rohitg00/awesome-claude-code-toolkit

websocket-realtime

Real-time communication patterns with WebSocket, Socket.io, Server-Sent Events, and scaling strategies

First seen Feb 10, 2026

Installation

$ npx skills add rohitg00/awesome-claude-code-toolkit --skill websocket-realtime

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More details

Agent compatibility

Declared targets from SKILL.md / docs. Unmarked agents are not listed — the skill may still install via the CLI.

Claude Code Declared
Cursor Not declared
Codex Not declared
GitHub Copilot Not declared
Windsurf Not declared
Gemini CLI Not declared
Cline Not declared
OpenCode Not declared

Also listed on

Alternate registries and mirrors of this skill.

Repository health

Stars 2.6K
License LICENSE
Default branch main
Open issues 17
Status Active

Skill metadata

Parsed from SKILL.md frontmatter.

Declared agents claude-code

Package contents

Files included with this skill beyond the listing page.

  • skill md SKILL.md 5,449 B
  • docs SUMMARY.md 128 B

History

  1. First seen on skills.sh
  2. First recorded snapshot · 193 installs

SKILL.md

WebSocket & Real-Time

WebSocket Server

import { WebSocketServer, WebSocket } from "ws";

const wss = new WebSocketServer({ port: 8080 });

const rooms = new Map<string, Set<WebSocket>>();

wss.on("connection", (ws, req) => {
  const userId = authenticateFromUrl(req.url);
  if (!userId) {
    ws.close(4001, "Unauthorized");
    return;
  }

  ws.on("message", (data) => {
    const message = JSON.parse(data.toString());

    switch (message.type) {
      case "join":
        joinRoom(message.room, ws);
        break;
      case "leave":
        leaveRoom(message.room, ws);
        break;
      case "broadcast":
        broadcastToRoom(message.room, message.payload, ws);
        break;
    }
  });

  ws.on("close", () => {
    rooms.forEach((members) => members.delete(ws));
  });

  ws.send(JSON.stringify({ type: "connected", userId }));
});

function joinRoom(room: string, ws: WebSocket) {
  if (!rooms.has(room)) rooms.set(room, new Set());
  rooms.get(room)!.add(ws);
}

function broadcastToRoom(room: string, payload: unknown, sender: WebSocket) {
  const members = rooms.get(room);
  if (!members) return;
  const message = JSON.stringify({ type: "message", room, payload });
  members.forEach((client) => {
    if (client !== sender && client.readyState === WebSocket.OPEN) {
      client.send(message);
    }
  });
}

Socket.io with Rooms

import { Server } from "socket.io";
import { createAdapter } from "@socket.io/redis-adapter";
import { createClient } from "redis";

const io = new Server(httpServer, {
  cors: { origin: "https://app.example.com" },
  pingTimeout: 20000,
  pingInterval: 25000,
});

const pubClient = createClient({ url: "redis://localhost:6379" });
const subClient = pubClient.duplicate();
await Promise.all([pubClient.connect(), subClient.connect()]);
io.adapter(createAdapter(pubClient, subClient));

io.use(async (socket, next) => {
  const token = socket.handshake.auth.token;
  try {
    socket.data.user = verifyToken(token);
    next();
  } catch {
    next(new Error("Authentication failed"));
  }
});

io.on("connection", (socket) => {
  socket.join(`user:${socket.data.user.id}`);

  socket.on("chat:join", (roomId) => {
    socket.join(`chat:${roomId}`);
    socket.to(`chat:${roomId}`).emit("chat:userJoined", socket.data.user);
  });

  socket.on("chat:message", async ({ roomId, text }) => {
    const message = await saveMessage(roomId, socket.data.user.id, text);
    io.to(`chat:${roomId}`).emit("chat:message", message);
  });

  socket.on("disconnect", () => {
    console.log(`User ${socket.data.user.id} disconnected`);
  });
});

Server-Sent Events (SSE)

app.get("/events/:userId", authenticate, (req, res) => {
  res.writeHead(200, {
    "Content-Type": "text/event-stream",
    "Cache-Control": "no-cache",
    Connection: "keep-alive",
  });

  const sendEvent = (event: string, data: unknown) => {
    res.write(`event: ${event}\n`);
    res.write(`data: ${JSON.stringify(data)}\n\n`);
  };

  sendEvent("connected", { userId: req.params.userId });

  const interval = setInterval(() => {
    res.write(":heartbeat\n\n");
  }, 30000);

  const listener = (message: string) => {
    const event = JSON.parse(message);
    sendEvent(event.type, event.data);
  };

  redis.subscribe(`user:${req.params.userId}`, listener);

  req.on("close", () => {
    clearInterval(interval);
    redis.unsubscribe(`user:${req.params.userId}`, listener);
  });
});

SSE is simpler than WebSocket for server-to-client unidirectional streaming. Works through HTTP proxies and load balancers without special configuration.

Client Reconnection

class ReconnectingWebSocket {
  private ws: WebSocket | null = null;
  private retryCount = 0;
  private maxRetries = 10;

  constructor(private url: string) {
    this.connect();
  }

  private connect() {
    this.ws = new WebSocket(this.url);
    this.ws.onopen = () => { this.retryCount = 0; };
    this.ws.onclose = () => { this.scheduleReconnect(); };
    this.ws.onerror = () => { this.ws?.close(); };
  }

  private scheduleReconnect() {
    if (this.retryCount >= this.maxRetries) return;
    const delay = Math.min(1000 * 2 ** this.retryCount, 30000);
    this.retryCount++;
    setTimeout(() => this.connect(), delay);
  }

  send(data: string) {
    if (this.ws?.readyState === WebSocket.OPEN) {
      this.ws.send(data);
    }
  }
}

Anti-Patterns

  • Not authenticating WebSocket connections during the handshake
  • Sending unbounded payloads without message size limits
  • Missing heartbeat/ping-pong to detect stale connections
  • Using WebSocket when SSE would suffice (server-to-client only)
  • Not using a Redis adapter for horizontal scaling with Socket.io
  • Blocking the event loop with synchronous processing of messages

Checklist

  • WebSocket connections authenticated during handshake
  • Message size limits enforced on incoming data
  • Heartbeat mechanism detects and closes stale connections
  • Client implements exponential backoff reconnection
  • Redis pub/sub adapter used for multi-server deployment
  • SSE used when communication is server-to-client only
  • Room/channel membership cleaned up on disconnect
  • Rate limiting applied to prevent message flooding