SKILL.md
Build / Run / Debug
Quick Start
Use this skill to set up one project-local script/buildandrun.sh entrypoint, then use that script as the default build/run path.
Prefer shell-first workflows:
./script/buildandrun.shas the single kill + build + run entrypoint once it existsxcodebuildfor Xcode workspaces or projectsswift buildplus raw executable launch inside that script for true SwiftPM command-line toolsswift buildplus project-local.appbundle staging and/usr/bin/open -nlaunch for SwiftPM AppKit/SwiftUI GUI apps- optional script flags for
lldb,log stream, telemetry verification, or post-launch process checks
Do not assume simulators, touch interaction, or mobile-specific tooling.
If an Xcode-aware MCP surface is already available and the user explicitly wants it, use it only where it fits. Keep that usage narrow and honest: prefer it for Xcode-oriented discovery, logging, or debugging support, and do not force simulator-specific workflows onto pure macOS tasks.
Workflow
- Discover the project shape.
- Check whether the workspace is already inside a git repo with git rev-parse --is-inside-work-tree. - If no git repo is present, run git init at the project/workspace root before building so git-backed features are available. Never run git init inside a nested subdirectory when the current workspace already belongs to a parent repo. - Look for .xcworkspace, .xcodeproj, and Package.swift. - If more than one candidate exists, explain the default choice and the ambiguity.
- Resolve the runnable target and process name.
- For Xcode, list schemes and prefer the app-producing scheme unless the user names another one. - For SwiftPM, identify executable products when possible. - Split SwiftPM launch handling by product type: - use raw executable launch only for true command-line tools, - use a generated project-local .app bundle for AppKit/SwiftUI GUI apps. - Determine the app/process name to kill before relaunching.
- Create or update
script/buildandrun.sh.
- Make the script project-specific and executable. - It should always: 1. stop the existing running app/process if present, 2. build the macOS target, 3. launch the freshly built app or executable. - Add optional flags for debugging/log inspection: - --debug to launch under lldb or attach the debugger - --logs to stream process logs after launch - --telemetry to stream unified logs filtered to the app subsystem/category - --verify to launch the app and confirm the process exists with pgrep -x <AppName> - Keep the default no-flag path simple: kill, build, run. - Prefer writing one script that owns this workflow instead of repeatedly asking the agent to manually run swift build, locate the artifact, then invoke an ad hoc run command. - For SwiftPM GUI apps, make the script build the product, create dist/<AppName>.app, copy the binary to Contents/MacOS/<AppName>, generate a minimal Contents/Info.plist with CFBundlePackageType=APPL, CFBundleExecutable, CFBundleIdentifier, CFBundleName, LSMinimumSystemVersion, and NSPrincipalClass=NSApplication, then launch with /usr/bin/open -n <bundle>. - For SwiftPM GUI --logs and --telemetry, launch the bundle with /usr/bin/open -n first, then stream unified logs with /usr/bin/log stream --info .... - Do not recommend direct SwiftPM executable launch for AppKit/SwiftUI GUI apps. - Use references/build-run-script.md as the canonical source for the script shape. Do not fork a second authoritative snippet in another skill or command. - Keep the run script outside app source. It belongs in script/buildandrun.sh, not in App/, Views/, Models/, Stores/, Services/, or Support/.
- Build and run through the script.
- Default to ./script/buildandrun.sh. - Use ./script/buildandrun.sh --debug, --logs, --telemetry, or --verify when the user asks for debugger/log/telemetry/process verification support.
- Summarize failures correctly.
- Classify the blocker as compiler, linker, signing, build settings, missing SDK/toolchain, script bug, or runtime launch. - Quote the smallest useful error snippet and explain what it means.
- Debug the right way.
- Use the script's --logs or --telemetry mode for config, entitlement, sandbox, and action-event verification. - For SwiftPM GUI apps, if the app bundle launches but its window still does not come forward, check whether the entrypoint needs NSApp.setActivationPolicy(.regular) and NSApp.activate(ignoringOtherApps: true). - Use the script's --debug mode or direct lldb if symbolized crash debugging is needed. - If the user needs to instrument and verify specific window, sidebar, menu, or menu bar actions, switch to macos-telemetry. - Keep evidence tight and user-facing.
- Use Xcode-aware MCP tooling only when it helps.
- If the user explicitly asks for XcodeBuildMCP and it is already available, prefer it over ad hoc setup. - Use the MCP for Xcode-aware discovery or debug/logging workflows when the available tool surface clearly matches the task. - Fall back to shell commands immediately when the MCP does not provide a clean macOS path.
Preferred Commands
- Project discovery:
- find . -name '.xcworkspace' -o -name '.xcodeproj' -o -name 'Package.swift'
- Scheme discovery:
- xcodebuild -list -workspace <workspace> - xcodebuild -list -project <project>
- Build/run:
- ./script/buildandrun.sh - ./script/buildandrun.sh --debug - ./script/buildandrun.sh --logs - ./script/buildandrun.sh --telemetry - ./script/buildandrun.sh --verify
References
references/build-run-script.md: canonicalbuildandrun.shcontract.
Guardrails
- Prefer the narrowest command that proves or disproves the current theory.
- Do not leave the user with a one-off manual command chain once a stable
buildandrun.shscript can own the workflow. - Do not launch a SwiftUI/AppKit SwiftPM GUI app as a raw executable unless the user explicitly wants to diagnose that failure mode: it can produce no Dock icon, no foreground activation, and missing bundle identifier warnings. Keep raw executable launch only for true command-line tools.
- Do not claim UI state you cannot inspect directly.
- Do not describe mobile or simulator workflows as if they apply to macOS.
- If build output is huge, summarize the first real blocker and point to follow-up commands.
Output Expectations
Provide:
- the detected project type
- the script path you configured, if applicable
- the command you ran
- whether build and launch succeeded
- the top blocker if they failed
- the smallest sensible next action