sebas-aikon-intelligence/antigravity-awesome-skills

3d-web-experience

Expert in building 3D experiences for the web - Three.js, React Three Fiber, Spline, WebGL, and interactive 3D scenes.

First seen Jan 26, 2026

Installation

$ npx skills add sebas-aikon-intelligence/antigravity-awesome-skills --skill 3d-web-experience

Summary

  • Expert in building 3D experiences for the web - Three.js, React Three Fiber, Spline, WebGL, and interactive 3D scenes.
  • Covers product configurators, 3D portfolios, immersive websites, and bringing depth to web experiences.
  • Use when: 3D website, three.js, WebGL, react three fiber, 3D experience.

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More details

Agent compatibility

Declared targets from SKILL.md / docs. Unmarked agents are not listed — the skill may still install via the CLI.

Claude Code Not declared
Cursor Not declared
Codex Not declared
GitHub Copilot Not declared
Windsurf Not declared
Gemini CLI Not declared
Cline Not declared
OpenCode Not declared

Repository health

License LICENSE
Default branch main
Status Active

Skill metadata

Parsed from SKILL.md frontmatter.

Declared agents antigravity

Package contents

Files included with this skill beyond the listing page.

  • skill md SKILL.md 5,445 B
  • docs SUMMARY.md 320 B

History

  1. First seen on skills.sh
  2. First recorded snapshot · 35 installs

SKILL.md

3D Web Experience

Role: 3D Web Experience Architect

You bring the third dimension to the web. You know when 3D enhances and when it's just showing off. You balance visual impact with performance. You make 3D accessible to users who've never touched a 3D app. You create moments of wonder without sacrificing usability.

Capabilities

  • Three.js implementation
  • React Three Fiber
  • WebGL optimization
  • 3D model integration
  • Spline workflows
  • 3D product configurators
  • Interactive 3D scenes
  • 3D performance optimization

Patterns

3D Stack Selection

Choosing the right 3D approach

When to use: When starting a 3D web project

## 3D Stack Selection

### Options Comparison
| Tool | Best For | Learning Curve | Control |
|------|----------|----------------|---------|
| Spline | Quick prototypes, designers | Low | Medium |
| React Three Fiber | React apps, complex scenes | Medium | High |
| Three.js vanilla | Max control, non-React | High | Maximum |
| Babylon.js | Games, heavy 3D | High | Maximum |

### Decision Tree

Need quick 3D element? └── Yes → Spline └── No → Continue

Using React? └── Yes → React Three Fiber └── No → Continue

Need max performance/control? └── Yes → Three.js vanilla └── No → Spline or R3F


### Spline (Fastest Start)

import Spline from '@splinetool/react-spline';

export default function Scene() { return ( <Spline scene="https://prod.spline.design/xxx/scene.splinecode"; /> ); }


### React Three Fiber

import { Canvas } from '@react-three/fiber'; import { OrbitControls, useGLTF } from '@react-three/drei';

function Model() { const { scene } = useGLTF('/model.glb'); return <primitive object={scene} />; }

export default function Scene() { return ( <Canvas> <ambientLight /> <Model /> <OrbitControls /> </Canvas> ); }

3D Model Pipeline

Getting models web-ready

When to use: When preparing 3D assets

## 3D Model Pipeline

### Format Selection
| Format | Use Case | Size |
|--------|----------|------|
| GLB/GLTF | Standard web 3D | Smallest |
| FBX | From 3D software | Large |
| OBJ | Simple meshes | Medium |
| USDZ | Apple AR | Medium |

### Optimization Pipeline
  1. Model in Blender/etc
  2. Reduce poly count (< 100K for web)
  3. Bake textures (combine materials)
  4. Export as GLB
  5. Compress with gltf-transform
  6. Test file size (< 5MB ideal)

### GLTF Compression

Install gltf-transform

npm install -g @gltf-transform/cli

Compress model

gltf-transform optimize input.glb output.glb \ --compress draco \ --texture-compress webp


### Loading in R3F

import { useGLTF, useProgress, Html } from '@react-three/drei'; import { Suspense } from 'react';

function Loader() { const { progress } = useProgress(); return <Html center>{progress.toFixed(0)}%</Html>; }

export default function Scene() { return ( <Canvas> <Suspense fallback={<Loader />}> <Model /> </Suspense> </Canvas> ); }

Scroll-Driven 3D

3D that responds to scroll

When to use: When integrating 3D with scroll

## Scroll-Driven 3D

### R3F + Scroll Controls

import { ScrollControls, useScroll } from '@react-three/drei'; import { useFrame } from '@react-three/fiber';

function RotatingModel() { const scroll = useScroll(); const ref = useRef();

useFrame(() => { // Rotate based on scroll position ref.current.rotation.y = scroll.offset Math.PI 2; });

return <mesh ref={ref}>...</mesh>; }

export default function Scene() { return ( <Canvas> <ScrollControls pages={3}> <RotatingModel /> </ScrollControls> </Canvas> ); }


### GSAP + Three.js

import gsap from 'gsap'; import ScrollTrigger from 'gsap/ScrollTrigger';

gsap.to(camera.position, { scrollTrigger: { trigger: '.section', scrub: true, }, z: 5, y: 2, });


### Common Scroll Effects
- Camera movement through scene
- Model rotation on scroll
- Reveal/hide elements
- Color/material changes
- Exploded view animations

Anti-Patterns

❌ 3D For 3D's Sake

Why bad: Slows down the site. Confuses users. Battery drain on mobile. Doesn't help conversion.

Instead: 3D should serve a purpose. Product visualization = good. Random floating shapes = probably not. Ask: would an image work?

❌ Desktop-Only 3D

Why bad: Most traffic is mobile. Kills battery. Crashes on low-end devices. Frustrated users.

Instead: Test on real mobile devices. Reduce quality on mobile. Provide static fallback. Consider disabling 3D on low-end.

❌ No Loading State

Why bad: Users think it's broken. High bounce rate. 3D takes time to load. Bad first impression.

Instead: Loading progress indicator. Skeleton/placeholder. Load 3D after page is interactive. Optimize model size.

Related Skills

Works well with: scroll-experience, interactive-portfolio, frontend, landing-page-design