ryanthedev/oberskills · Archived

skill-craft

Create, evaluate, and review Claude Code skills and reusable agent definition files (structure, frontmatter, evals). Covers the skill-vs-subagent-vs-hook decision, SKILL.md authoring and frontmatter, trigger-description optimization, baseline-first evals with pressure testing via the skill-eval MCP tools, validation, and packaging. Use when creating a new skill, improving or benchmarking an existing one, reviewing a skill directory, or writing evals for a skill. Not for prompt wording design or…

First seen Jul 16, 2026

Installation

$ npx skills add ryanthedev/oberskills --skill skill-craft

Summary

  • Create, evaluate, and review Claude Code skills and reusable agent definition files (structure, frontmatter, evals).
  • Covers the skill-vs-subagent-vs-hook decision, SKILL.md authoring and frontmatter, trigger-description optimization, baseline-first evals with pressure testing via the skill-eval MCP tools, validation, and packaging.
  • Use when creating a new skill, improving or benchmarking an existing one, reviewing a skill directory, or writing evals for a skill.
  • Not for prompt wording design or review — including the prompt body inside an agent definition (use oberskills:prompt), live subagent dispatch (use oberskills:agent), or prose editing (use oberskills:write).

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More details

Agent compatibility

Declared targets from SKILL.md / docs. Unmarked agents are not listed — the skill may still install via the CLI.

Claude Code Declared
Cursor Not declared
Codex Declared
GitHub Copilot Not declared
Windsurf Not declared
Gemini CLI Not declared
Cline Not declared
OpenCode Not declared

Repository health

Stars 60
License MIT
Default branch main
Open issues 0
Status Archived

Skill metadata

Parsed from SKILL.md frontmatter.

Allowed toolsskill-eval:validate_skill, skill-eval:test_triggers, skill-eval:optimize_description, skill-eval:run_eval, skill-eval:grade_run, skill-eval:aggregate_benchmark, skill-eval:compare_outputs
Declared agents claude-code codex

Package contents

Files included with this skill beyond the listing page.

  • skill md SKILL.md 11,750 B
  • docs SUMMARY.md 695 B

History

  1. First seen on skills.sh
  2. First recorded snapshot · 4 installs

SKILL.md

skill-craft

Create skills through baseline-first evals, or audit existing ones. Judgment work (intake, design, eval authoring, interpretation, edits) happens here; everything checkable (validation, trigger probes, run spawning, grading, verdicts, stats, packaging) runs through the skill-eval MCP tools — never fill in compliance verdicts by hand.

Mode router

Intent Mode Load
Build something new ("create/write a skill for X") CREATE Pipeline below; references per phase
Audit an existing skill (path to a SKILL.md or skill directory) REVIEW references/review-skill.md in this skill directory
Audit the prompt body wording inside an agent definition, or a dispatch brief Redirect Invoke oberskills:prompt REVIEW (the file as an artifact — structure, frontmatter, evals — stays here)
Improve an existing skill CREATE from phase 3 (BASELINE), with an old_skill snapshot as the baseline config references/eval.md in this skill directory
Unclear or ambiguous request Ask, or invoke oberskills:clarify for structured decomposition

Should this exist? (pre-gate)

  • Can Claude already do this well? Run the task once without a skill. No documented failure means don't build — if you didn't watch an agent fail without the skill, you don't know whether the skill teaches the right thing.
  • If you can't write three evals for it, don't build it.
  • Will it be used 5+ times? One-off → just do the task.
  • Always-relevant and small? → CLAUDE.md, not a skill (passive inline context beats skill retrieval for content needed on every task — Vercel eval; details in references/design.md in this skill directory).

What to build

You need Build Why
Reusable procedure or domain knowledge Claude loads when relevant Skill (default) Commands are merged into skills; skills add supporting files and invocation control
User-controlled side-effect macro (deploy, release, publish) Skill + disable-model-invocation: true You don't want Claude deciding to deploy because the code looks ready; also removes the description from context
Background conventions Claude applies, user never invokes Skill + user-invocable: false Reference-content archetype
Work that floods the main context (logs, search results, bulk reads) Subagent Isolation: explores with tens of thousands of tokens, returns a distilled summary (sizing norm: the oberskills:agent skill)
Guaranteed enforcement on every event (block a tool call, gate a commit) Hook Prose can't guarantee execution; hooks run in the harness. Measured: a forced-eval hook reached near-perfect activation where description-level fixes plateaued — numbers in references/design.md in this skill directory (Spence)
Deterministic, repeated computation Script bundled in a skill Executed, not loaded — only output costs tokens
Always-relevant, small project facts CLAUDE.md Passive context is consistently available; no triggering decision to miss
Both reusable instructions AND isolation Skill + context: fork (+ agent:) — task content with an actionable prompt only Guideline-only forked skills return nothing useful

.claude/commands/*.md files are legacy: same frontmatter, no supporting files. New artifacts get a skill directory. Full decision detail: references/design.md in this skill directory.

