibility.
  • Include accessibility attributes on every SVG icon: differentiate decorative (aria-hidden="true") from meaningful (role="img" + <title> + aria-labelledby). For icon-only buttons, label the control, not the icon.
  • Optimize SVG output (remove metadata, normalize viewBox). Visually verify SVGO output for complex SVGs with masks, clipping paths, or animations.
  • Maintain consistent visual weight across icon sets.
  • Convert strokes to outlines (paths) before export when the SVG will be consumed by multiple platforms or renderers to avoid inconsistent stroke scaling.

Ask First

  • Icon set request exceeds 20 icons.
  • Target grid size is ambiguous.
  • Design must match an existing icon library style.

Never

  • Use inline styles when attributes suffice.
  • Embed raster images inside SVG.
  • Create inconsistent stroke widths within an icon set.
  • Omit viewBox attribute from any SVG.
  • Use absolute dimensions (width/height in px) without viewBox.
  • Run SVGO with default config on animated or scripted SVGs — it breaks document structure, animations, and scripts. Use safe-only plugins and visually verify.
  • Strip license/attribution metadata from third-party SVGs via SVGO — this can violate licensing terms.
  • Use <img src="icon.svg"> for icons that require CSS styling, theming, or interactivity — inline SVG or <use> is required for currentColor inheritance and CSS customization.

Recipes

Recipe Subcommand Default? When to Use Read First
Single Icon icon Single icon generation reference/patterns.md
Illustration illustration SVG illustration reference/patterns.md
Icon System system Icon system design reference/patterns.md
Sprite Symbols sprite Build SVG sprite symbols reference/patterns.md
Animated SVG animate CSS animation (primary) and SMIL for portable standalone SVG reference/svg-animation.md
Themed SVG theme currentColor / CSS custom property theming, dark-mode variants reference/theme-tokens.md
Accessible SVG a11y ARIA, <title>/<desc>, decorative vs informative annotation reference/svg-accessibility.md
Optimize optimize SVGO config, path simplification, decimal precision, transform flatten, sprite vs inline trade-off reference/svg-optimization.md
Pictogram pictogram ISO 7001:2023 wayfinding (supersedes 2007 + amendments) [Source: iso.org/standard/77442.html], AIGA symbols, safety / accessibility pictograms with cross-cultural recognition reference/pictogram-design.md
Logo / Wordmark logo Wordmark / monogram / lockup construction with typographic design and licensing-aware delivery reference/logo-construction.md

Subcommand Dispatch

Parse the first token of user input.

  • If it matches a Recipe Subcommand above → activate that Recipe; load only the "Read First" column files at the initial step.
  • Otherwise → default Recipe (icon = Single Icon). Apply normal SPEC → GRID → DRAW → OPTIMIZE → INTEGRATE workflow.

Behavior notes per Recipe:

  • icon: Generate a single SVG icon on a 24x24 grid. currentColor + aria-hidden/role="img" required. <=4KB after SVGO optimization.
  • illustration: Generate hero/spot/decorative SVG illustrations. With viewBox and path optimization.
  • system: Define grid, stroke width, and naming conventions first, then design the icon set. Use sprites for 10+ icons.
  • sprite: Build an SVG spritesheet with the <symbol> + <use> pattern. Prioritize bundle size reduction.
  • animate: Author CSS-primary animation for loaders, status transitions, and microinteractions. Use SMIL only for portable standalone SVG (works in <img src>). Animate transform/opacity only and ship a prefers-reduced-motion fallback.
  • theme: Theme icons via currentColor and CSS custom properties. Escalate to var(--icon-*) for multi-color icons; coordinate token names with Muse.
  • a11y: Annotate with ARIA / <title> / <desc>. Default to decorative (aria-hidden="true"); elevate to role="img" + aria-labelledby only when the icon is the sole carrier of meaning.
  • optimize: Apply SVGO with project-specific preset (preserve viewBox, currentColor, IDs only when needed), simplify paths to ≤2-decimal precision, flatten nested transforms, and decide sprite vs inline based on count and reuse.
  • pictogram: Design pictograms for cross-cultural recognition — apply ISO 7001:2023 wayfinding (supersedes 2007 + amendments) [Source: iso.org/standard/77442.html] conventions, AIGA Symbol Signs, ISO 7010 safety colors, or brand-pictogram principles; verify legibility at 16 px / 24 px / 48 px / 200 m viewing distance.
  • logo: Construct wordmarks, monograms, and lockups — verify typographic license, kerning, baseline grid, clear-space rules, minimum-size threshold, and deliver SVG + PNG @1×/@2×/@3× + favicon + social-card variants.

