rmyndharis/antigravity-skills

godot-gdscript-patterns

Master Godot 4 GDScript patterns including signals, scenes, state machines, and optimization. Use when building Godot games, implementing game systems, or learning GDScript best practices.

First seen Jan 24, 2026

Installation

$ npx skills add rmyndharis/antigravity-skills --skill godot-gdscript-patterns

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More details

Agent compatibility

Declared targets from SKILL.md / docs. Unmarked agents are not listed — the skill may still install via the CLI.

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Repository health

Stars 1.5K
License LICENSE
Default branch main
Open issues 0
Status Active

Skill metadata

Parsed from SKILL.md frontmatter.

Declared agents antigravity

Package contents

Files included with this skill beyond the listing page.

  • skill md SKILL.md 1,230 B
  • docs SUMMARY.md 219 B

History

  1. First seen on skills.sh
  2. First recorded snapshot · 34 installs

SKILL.md

Godot GDScript Patterns

Production patterns for Godot 4.x game development with GDScript, covering architecture, signals, scenes, and optimization.

Use this skill when

  • Building games with Godot 4
  • Implementing game systems in GDScript
  • Designing scene architecture
  • Managing game state
  • Optimizing GDScript performance
  • Learning Godot best practices

Do not use this skill when

  • The task is unrelated to godot gdscript patterns
  • You need a different domain or tool outside this scope

Instructions

  • Clarify goals, constraints, and required inputs.
  • Apply relevant best practices and validate outcomes.
  • Provide actionable steps and verification.
  • Follow strict GDScript example style: avoid inferred assignment and declare variables, constants, parameters, and return types explicitly.
  • If detailed examples are required, open resources/implementation-playbook.md.

Resources

  • resources/implementation-playbook.md for detailed patterns and examples.