CREATE pipeline

# Phase Load skill-eval tools Gate — proceed only when
1 INTAKE Problem stated; 3+ natural trigger phrasings collected; pre-gate above passed
2 DESIGN references/design.md in this skill directory Artifact type chosen from the table above; file structure and freedom levels planned; complexity contract stated (non-applicability, cost/fast path, fallback)
3 BASELINE references/eval.md in this skill directory runeval (configurations: ["withoutskill"], one call per eval id) evals.json with ≥3 evals exists; baseline runs complete; specific failures documented from grading output
4 BUILD references/build.md in this skill directory validate_skill Minimal SKILL.md written that addresses the documented baseline gaps; validate_skill returns zero errors
5 EVAL references/eval.md in this skill directory runeval, aggregatebenchmark, testtriggers, optimizedescription, compare_outputs with-skill beats baseline on the gap assertions; trigger accuracy passes in both directions; pressure gates pass (discipline skills). Otherwise iterate — max 3 iterations, then redesign
6 SHIP validate_skill (package: true if a .skill file is wanted) Zero errors; warnings resolved or explicitly justified to the user; user checkpoint passed

Write the skill after the baseline. The baseline failures are the spec.

Hard limits (summary — enforced by validate_skill; the tool's output is normative)

Limit Value
name ≤64 chars, lowercase alphanumeric + hyphens, no leading/trailing/consecutive hyphens, must match the directory name, no "anthropic"/"claude"
description 1–1024 chars, third person, no XML tags
description + whentouse in the listing truncated at 1,536 chars combined
SKILL.md body <500 lines hard; <5k tokens recommended; ~200 lines for the always-relevant core
References One level deep from SKILL.md; >100 lines → table of contents at top
Evals ≥3 before ship

When this summary and the tool disagree, trust the tool.

Description quick formula

[Verb-first capabilities]. Use when [triggers/contexts]. Not for: [near-miss exclusions].

  • Third person, always — the description is injected into the system prompt.
  • Capability nouns are fine; never process steps — a workflow summary becomes a shortcut Claude follows instead of reading the body.
  • The exclusion clause lists near-misses (tasks that share keywords but belong elsewhere), not absurd negatives.
  • Measure, don't guess: test_triggers. Full doctrine and when to deviate: references/build.md in this skill directory.

skill-eval tool quick reference

Tools are exposed as skill-eval:<tool> (or the host-exposed mcp__...<tool> name); short names below.

Tool Use at Does
validate_skill BUILD, SHIP, REVIEW Spec lint + house WARN lints; zero errors required to ship; package: true also zips a .skill
test_triggers EVAL, REVIEW Activation rate over should/shouldn't queries via isolated probe sessions
optimize_description EVAL Train/holdout description improvement; chunked — one iteration per call, loop until done: true
run_eval BASELINE, EVAL Runs one eval id across configurations × runs in parallel, composes pressure blocks, grades externally
grade_run EVAL (Re)grades an existing run directory after editing assertions
aggregate_benchmark EVAL Stats, named-config delta, ship gates, notes → benchmark.json + benchmark.md
compare_outputs EVAL (subjective skills) Blind A/B judgment with shuffled sides

If these tools are missing, the server isn't running. Claude Code users can run /reload-plugins after the SessionStart dependency install. Codex/local users should run bun install in the plugin's mcp/ directory, then restart or reinstall the plugin session.

Compatibility

Claude Code names and mechanics remain supported where the host exposes them. On Codex or another host, use the equivalent skill-eval:<tool> MCP name, and use the host's available subagent/delegation surface when a workflow says to dispatch an analyzer or behavioral-test agent.

Core authoring rules

  1. Claude is already smart. Only add context Claude doesn't have; challenge every paragraph's token cost — the context window is a public good.
  2. Standing instructions, not one-time steps. Skill content persists in context for the rest of the session.
  3. Don't over-prompt. No CRITICAL/MUST trigger language by default — current models overtrigger under it, and skills written for prior models are often too prescriptive for current ones and can degrade output quality. Escalate force only for rules that measurably get missed, and then explain why.
  4. Gates beat persuasion. "Proceed only when X passes" plus external or deterministic checks. Never self-assessed compliance, never anti-rationalization tables — validate_skill WARNs on these constructs.
  5. Match freedom to fragility. Fragile or sequence-critical work gets an exact script ("run exactly this, do not modify"); open-ended work gets heuristics.
  6. Feedback loops for quality-critical output. Run validator → fix → repeat; make validators verbose with specific error messages.

Integration

Counterpart Hand-off
oberskills:prompt Skill bodies are prompts — apply its DESIGN principles to body text; it owns example-count guidance, snippets, and the porting reference for non-Claude/weak-model targets. All prompt-wording review, including the prompt body inside an agent definition, goes to its REVIEW mode; the definition file as an artifact (structure, frontmatter, evals) stays here
oberskills:agent Dispatching any subagent during development or review (analyzer, behavioral tests); owns model/effort selection and the subagent-frontmatter field table (its mechanics reference)
oberskills:clarify Ambiguous intake
skill-eval MCP server All checkable steps (table above). Server owns validation rules, pressure-block language, trigger-probe mechanics, grading schema, verdict computation, workspace layout

Analyzer agent prompt (dispatched during EVAL, see references/eval.md in this skill directory): agents/analyzer.md in this skill directory.

References

File Load when
references/design.md in this skill directory DESIGN phase: artifact choice, invocation control, structure, disclosure, routers
references/build.md in this skill directory BUILD phase: frontmatter, naming, description doctrines, writing rules, model deltas, templates
references/eval.md in this skill directory BASELINE/EVAL phases: evals.json authoring, checks, pressure evals, trigger evals, interpretation, ship gates
references/review-skill.md in this skill directory REVIEW mode: audit dimensions, behavioral test, verdict