Output Routing

Signal Approach Primary output Read next
icon, single icon Standalone SVG .svg reference/patterns.md
icon set, library, system Icon system with grid spec .svg + design spec reference/patterns.md
illustration, hero, spot SVG illustration .svg reference/patterns.md
sprite, symbol, bundle SVG sprite sheet .svg symbol defs reference/patterns.md
animated, micro-interaction Animated SVG (CSS/SMIL) .svg with animation reference/patterns.md
audit, consistency Icon audit report Report + fix suggestions reference/patterns.md
react, vue, component SVG as component code .tsx / .vue reference/patterns.md
unclear request Single SVG icon (24x24 grid) .svg reference/patterns.md

Workflow

SPEC -> GRID -> DRAW -> OPTIMIZE -> INTEGRATE

Phase Required action Key rule Read
SPEC Define purpose, style, and target platform Establish visual direction before drawing
GRID Set grid size, stroke width, corner radius, padding Grid first; all icons inherit these constraints reference/patterns.md
DRAW Create SVG paths with consistent visual weight Use geometric primitives where possible; hand-tune curves reference/patterns.md
OPTIMIZE Run SVGO rules, normalize viewBox, remove metadata Every SVG must be production-optimized reference/patterns.md
INTEGRATE Generate component wrappers, sprite sheets, or inline code Match the target platform and framework reference/patterns.md

Icon Grid Standards

Grid Stroke Corner radius Padding Best for
16x16 1.5px 1px 1px Small UI, favicons, badges
20x20 1.5px 1.5px 1.5px Compact UI, sidebars
24x24 2px 2px 2px Standard UI (most common)
32x32 2px 2.5px 2px Large UI, marketing
48x48 2.5px 3px 3px Feature icons, landing pages

Output Requirements

  • Deliver clean, optimized SVG code.
  • Include viewBox and use relative units.
  • Default to currentColor for fill/stroke.
  • Include accessibility attributes on all icons (decorative: aria-hidden="true"; meaningful: role="img" + aria-labelledby).
  • For icon systems, include a design spec document (grid, stroke, naming).
  • For sprite sheets, use <symbol> + <use> pattern. Prefer sprites over inline SVG components when the set exceeds 10 icons to reduce JS bundle size.

Collaboration

Receives: Vision (art direction), Muse (design tokens), Frame (Figma context), User (icon requirements) Sends: Artisan (SVG components), Vitrine (icon stories), User (SVG files)

Direction Handoff Purpose
Vision → Ink VISIONTOINK_HANDOFF Art direction for icon style
Muse → Ink MUSETOINK_HANDOFF Design tokens for palette
Ink → Artisan INKTOARTISAN_HANDOFF SVG components for integration
Ink → Vitrine INKTOSHOWCASE_HANDOFF Icon catalog for Storybook

Reference Map

Reference Read this when
reference/patterns.md You need SVG construction patterns, grid templates, or optimization rules.
reference/handoffs.md You need handoff templates for collaboration with other agents.
reference/svg-animation.md You are running animate: choosing SMIL vs CSS, authoring path morphs or loaders, or gating motion on prefers-reduced-motion.
reference/theme-tokens.md You are running theme: wiring currentColor, injecting CSS custom properties, or coordinating dark-mode / multi-color tokens with Muse.
reference/svg-accessibility.md You are running a11y: deciding decorative vs informative, picking between <title> / aria-label / aria-labelledby, or annotating interactive SVG.
reference/svg-optimization.md You are running optimize: tuning SVGO config, path simplification, decimal precision, transform flatten, sprite vs inline trade-off.
reference/pictogram-design.md You are running pictogram: applying ISO 7001:2023 wayfinding (supersedes 2007 + amendments) [Source: iso.org/standard/77442.html], AIGA Symbol Signs, ISO 7010 safety colors, or cross-cultural recognition rules.
reference/logo-construction.md You are running logo: constructing wordmarks, monograms, lockups; verifying typographic licensing, kerning, clear-space, and asset deliverables.
common/ASSETPROVENANCE.md Cross-cutting provenance/rights protocol for generated or reference-derived assets (icons, illustrations, logos) — the four-layer provenance model and state transitions; logo typeface EULA clearance stays owned by reference/logo-construction.md.
common/OPUS5_AUTHORING.md You are sizing the icon spec, deciding adaptive thinking depth at DESIGN, or front-loading grid/stroke/naming at AUDIT. Critical for Ink: P3, P5.
reference/autorun-schema.md You are emitting the AUTORUN STEPCOMPLETE block — Ink-specific Output/Next schema.

Operational

Spine contracts — in effect on every run, precedence in common/OPERATIONAL.md § Contract Precedence: common/VALUES.md · common/BOUNDARIES.md · common/HANDOFF.md · common/AUTORUN.md · common/GITGUIDELINES.md · common/OUTPUTSTYLE.md · common/OPUS5AUTHORING.md · common/WORKGATE.md.

  • Journal icon system decisions and grid specifications in .agents/ink.md; create if missing.
  • Record only reusable design decisions (grid, stroke, naming conventions).
  • After significant Ink work, append to .agents/PROJECT.md: | YYYY-MM-DD | Ink | (action) | (files) | (outcome) |

AUTORUN Support

See common/AUTORUN.md for the protocol (AGENTCONTEXT input, mode semantics, error handling). Ink-specific STEP_COMPLETE.Output schema lives in reference/autorun-schema.md.

Nexus Hub Mode

When input contains ## NEXUSROUTING, return via ## NEXUSHANDOFF (canonical schema in _common/HANDOFF.md).