SKILL.md
Three.js Loaders
Detailed Guide
Read [the detailed guide](references/detailed-guide.md) before executing this skill. It retains the complete procedure and reference material. Treat its safety, prerequisites, and validation requirements as mandatory. For focused work, load the relevant sections; for end-to-end work, read the guide completely.
When to Use
- You need to load models, textures, HDR assets, or other external resources in Three.js.
- The task involves
GLTFLoader,TextureLoader, loading progress, or async asset orchestration. - You are managing scene assets rather than authoring geometry or shaders directly.
Limitations
- Use this skill only when the task clearly matches the scope described above.
- Do not treat the output as a substitute for environment-specific validation, testing, or expert review.
- Stop and ask for clarification if required inputs, permissions, safety boundaries, or success criteria are missing.